#ifndef	EGL_DEFS_H
#define	EGL_DEFS_H

typedef unsigned int					GLenum; 
typedef unsigned char					GLboolean; 
typedef unsigned int					GLbitfield; 
typedef void							GLvoid; 
typedef signed char						GLbyte;		 
typedef short							GLshort;	 
typedef int								GLint;		 
typedef unsigned char					GLubyte;	 
typedef unsigned short					GLushort;	 
typedef unsigned int					GLuint;		 
typedef int								GLsizei;	 
typedef float							GLfloat;	 
typedef float							GLclampf;	 
typedef double							GLdouble;	 
typedef double							GLclampd;	 

#define __gl_h_ 
#define GL_VERSION_1_1   1 
#define GL_VERSION_1_2   1 
#define GL_VERSION_1_3   1 
#define GL_ARB_imaging   1 
#define GL_FALSE						0x0 
#define GL_TRUE							0x1 
#define GL_BYTE							0x1400 
#define GL_UNSIGNED_BYTE				0x1401 
#define GL_SHORT						0x1402 
#define GL_UNSIGNED_SHORT				0x1403 
#define GL_INT							0x1404 
#define GL_UNSIGNED_INT					0x1405 
#define GL_FLOAT						0x1406 
#define GL_2_BYTES						0x1407 
#define GL_3_BYTES						0x1408 
#define GL_4_BYTES						0x1409 
#define GL_DOUBLE						0x140A 
#define GL_POINTS						0x0000 
#define GL_LINES						0x0001 
#define GL_LINE_LOOP					0x0002 
#define GL_LINE_STRIP					0x0003 
#define GL_TRIANGLES					0x0004 
#define GL_TRIANGLE_STRIP				0x0005 
#define GL_TRIANGLE_FAN					0x0006 
#define GL_QUADS						0x0007 
#define GL_QUAD_STRIP					0x0008 
#define GL_POLYGON						0x0009 
#define GL_VERTEX_ARRAY					0x8074 
#define GL_NORMAL_ARRAY					0x8075 
#define GL_COLOR_ARRAY					0x8076 
#define GL_INDEX_ARRAY					0x8077 
#define GL_TEXTURE_COORD_ARRAY			0x8078 
#define GL_EDGE_FLAG_ARRAY				0x8079 
#define GL_VERTEX_ARRAY_SIZE			0x807A 
#define GL_VERTEX_ARRAY_TYPE			0x807B 
#define GL_VERTEX_ARRAY_STRIDE			0x807C 
#define GL_NORMAL_ARRAY_TYPE			0x807E 
#define GL_NORMAL_ARRAY_STRIDE			0x807F 
#define GL_COLOR_ARRAY_SIZE				0x8081 
#define GL_COLOR_ARRAY_TYPE				0x8082 
#define GL_COLOR_ARRAY_STRIDE			0x8083 
#define GL_INDEX_ARRAY_TYPE				0x8085 
#define GL_INDEX_ARRAY_STRIDE			0x8086 
#define GL_TEXTURE_COORD_ARRAY_SIZE		0x8088 
#define GL_TEXTURE_COORD_ARRAY_TYPE		0x8089 
#define GL_TEXTURE_COORD_ARRAY_STRIDE	0x808A 
#define GL_EDGE_FLAG_ARRAY_STRIDE		0x808C 
#define GL_VERTEX_ARRAY_POINTER			0x808E 
#define GL_NORMAL_ARRAY_POINTER			0x808F 
#define GL_COLOR_ARRAY_POINTER			0x8090 
#define GL_INDEX_ARRAY_POINTER			0x8091 
#define GL_TEXTURE_COORD_ARRAY_POINTER	0x8092 
#define GL_EDGE_FLAG_ARRAY_POINTER		0x8093 
#define GL_V2F							0x2A20 
#define GL_V3F							0x2A21 
#define GL_C4UB_V2F						0x2A22 
#define GL_C4UB_V3F						0x2A23 
#define GL_C3F_V3F						0x2A24 
#define GL_N3F_V3F						0x2A25 
#define GL_C4F_N3F_V3F					0x2A26 
#define GL_T2F_V3F						0x2A27 
#define GL_T4F_V4F						0x2A28 
#define GL_T2F_C4UB_V3F					0x2A29 
#define GL_T2F_C3F_V3F					0x2A2A 
#define GL_T2F_N3F_V3F					0x2A2B 
#define GL_T2F_C4F_N3F_V3F				0x2A2C 
#define GL_T4F_C4F_N3F_V4F				0x2A2D 
#define GL_MATRIX_MODE					0x0BA0 
#define GL_MODELVIEW					0x1700 
#define GL_PROJECTION					0x1701 
#define GL_TEXTURE						0x1702 
#define GL_POINT_SMOOTH					0x0B10 
#define GL_POINT_SIZE					0x0B11 
#define GL_POINT_SIZE_GRANULARITY 		0x0B13 
#define GL_POINT_SIZE_RANGE				0x0B12 
#define GL_LINE_SMOOTH					0x0B20 
#define GL_LINE_STIPPLE					0x0B24 
#define GL_LINE_STIPPLE_PATTERN			0x0B25 
#define GL_LINE_STIPPLE_REPEAT			0x0B26 
#define GL_LINE_WIDTH					0x0B21 
#define GL_LINE_WIDTH_GRANULARITY		0x0B23 
#define GL_LINE_WIDTH_RANGE				0x0B22 
#define GL_POINT						0x1B00 
#define GL_LINE							0x1B01 
#define GL_FILL							0x1B02 
#define GL_CW							0x0900 
#define GL_CCW							0x0901 
#define GL_FRONT						0x0404 
#define GL_BACK							0x0405 
#define GL_POLYGON_MODE					0x0B40 
#define GL_POLYGON_SMOOTH				0x0B41 
#define GL_POLYGON_STIPPLE				0x0B42 
#define GL_EDGE_FLAG					0x0B43 
#define GL_CULL_FACE					0x0B44 
#define GL_CULL_FACE_MODE				0x0B45 
#define GL_FRONT_FACE					0x0B46 
#define GL_POLYGON_OFFSET_FACTOR		0x8038 
#define GL_POLYGON_OFFSET_UNITS			0x2A00 
#define GL_POLYGON_OFFSET_POINT			0x2A01 
#define GL_POLYGON_OFFSET_LINE			0x2A02 
#define GL_POLYGON_OFFSET_FILL			0x8037 
#define GL_COMPILE						0x1300 
#define GL_COMPILE_AND_EXECUTE			0x1301 
#define GL_LIST_BASE					0x0B32 
#define GL_LIST_INDEX					0x0B33 
#define GL_LIST_MODE					0x0B30 
#define GL_NEVER						0x0200 
#define GL_LESS							0x0201 
#define GL_EQUAL						0x0202 
#define GL_LEQUAL						0x0203 
#define GL_GREATER						0x0204 
#define GL_NOTEQUAL						0x0205 
#define GL_GEQUAL						0x0206 
#define GL_ALWAYS						0x0207 
#define GL_DEPTH_TEST					0x0B71 
#define GL_DEPTH_BITS					0x0D56 
#define GL_DEPTH_CLEAR_VALUE			0x0B73 
#define GL_DEPTH_FUNC					0x0B74 
#define GL_DEPTH_RANGE					0x0B70 
#define GL_DEPTH_WRITEMASK				0x0B72 
#define GL_DEPTH_COMPONENT				0x1902 
#define GL_LIGHTING						0x0B50 
#define GL_LIGHT0						0x4000 
#define GL_LIGHT1						0x4001 
#define GL_LIGHT2						0x4002 
#define GL_LIGHT3						0x4003 
#define GL_LIGHT4						0x4004 
#define GL_LIGHT5						0x4005 
#define GL_LIGHT6						0x4006 
#define GL_LIGHT7						0x4007 
#define GL_SPOT_EXPONENT				0x1205 
#define GL_SPOT_CUTOFF					0x1206 
#define GL_CONSTANT_ATTENUATION			0x1207 
#define GL_LINEAR_ATTENUATION			0x1208 
#define GL_QUADRATIC_ATTENUATION		0x1209 
#define GL_AMBIENT						0x1200 
#define GL_DIFFUSE						0x1201 
#define GL_SPECULAR						0x1202 
#define GL_SHININESS					0x1601 
#define GL_EMISSION						0x1600 
#define GL_POSITION						0x1203 
#define GL_SPOT_DIRECTION				0x1204 
#define GL_AMBIENT_AND_DIFFUSE			0x1602 
#define GL_COLOR_INDEXES				0x1603 
#define GL_LIGHT_MODEL_TWO_SIDE			0x0B52 
#define GL_LIGHT_MODEL_LOCAL_VIEWER		0x0B51 
#define GL_LIGHT_MODEL_AMBIENT			0x0B53 
#define GL_FRONT_AND_BACK				0x0408 
#define GL_SHADE_MODEL					0x0B54 
#define GL_FLAT							0x1D00 
#define GL_SMOOTH						0x1D01 
#define GL_COLOR_MATERIAL				0x0B57 
#define GL_COLOR_MATERIAL_FACE			0x0B55 
#define GL_COLOR_MATERIAL_PARAMETER		0x0B56 
#define GL_NORMALIZE					0x0BA1 
#define GL_CLIP_PLANE0					0x3000 
#define GL_CLIP_PLANE1					0x3001 
#define GL_CLIP_PLANE2					0x3002 
#define GL_CLIP_PLANE3					0x3003 
#define GL_CLIP_PLANE4					0x3004 
#define GL_CLIP_PLANE5					0x3005 
#define GL_ACCUM_RED_BITS				0x0D58 
#define GL_ACCUM_GREEN_BITS				0x0D59 
#define GL_ACCUM_BLUE_BITS				0x0D5A 
#define GL_ACCUM_ALPHA_BITS				0x0D5B 
#define GL_ACCUM_CLEAR_VALUE			0x0B80 
#define GL_ACCUM						0x0100 
#define GL_ADD							0x0104 
#define GL_LOAD							0x0101 
#define GL_MULT							0x0103 
#define GL_RETURN						0x0102 
#define GL_ALPHA_TEST					0x0BC0 
#define GL_ALPHA_TEST_REF				0x0BC2 
#define GL_ALPHA_TEST_FUNC				0x0BC1 
#define GL_BLEND						0x0BE2 
#define GL_BLEND_SRC					0x0BE1 
#define GL_BLEND_DST					0x0BE0 
#define GL_ZERO							0x0 
#define GL_ONE							0x1 
#define GL_SRC_COLOR					0x0300 
#define GL_ONE_MINUS_SRC_COLOR			0x0301 
#define GL_SRC_ALPHA					0x0302 
#define GL_ONE_MINUS_SRC_ALPHA			0x0303 
#define GL_DST_ALPHA					0x0304 
#define GL_ONE_MINUS_DST_ALPHA			0x0305 
#define GL_DST_COLOR					0x0306 
#define GL_ONE_MINUS_DST_COLOR			0x0307 
#define GL_SRC_ALPHA_SATURATE			0x0308 
#define GL_FEEDBACK						0x1C01 
#define GL_RENDER						0x1C00 
#define GL_SELECT						0x1C02 
#define GL_2D							0x0600 
#define GL_3D							0x0601 
#define GL_3D_COLOR						0x0602 
#define GL_3D_COLOR_TEXTURE				0x0603 
#define GL_4D_COLOR_TEXTURE				0x0604 
#define GL_POINT_TOKEN					0x0701 
#define GL_LINE_TOKEN					0x0702 
#define GL_LINE_RESET_TOKEN				0x0707 
#define GL_POLYGON_TOKEN				0x0703 
#define GL_BITMAP_TOKEN					0x0704 
#define GL_DRAW_PIXEL_TOKEN				0x0705 
#define GL_COPY_PIXEL_TOKEN				0x0706 
#define GL_PASS_THROUGH_TOKEN			0x0700 
#define GL_FEEDBACK_BUFFER_POINTER		0x0DF0 
#define GL_FEEDBACK_BUFFER_SIZE			0x0DF1 
#define GL_FEEDBACK_BUFFER_TYPE			0x0DF2 
#define GL_SELECTION_BUFFER_POINTER		0x0DF3 
#define GL_SELECTION_BUFFER_SIZE		0x0DF4 
#define GL_FOG							0x0B60 
#define GL_FOG_MODE						0x0B65 
#define GL_FOG_DENSITY					0x0B62 
#define GL_FOG_COLOR					0x0B66 
#define GL_FOG_INDEX					0x0B61 
#define GL_FOG_START					0x0B63 
#define GL_FOG_END						0x0B64 
#define GL_LINEAR						0x2601 
#define GL_EXP							0x0800 
#define GL_EXP2							0x0801 
#define GL_LOGIC_OP						0x0BF1 
#define GL_INDEX_LOGIC_OP				0x0BF1 
#define GL_COLOR_LOGIC_OP				0x0BF2 
#define GL_LOGIC_OP_MODE				0x0BF0 
#define GL_CLEAR						0x1500 
#define GL_SET							0x150F 
#define GL_COPY							0x1503 
#define GL_COPY_INVERTED				0x150C 
#define GL_NOOP							0x1505 
#define GL_INVERT						0x150A 
#define GL_AND							0x1501 
#define GL_NAND							0x150E 
#define GL_OR							0x1507 
#define GL_NOR							0x1508 
#define GL_XOR							0x1506 
#define GL_EQUIV						0x1509 
#define GL_AND_REVERSE					0x1502 
#define GL_AND_INVERTED					0x1504 
#define GL_OR_REVERSE					0x150B 
#define GL_OR_INVERTED					0x150D 
#define GL_STENCIL_BITS					0x0D57 
#define GL_STENCIL_TEST					0x0B90 
#define GL_STENCIL_CLEAR_VALUE			0x0B91 
#define GL_STENCIL_FUNC					0x0B92 
#define GL_STENCIL_VALUE_MASK			0x0B93 
#define GL_STENCIL_FAIL					0x0B94 
#define GL_STENCIL_PASS_DEPTH_FAIL		0x0B95 
#define GL_STENCIL_PASS_DEPTH_PASS		0x0B96 
#define GL_STENCIL_REF					0x0B97 
#define GL_STENCIL_WRITEMASK			0x0B98 
#define GL_STENCIL_INDEX				0x1901 
#define GL_KEEP							0x1E00 
#define GL_REPLACE						0x1E01 
#define GL_INCR							0x1E02 
#define GL_DECR							0x1E03 
#define GL_NONE					0x0 
#define GL_LEFT					0x0406 
#define GL_RIGHT				0x0407 
#define GL_FRONT_LEFT				0x0400 
#define GL_FRONT_RIGHT				0x0401 
#define GL_BACK_LEFT				0x0402 
#define GL_BACK_RIGHT				0x0403 
#define GL_AUX0					0x0409 
#define GL_AUX1					0x040A 
#define GL_AUX2					0x040B 
#define GL_AUX3					0x040C 
#define GL_COLOR_INDEX				0x1900 
#define GL_RED					0x1903 
#define GL_GREEN				0x1904 
#define GL_BLUE					0x1905 
#define GL_ALPHA				0x1906 
#define GL_LUMINANCE				0x1909 
#define GL_LUMINANCE_ALPHA			0x190A 
#define GL_ALPHA_BITS				0x0D55 
#define GL_RED_BITS				0x0D52 
#define GL_GREEN_BITS				0x0D53 
#define GL_BLUE_BITS				0x0D54 
#define GL_INDEX_BITS				0x0D51 
#define GL_SUBPIXEL_BITS			0x0D50 
#define GL_AUX_BUFFERS				0x0C00 
#define GL_READ_BUFFER				0x0C02 
#define GL_DRAW_BUFFER				0x0C01 
#define GL_DOUBLEBUFFER				0x0C32 
#define GL_STEREO				0x0C33 
#define GL_BITMAP				0x1A00 
#define GL_COLOR				0x1800 
#define GL_DEPTH				0x1801 
#define GL_STENCIL				0x1802 
#define GL_DITHER				0x0BD0 
#define GL_RGB					0x1907 
#define GL_RGBA					0x1908 
#define GL_MAX_LIST_NESTING			0x0B31 
#define GL_MAX_EVAL_ORDER			0x0D30 
#define GL_MAX_LIGHTS				0x0D31 
#define GL_MAX_CLIP_PLANES			0x0D32 
#define GL_MAX_TEXTURE_SIZE			0x0D33 
#define GL_MAX_PIXEL_MAP_TABLE			0x0D34 
#define GL_MAX_ATTRIB_STACK_DEPTH		0x0D35 
#define GL_MAX_MODELVIEW_STACK_DEPTH		0x0D36 
#define GL_MAX_NAME_STACK_DEPTH			0x0D37 
#define GL_MAX_PROJECTION_STACK_DEPTH		0x0D38 
#define GL_MAX_TEXTURE_STACK_DEPTH		0x0D39 
#define GL_MAX_VIEWPORT_DIMS			0x0D3A 
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH	0x0D3B 
#define GL_ATTRIB_STACK_DEPTH			0x0BB0 
#define GL_CLIENT_ATTRIB_STACK_DEPTH		0x0BB1 
#define GL_COLOR_CLEAR_VALUE			0x0C22 
#define GL_COLOR_WRITEMASK			0x0C23 
#define GL_CURRENT_INDEX			0x0B01 
#define GL_CURRENT_COLOR			0x0B00 
#define GL_CURRENT_NORMAL			0x0B02 
#define GL_CURRENT_RASTER_COLOR			0x0B04 
#define GL_CURRENT_RASTER_DISTANCE		0x0B09 
#define GL_CURRENT_RASTER_INDEX			0x0B05 
#define GL_CURRENT_RASTER_POSITION		0x0B07 
#define GL_CURRENT_RASTER_TEXTURE_COORDS	0x0B06 
#define GL_CURRENT_RASTER_POSITION_VALID	0x0B08 
#define GL_CURRENT_TEXTURE_COORDS		0x0B03 
#define GL_INDEX_CLEAR_VALUE			0x0C20 
#define GL_INDEX_MODE				0x0C30 
#define GL_INDEX_WRITEMASK			0x0C21 
#define GL_MODELVIEW_MATRIX			0x0BA6 
#define GL_MODELVIEW_STACK_DEPTH		0x0BA3 
#define GL_NAME_STACK_DEPTH			0x0D70 
#define GL_PROJECTION_MATRIX			0x0BA7 
#define GL_PROJECTION_STACK_DEPTH		0x0BA4 
#define GL_RENDER_MODE				0x0C40 
#define GL_RGBA_MODE				0x0C31 
#define GL_TEXTURE_MATRIX			0x0BA8 
#define GL_TEXTURE_STACK_DEPTH			0x0BA5 
#define GL_VIEWPORT				0x0BA2 
#define GL_AUTO_NORMAL				0x0D80 
#define GL_MAP1_COLOR_4				0x0D90 
#define GL_MAP1_INDEX				0x0D91 
#define GL_MAP1_NORMAL				0x0D92 
#define GL_MAP1_TEXTURE_COORD_1			0x0D93 
#define GL_MAP1_TEXTURE_COORD_2			0x0D94 
#define GL_MAP1_TEXTURE_COORD_3			0x0D95 
#define GL_MAP1_TEXTURE_COORD_4			0x0D96 
#define GL_MAP1_VERTEX_3			0x0D97 
#define GL_MAP1_VERTEX_4			0x0D98 
#define GL_MAP2_COLOR_4				0x0DB0 
#define GL_MAP2_INDEX				0x0DB1 
#define GL_MAP2_NORMAL				0x0DB2 
#define GL_MAP2_TEXTURE_COORD_1			0x0DB3 
#define GL_MAP2_TEXTURE_COORD_2			0x0DB4 
#define GL_MAP2_TEXTURE_COORD_3			0x0DB5 
#define GL_MAP2_TEXTURE_COORD_4			0x0DB6 
#define GL_MAP2_VERTEX_3			0x0DB7 
#define GL_MAP2_VERTEX_4			0x0DB8 
#define GL_MAP1_GRID_DOMAIN			0x0DD0 
#define GL_MAP1_GRID_SEGMENTS			0x0DD1 
#define GL_MAP2_GRID_DOMAIN			0x0DD2 
#define GL_MAP2_GRID_SEGMENTS			0x0DD3 
#define GL_COEFF				0x0A00 
#define GL_ORDER				0x0A01 
#define GL_DOMAIN				0x0A02 
#define GL_PERSPECTIVE_CORRECTION_HINT		0x0C50 
#define GL_POINT_SMOOTH_HINT			0x0C51 
#define GL_LINE_SMOOTH_HINT			0x0C52 
#define GL_POLYGON_SMOOTH_HINT			0x0C53 
#define GL_FOG_HINT				0x0C54 
#define GL_DONT_CARE				0x1100 
#define GL_FASTEST				0x1101 
#define GL_NICEST				0x1102 
#define GL_SCISSOR_BOX				0x0C10 
#define GL_SCISSOR_TEST				0x0C11 
#define GL_MAP_COLOR				0x0D10 
#define GL_MAP_STENCIL				0x0D11 
#define GL_INDEX_SHIFT				0x0D12 
#define GL_INDEX_OFFSET				0x0D13 
#define GL_RED_SCALE				0x0D14 
#define GL_RED_BIAS				0x0D15 
#define GL_GREEN_SCALE				0x0D18 
#define GL_GREEN_BIAS				0x0D19 
#define GL_BLUE_SCALE				0x0D1A 
#define GL_BLUE_BIAS				0x0D1B 
#define GL_ALPHA_SCALE				0x0D1C 
#define GL_ALPHA_BIAS				0x0D1D 
#define GL_DEPTH_SCALE				0x0D1E 
#define GL_DEPTH_BIAS				0x0D1F 
#define GL_PIXEL_MAP_S_TO_S_SIZE		0x0CB1 
#define GL_PIXEL_MAP_I_TO_I_SIZE		0x0CB0 
#define GL_PIXEL_MAP_I_TO_R_SIZE		0x0CB2 
#define GL_PIXEL_MAP_I_TO_G_SIZE		0x0CB3 
#define GL_PIXEL_MAP_I_TO_B_SIZE		0x0CB4 
#define GL_PIXEL_MAP_I_TO_A_SIZE		0x0CB5 
#define GL_PIXEL_MAP_R_TO_R_SIZE		0x0CB6 
#define GL_PIXEL_MAP_G_TO_G_SIZE		0x0CB7 
#define GL_PIXEL_MAP_B_TO_B_SIZE		0x0CB8 
#define GL_PIXEL_MAP_A_TO_A_SIZE		0x0CB9 
#define GL_PIXEL_MAP_S_TO_S			0x0C71 
#define GL_PIXEL_MAP_I_TO_I			0x0C70 
#define GL_PIXEL_MAP_I_TO_R			0x0C72 
#define GL_PIXEL_MAP_I_TO_G			0x0C73 
#define GL_PIXEL_MAP_I_TO_B			0x0C74 
#define GL_PIXEL_MAP_I_TO_A			0x0C75 
#define GL_PIXEL_MAP_R_TO_R			0x0C76 
#define GL_PIXEL_MAP_G_TO_G			0x0C77 
#define GL_PIXEL_MAP_B_TO_B			0x0C78 
#define GL_PIXEL_MAP_A_TO_A			0x0C79 
#define GL_PACK_ALIGNMENT			0x0D05 
#define GL_PACK_LSB_FIRST			0x0D01 
#define GL_PACK_ROW_LENGTH			0x0D02 
#define GL_PACK_SKIP_PIXELS			0x0D04 
#define GL_PACK_SKIP_ROWS			0x0D03 
#define GL_PACK_SWAP_BYTES			0x0D00 
#define GL_UNPACK_ALIGNMENT			0x0CF5 
#define GL_UNPACK_LSB_FIRST			0x0CF1 
#define GL_UNPACK_ROW_LENGTH			0x0CF2 
#define GL_UNPACK_SKIP_PIXELS			0x0CF4 
#define GL_UNPACK_SKIP_ROWS			0x0CF3 
#define GL_UNPACK_SWAP_BYTES			0x0CF0 
#define GL_ZOOM_X				0x0D16 
#define GL_ZOOM_Y				0x0D17 
#define GL_TEXTURE_ENV				0x2300 
#define GL_TEXTURE_ENV_MODE			0x2200 
#define GL_TEXTURE_1D				0x0DE0 
#define GL_TEXTURE_2D				0x0DE1 
#define GL_TEXTURE_WRAP_S			0x2802 
#define GL_TEXTURE_WRAP_T			0x2803 
#define GL_TEXTURE_MAG_FILTER			0x2800 
#define GL_TEXTURE_MIN_FILTER			0x2801 
#define GL_TEXTURE_ENV_COLOR			0x2201 
#define GL_TEXTURE_GEN_S			0x0C60 
#define GL_TEXTURE_GEN_T			0x0C61 
#define GL_TEXTURE_GEN_MODE			0x2500 
#define GL_TEXTURE_BORDER_COLOR			0x1004 
#define GL_TEXTURE_WIDTH			0x1000 
#define GL_TEXTURE_HEIGHT			0x1001 
#define GL_TEXTURE_BORDER			0x1005 
#define GL_TEXTURE_COMPONENTS			0x1003 
#define GL_TEXTURE_RED_SIZE			0x805C 
#define GL_TEXTURE_GREEN_SIZE			0x805D 
#define GL_TEXTURE_BLUE_SIZE			0x805E 
#define GL_TEXTURE_ALPHA_SIZE			0x805F 
#define GL_TEXTURE_LUMINANCE_SIZE		0x8060 
#define GL_TEXTURE_INTENSITY_SIZE		0x8061 
#define GL_NEAREST_MIPMAP_NEAREST		0x2700 
#define GL_NEAREST_MIPMAP_LINEAR		0x2702 
#define GL_LINEAR_MIPMAP_NEAREST		0x2701 
#define GL_LINEAR_MIPMAP_LINEAR			0x2703 
#define GL_OBJECT_LINEAR			0x2401 
#define GL_OBJECT_PLANE				0x2501 
#define GL_EYE_LINEAR				0x2400 
#define GL_EYE_PLANE				0x2502 
#define GL_SPHERE_MAP				0x2402 
#define GL_DECAL				0x2101 
#define GL_MODULATE				0x2100 
#define GL_NEAREST				0x2600 
#define GL_REPEAT				0x2901 
#define GL_CLAMP				0x2900 
#define GL_S					0x2000 
#define GL_T					0x2001 
#define GL_R					0x2002 
#define GL_Q					0x2003 
#define GL_TEXTURE_GEN_R			0x0C62 
#define GL_TEXTURE_GEN_Q			0x0C63 
#define GL_VENDOR				0x1F00 
#define GL_RENDERER				0x1F01 
#define GL_VERSION				0x1F02 
#define GL_EXTENSIONS				0x1F03 
#define GL_NO_ERROR 				0x0 
#define GL_INVALID_ENUM				0x0500 
#define GL_INVALID_VALUE			0x0501 
#define GL_INVALID_OPERATION			0x0502 
#define GL_STACK_OVERFLOW			0x0503 
#define GL_STACK_UNDERFLOW			0x0504 
#define GL_OUT_OF_MEMORY			0x0505 
#define GL_CURRENT_BIT				0x00000001 
#define GL_POINT_BIT				0x00000002 
#define GL_LINE_BIT				0x00000004 
#define GL_POLYGON_BIT				0x00000008 
#define GL_POLYGON_STIPPLE_BIT			0x00000010 
#define GL_PIXEL_MODE_BIT			0x00000020 
#define GL_LIGHTING_BIT				0x00000040 
#define GL_FOG_BIT				0x00000080 
#define GL_DEPTH_BUFFER_BIT			0x00000100 
#define GL_ACCUM_BUFFER_BIT			0x00000200 
#define GL_STENCIL_BUFFER_BIT			0x00000400 
#define GL_VIEWPORT_BIT				0x00000800 
#define GL_TRANSFORM_BIT			0x00001000 
#define GL_ENABLE_BIT				0x00002000 
#define GL_COLOR_BUFFER_BIT			0x00004000 
#define GL_HINT_BIT				0x00008000 
#define GL_EVAL_BIT				0x00010000 
#define GL_LIST_BIT				0x00020000 
#define GL_TEXTURE_BIT				0x00040000 
#define GL_SCISSOR_BIT				0x00080000 
#define GL_ALL_ATTRIB_BITS			0x000FFFFF 
#define GL_PROXY_TEXTURE_1D			0x8063 
#define GL_PROXY_TEXTURE_2D			0x8064 
#define GL_TEXTURE_PRIORITY			0x8066 
#define GL_TEXTURE_RESIDENT			0x8067 
#define GL_TEXTURE_BINDING_1D			0x8068 
#define GL_TEXTURE_BINDING_2D			0x8069 
#define GL_TEXTURE_INTERNAL_FORMAT		0x1003 
#define GL_ALPHA4				0x803B 
#define GL_ALPHA8				0x803C 
#define GL_ALPHA12				0x803D 
#define GL_ALPHA16				0x803E 
#define GL_LUMINANCE4				0x803F 
#define GL_LUMINANCE8				0x8040 
#define GL_LUMINANCE12				0x8041 
#define GL_LUMINANCE16				0x8042 
#define GL_LUMINANCE4_ALPHA4			0x8043 
#define GL_LUMINANCE6_ALPHA2			0x8044 
#define GL_LUMINANCE8_ALPHA8			0x8045 
#define GL_LUMINANCE12_ALPHA4			0x8046 
#define GL_LUMINANCE12_ALPHA12			0x8047 
#define GL_LUMINANCE16_ALPHA16			0x8048 
#define GL_INTENSITY				0x8049 
#define GL_INTENSITY4				0x804A 
#define GL_INTENSITY8				0x804B 
#define GL_INTENSITY12				0x804C 
#define GL_INTENSITY16				0x804D 
#define GL_R3_G3_B2				0x2A10 
#define GL_RGB4					0x804F 
#define GL_RGB5					0x8050 
#define GL_RGB8					0x8051 
#define GL_RGB10				0x8052 
#define GL_RGB12				0x8053 
#define GL_RGB16				0x8054 
#define GL_RGBA2				0x8055 
#define GL_RGBA4				0x8056 
#define GL_RGB5_A1				0x8057 
#define GL_RGBA8				0x8058 
#define GL_RGB10_A2				0x8059 
#define GL_RGBA12				0x805A 
#define GL_RGBA16				0x805B 
#define GL_CLIENT_PIXEL_STORE_BIT		0x00000001 
#define GL_CLIENT_VERTEX_ARRAY_BIT		0x00000002 
#define GL_ALL_CLIENT_ATTRIB_BITS 		0xFFFFFFFF 
#define GL_CLIENT_ALL_ATTRIB_BITS 		0xFFFFFFFF 
#define GL_RESCALE_NORMAL			0x803A 
#define GL_CLAMP_TO_EDGE			0x812F 
#define GL_MAX_ELEMENTS_VERTICES		0x80E8 
#define GL_MAX_ELEMENTS_INDICES			0x80E9 
#define GL_BGR					0x80E0 
#define GL_BGRA					0x80E1 
#define GL_UNSIGNED_BYTE_3_3_2			0x8032 
#define GL_UNSIGNED_BYTE_2_3_3_REV		0x8362 
#define GL_UNSIGNED_SHORT_5_6_5			0x8363 
#define GL_UNSIGNED_SHORT_5_6_5_REV		0x8364 
#define GL_UNSIGNED_SHORT_4_4_4_4		0x8033 
#define GL_UNSIGNED_SHORT_4_4_4_4_REV		0x8365 
#define GL_UNSIGNED_SHORT_5_5_5_1		0x8034 
#define GL_UNSIGNED_SHORT_1_5_5_5_REV		0x8366 
#define GL_UNSIGNED_INT_8_8_8_8			0x8035 
#define GL_UNSIGNED_INT_8_8_8_8_REV		0x8367 
#define GL_UNSIGNED_INT_10_10_10_2		0x8036 
#define GL_UNSIGNED_INT_2_10_10_10_REV		0x8368 
#define GL_LIGHT_MODEL_COLOR_CONTROL		0x81F8 
#define GL_SINGLE_COLOR				0x81F9 
#define GL_SEPARATE_SPECULAR_COLOR		0x81FA 
#define GL_TEXTURE_MIN_LOD			0x813A 
#define GL_TEXTURE_MAX_LOD			0x813B 
#define GL_TEXTURE_BASE_LEVEL			0x813C 
#define GL_TEXTURE_MAX_LEVEL			0x813D 
#define GL_SMOOTH_POINT_SIZE_RANGE		0x0B12 
#define GL_SMOOTH_POINT_SIZE_GRANULARITY	0x0B13 
#define GL_SMOOTH_LINE_WIDTH_RANGE		0x0B22 
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY	0x0B23 
#define GL_ALIASED_POINT_SIZE_RANGE		0x846D 
#define GL_ALIASED_LINE_WIDTH_RANGE		0x846E 
#define GL_PACK_SKIP_IMAGES			0x806B 
#define GL_PACK_IMAGE_HEIGHT			0x806C 
#define GL_UNPACK_SKIP_IMAGES			0x806D 
#define GL_UNPACK_IMAGE_HEIGHT			0x806E 
#define GL_TEXTURE_3D				0x806F 
#define GL_PROXY_TEXTURE_3D			0x8070 
#define GL_TEXTURE_DEPTH			0x8071 
#define GL_TEXTURE_WRAP_R			0x8072 
#define GL_MAX_3D_TEXTURE_SIZE			0x8073 
#define GL_TEXTURE_BINDING_3D			0x806A 
#define GL_CONSTANT_COLOR			0x8001 
#define GL_ONE_MINUS_CONSTANT_COLOR		0x8002 
#define GL_CONSTANT_ALPHA			0x8003 
#define GL_ONE_MINUS_CONSTANT_ALPHA		0x8004 
#define GL_COLOR_TABLE				0x80D0 
#define GL_POST_CONVOLUTION_COLOR_TABLE		0x80D1 
#define GL_POST_COLOR_MATRIX_COLOR_TABLE	0x80D2 
#define GL_PROXY_COLOR_TABLE			0x80D3 
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE	0x80D4 
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE	0x80D5 
#define GL_COLOR_TABLE_SCALE			0x80D6 
#define GL_COLOR_TABLE_BIAS			0x80D7 
#define GL_COLOR_TABLE_FORMAT			0x80D8 
#define GL_COLOR_TABLE_WIDTH			0x80D9 
#define GL_COLOR_TABLE_RED_SIZE			0x80DA 
#define GL_COLOR_TABLE_GREEN_SIZE		0x80DB 
#define GL_COLOR_TABLE_BLUE_SIZE		0x80DC 
#define GL_COLOR_TABLE_ALPHA_SIZE		0x80DD 
#define GL_COLOR_TABLE_LUMINANCE_SIZE		0x80DE 
#define GL_COLOR_TABLE_INTENSITY_SIZE		0x80DF 
#define GL_CONVOLUTION_1D			0x8010 
#define GL_CONVOLUTION_2D			0x8011 
#define GL_SEPARABLE_2D				0x8012 
#define GL_CONVOLUTION_BORDER_MODE		0x8013 
#define GL_CONVOLUTION_FILTER_SCALE		0x8014 
#define GL_CONVOLUTION_FILTER_BIAS		0x8015 
#define GL_REDUCE				0x8016 
#define GL_CONVOLUTION_FORMAT			0x8017 
#define GL_CONVOLUTION_WIDTH			0x8018 
#define GL_CONVOLUTION_HEIGHT			0x8019 
#define GL_MAX_CONVOLUTION_WIDTH		0x801A 
#define GL_MAX_CONVOLUTION_HEIGHT		0x801B 
#define GL_POST_CONVOLUTION_RED_SCALE		0x801C 
#define GL_POST_CONVOLUTION_GREEN_SCALE		0x801D 
#define GL_POST_CONVOLUTION_BLUE_SCALE		0x801E 
#define GL_POST_CONVOLUTION_ALPHA_SCALE		0x801F 
#define GL_POST_CONVOLUTION_RED_BIAS		0x8020 
#define GL_POST_CONVOLUTION_GREEN_BIAS		0x8021 
#define GL_POST_CONVOLUTION_BLUE_BIAS		0x8022 
#define GL_POST_CONVOLUTION_ALPHA_BIAS		0x8023 
#define GL_CONSTANT_BORDER			0x8151 
#define GL_REPLICATE_BORDER			0x8153 
#define GL_CONVOLUTION_BORDER_COLOR		0x8154 
#define GL_COLOR_MATRIX				0x80B1 
#define GL_COLOR_MATRIX_STACK_DEPTH		0x80B2 
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH		0x80B3 
#define GL_POST_COLOR_MATRIX_RED_SCALE		0x80B4 
#define GL_POST_COLOR_MATRIX_GREEN_SCALE	0x80B5 
#define GL_POST_COLOR_MATRIX_BLUE_SCALE		0x80B6 
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE	0x80B7 
#define GL_POST_COLOR_MATRIX_RED_BIAS		0x80B8 
#define GL_POST_COLOR_MATRIX_GREEN_BIAS		0x80B9 
#define GL_POST_COLOR_MATRIX_BLUE_BIAS		0x80BA 
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS		0x80BB 
#define GL_HISTOGRAM				0x8024 
#define GL_PROXY_HISTOGRAM			0x8025 
#define GL_HISTOGRAM_WIDTH			0x8026 
#define GL_HISTOGRAM_FORMAT			0x8027 
#define GL_HISTOGRAM_RED_SIZE			0x8028 
#define GL_HISTOGRAM_GREEN_SIZE			0x8029 
#define GL_HISTOGRAM_BLUE_SIZE			0x802A 
#define GL_HISTOGRAM_ALPHA_SIZE			0x802B 
#define GL_HISTOGRAM_LUMINANCE_SIZE		0x802C 
#define GL_HISTOGRAM_SINK			0x802D 
#define GL_MINMAX				0x802E 
#define GL_MINMAX_FORMAT			0x802F 
#define GL_MINMAX_SINK				0x8030 
#define GL_TABLE_TOO_LARGE			0x8031 
#define GL_BLEND_EQUATION			0x8009 
#define GL_MIN					0x8007 
#define GL_MAX					0x8008 
#define GL_FUNC_ADD				0x8006 
#define GL_FUNC_SUBTRACT			0x800A 
#define GL_FUNC_REVERSE_SUBTRACT		0x800B 
#define GL_BLEND_COLOR				0x8005 
#define GL_TEXTURE0_ARB				0x84C0 
#define GL_TEXTURE1_ARB				0x84C1 
#define GL_TEXTURE2_ARB				0x84C2 
#define GL_TEXTURE3_ARB				0x84C3 
#define GL_TEXTURE4_ARB				0x84C4 
#define GL_TEXTURE5_ARB				0x84C5 
#define GL_TEXTURE6_ARB				0x84C6 
#define GL_TEXTURE7_ARB				0x84C7 
#define GL_TEXTURE8_ARB				0x84C8 
#define GL_TEXTURE9_ARB				0x84C9 
#define GL_TEXTURE10_ARB			0x84CA 
#define GL_TEXTURE11_ARB			0x84CB 
#define GL_TEXTURE12_ARB			0x84CC 
#define GL_TEXTURE13_ARB			0x84CD 
#define GL_TEXTURE14_ARB			0x84CE 
#define GL_TEXTURE15_ARB			0x84CF 
#define GL_TEXTURE16_ARB			0x84D0 
#define GL_TEXTURE17_ARB			0x84D1 
#define GL_TEXTURE18_ARB			0x84D2 
#define GL_TEXTURE19_ARB			0x84D3 
#define GL_TEXTURE20_ARB			0x84D4 
#define GL_TEXTURE21_ARB			0x84D5 
#define GL_TEXTURE22_ARB			0x84D6 
#define GL_TEXTURE23_ARB			0x84D7 
#define GL_TEXTURE24_ARB			0x84D8 
#define GL_TEXTURE25_ARB			0x84D9 
#define GL_TEXTURE26_ARB			0x84DA 
#define GL_TEXTURE27_ARB			0x84DB 
#define GL_TEXTURE28_ARB			0x84DC 
#define GL_TEXTURE29_ARB			0x84DD 
#define GL_TEXTURE30_ARB			0x84DE 
#define GL_TEXTURE31_ARB			0x84DF 
#define GL_ACTIVE_TEXTURE_ARB			0x84E0 
#define GL_CLIENT_ACTIVE_TEXTURE_ARB		0x84E1 
#define GL_MAX_TEXTURE_UNITS_ARB		0x84E2 

#endif
