TARGET = sprite
OBJS = sprite.o ball.o ../common/callbacks.o ../common/vram.o

INCDIR =
CFLAGS = -G0 -Wall -O2
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
ASFLAGS = $(CFLAGS)

LIBDIR =
LDFLAGS =
LIBS= -lpspgum -lpspgu -lm

EXTRA_TARGETS = EBOOT.PBP
PSP_EBOOT_TITLE = Sprite Sample

PSPSDK=$(shell psp-config --pspsdk-path)
include $(PSPSDK)/lib/build.mak

ball.o: ball.raw
	bin2o -i ball.raw ball.o ball
