Mesa 23.0.1 Release Notes / 2023-03-24 — The Mesa 3D Graphics Library latest documentation

# Mesa 23.0.1 Release Notes / 2023-03-24

Mesa 23.0.1 is a bug fix release which fixes bugs found since the 23.0.0 release.

Mesa 23.0.1 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.

Mesa 23.0.1 implements the Vulkan 1.3 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.

## SHA256 checksum

    e8e586856b55893abae9bdcdb98b41c081d909bb1faf372e6e7262307bf34adf  mesa-23.0.1.tar.xz

## New features

- None

## Bug fixes

- radv: A Plague Tale: Requiem black “flash” on 7900XTX

- 7900 XTX: Graphical corruption / artifacts in Cyberpunk

- radv: CmdCopyQueryPoolResults broken for VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT with queryCount > 1

- radeonsi draws spurious values to depth buffer

- rusticl over llvmpipe + ffmpeg’s Opencl filter = error -51

- rusticl over llvmpipe + ffmpeg’s Opencl filter = error -51

- OpenGL crashes in X-Plane 11

- [Bisected] Regression: Project Zomboid renders black

- hasvk: Black pixels with 8xMSAA and fast clears on Intel(R) HD Graphics 4400 (HSW GT2)

- radv: GTA IV graphical artifacts on 7900XTX

- radv: Resident Evil Revelations 2 artifacts on 7900XTX with DCC

- radv: Prototype 2 black textures on RDNA 3 when DCC is enabled

- Mesa 23.0.0 crashes immediately with indirect rendering

- [RADV] Returnal - pistol muzzle flash fills whole screen (graphical artifact)

- ACO: dEQP-VK.binding_model.descriptor_buffer.multiple.graphics_geom_buffers1_sets3_imm_samplers hangs on NAVI10

- Build failures with recent lld

- r600,regression: Glitches on terrain with the NIR backend on Transport Fever 2

- r600/TURKS: Crash of the game “A Hat in Time” with Gallium Nine and NIR path (third report)

- [gen9atom] Vulkan tests cause gpu hang: dEQP-VK.memory_model.*

- GL_SHADER_BINARY_FORMAT_SPIR_V is not added to the list of GL_SHADER_BINARY_FORMATS even if GL_ARB_gl_spirv is supported.

- [ANV/DG2] Vertex explosion in nvpro-samples/vk_raytracing_tutorial_KHR/ray_tracing_gltf

- CUEtools FLACCL hit assert in rusticl

- Assertion Failed on Intel HD 5500 with Linux / Mesa 22.3.1 / OpenGL

## Changes

Błażej Szczygieł (1):

- glx: Fix glXGetFBConfigFromVisualSGIX

Caio Oliveira (2):

- iris, crocus: Align workaround address to 32B

- gallivm: Fix handling of nir_intrinsic_scoped_barrier

Daniel Schürmann (1):

- aco: fix NIR infinite loops

Daniel Stone (1):

- intel/isl: Don’t scream FINISHME into logs for 3D vs. CCS

Dave Airlie (1):

- llvmpipe: fix compute address bits to return native pointer size.

Dylan Baker (11):

- docs: Add sha256 sum for 23.0.0

- .pick_status.json: Update to 56a9aad4010ff9f2c0afcadec0ac61a6274de0a3

- .pick_status.json: Update to aa791961a82e1f5a9dd841c3e0398c3e80d09652

- .pick_status.json: Update to e45bbcf6492a178e52e4b87bad31bb01bc22e507

- .pick_status.json: Update to baea3b328b7a39abcee48c733236f242e1f4cf0e

- util: rzalloc and free hash_table_u64

- .pick_status.json: Update to 6cb0c8b6d746fe055bbe905025550140c0980720

- .pick_status.json: Update to 8c51c8697ab122472b9136f9a17813a7a6513c59

- .pick_status.json: Update to 8c51c8697ab122472b9136f9a17813a7a6513c59

- .pick_status.json: Update to 69cbc2e7eea599fb63f93373408a589f4345c6de

- .pick_status.json: Update to 0cd89a27ed0da0bf79c3eae9aac314ee33c3a852

Emma Anholt (1):

- ci: Re-enable some swrast testing using fd.o’s shared runners for now.

Eric Engestrom (2):

- radv: split linker script for android since it requires different symbols

- glapi/meson: drop duplicate line in deps

Erik Faye-Lund (1):

- docs/zink: fixup wording of the GL 4.6 requirements

Friedrich Vock (2):

- mesa: Report GL_SHADER_BINARY_FORMAT_SPIR_V as supported

- docs: Fix formatting for RMV tracing docs

Georg Lehmann (1):

- aco/optimizer_postRA: assume all registers are untrackable in loop headers

Gert Wollny (3):

- r600/sfn: be more conservative with channel use in multi-slot ops

- r600/sfn: Fix minimum required registers

- r600/sfn: Fix atomic lowering

Illia Polishchuk (1):

- glx: fix indirect initialization crash

Iván Briano (3):

- vulkan: track the right value on CmdSetColorWriteMasks

- anv: fix testing for dynamic color blend bits

- anv: stop tracking color blend state in the pipeline

José Roberto de Souza (1):

- iris: Don’t mark protected bo as reusable

Karol Herbst (3):

- nir/deref: don’t replace casts with deref_struct if we’d lose the stride

- rusticl/kernel: Images arg sizes also have to match the host pointer size

- gallivm: fix lp_vec_add_offset_ptr for 32 bit builds

Kenneth Graunke (1):

- intel/fs: Fix inferred_sync_pipe for F16TO32 opcodes

Lionel Landwerlin (19):

- anv: fix invalid masking of 48bit address

- anv: fix vma heap memory leak

- genxml: Fix STATE_BASE_ADDRESS::BindlessSurfaceStateSize field size

- genxml: fix border color offset field on Gfx12+

- anv: fixup condition for Wa_14016118574

- anv: pull Wa_14016118574 out of some loop not changing state

- anv: fix incorrect parameter

- anv: fix generated forward jump with more than 67M draws

- anv: remove copied code from generation shader

- anv: remove BTI related flush in generation shaders

- anv: correctly program 3DSTATE_SF in generation shaders

- anv: limit push constant dirtyness with generation shaders

- anv: remove pre hasvk split assert

- anv: remove commented code

- anv: fix indirect draws VF cache tracking of index buffer

- anv: make sure mi_memcpy lands before push constant loads

- anv: remove MI_NOOPs at the end of the generation batch

- nir: fix nir_ishl_imm

- anv: force MEDIA_INTERFACE_DESCRIPTOR_LOAD reemit after 3D->GPGPU switch

Marek Olšák (8):

- amd: add missing gfx11 register definitions

- radeonsi/gfx11: fix the CU_EN clear mask for RSRC4_GS

- radeonsi/gfx11: don’t set non-existent VGT_STRMOUT_BUFFER_CONFIG

- radeonsi/gfx11: set CB_COLORi_INFO.MAX_COMP_FRAG on GFX1103_R2

- radeonsi: disable Smart Access Memory because CPU access has large overhead

- nir: lower to fragment_mask_fetch/load_amd with EQAA correctly

- mesa: fix glPopClientAttrib with fixed-func VP and zero-stride varyings

- radeonsi: don’t merge SET_* packets that have a different index in si_pm4_state

Mike Blumenkrantz (10):

- zink: fix shader read access removal for barrier generation

- zink: avoid adding ubo/ssbo bindings multiple times for different bitsizes

- zink: remove suspended queries from list before resuming

- zink: disable queries for clear_texture()

- zink: fix zink_resource_access_is_write()

- zink: only add deferred barrier on fb unbind when layout needs to change

- zink: fix descriptor update flagging on null ssbo set

- zink: propagate valid_buffer_range when replacing buffer storage

- aux/tc: fix rp info resizing clobbering current info

- vulkan/wsi: fix crash in failed swapchain creation for wayland

Patrick Lerda (1):

- r600: fix shader blob memory leak

Pierre-Eric Pelloux-Prayer (1):

- radeonsi: fix fast depth_clear_value/stencil_clear_value

Rhys Perry (2):

- aco: fix pathological case in LdsDirectVALUHazard

- aco: always update orig_names in get_reg_phi()

Ruijing Dong (1):

- raseonsi/vcn: fix a h264 decoding issue

Sam Edwards (1):

- nouveau: Fix null dereference in nouveau_pushbuf_destroy

Samuel Pitoiset (8):

- radv: fix flushing non-coherent images inside secondaries on GFX9+

- radv: fix flushing non-coherent images in EndCommandBuffer()

- radv: fix draw calls with 0-sized index buffers and robustness on NAVI10

- amd,ac/rgp: fix SQTT memory types

- radv: fix DCC decompress on GFX11

- radv: fix incorrect stride for primitives generated query with GDS

- radv: fix border color swizzle for stencil-only format on GFX9+

- radv: disable DCC with signedness reinterpretation on GFX11

Sil Vilerino (4):

- d3d12: Fix VP9 Decode - Checking 0xFF instead of 0x7F for invalid frame_ref[i].Index7Bits

- frontend/va: Keep track of some VP9 previous frame data for current frame use_prev_in_find_mvs_refs

- d3d12: VP9 Decode - Fix use_prev_in_find_mvs_refs calculation

- d3d12: Fix video decode for interlaced streams with reference only textures required

Sviatoslav Peleshko (3):

- iris: Avoid creating uncompressed view with unaligned tile offsets on BDW

- anv: Handle all fields in VkAccelerationStructureBuildRangeInfoKHR

- anv: Move WA MEDIA_VFE_STATE after stalling PIPE_CONTROL

Tatsuyuki Ishi (2):

- radeonsi: SDMA v4 size field is size - 1

- radv: SDMA v4 size field is size - 1

Väinö Mäkelä (2):

- hasvk: Mark VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL as stencil write optimal

- hasvk: Disable non-zero fast clears for 8xMSAA images

Yiwei Zhang (1):

- venus: fix VK_EXT_image_view_min_lod feature query

Yogesh Mohan Marimuthu (2):

- wsi/display: check alloc failure in wsi_display_alloc_connector()

- ac/surface: only adjust pitch if surf_pitch was modified

antonino (1):

- zink: fix line smooth lowering