// -*- mode: C++; c-file-style: "cc-mode" -*-
//*************************************************************************
// DESCRIPTION: Verilator: Ast node structures
//
// Code available from: http://www.veripool.org/verilator
//
//*************************************************************************
//
// Copyright 2003-2019 by Wilson Snyder.  This program is free software; you can
// redistribute it and/or modify it under the terms of either the GNU
// Lesser General Public License Version 3 or the Perl Artistic License
// Version 2.0.
//
// Verilator is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
//*************************************************************************

#include "config_build.h"
#include "verilatedos.h"

#include "V3Ast.h"
#include "V3File.h"
#include "V3Global.h"
#include "V3Broken.h"
#include "V3String.h"

#include <cstdarg>
#include <iomanip>
#include <memory>

//======================================================================
// Statics

vluint64_t AstNode::s_editCntLast = 0;
vluint64_t AstNode::s_editCntGbl = 0;  // Hot cache line

// To allow for fast clearing of all user pointers, we keep a "timestamp"
// along with each userp, and thus by bumping this count we can make it look
// as if we iterated across the entire tree to set all the userp's to null.
int AstNode::s_cloneCntGbl = 0;
uint32_t AstUser1InUse::s_userCntGbl = 0;  // Hot cache line, leave adjacent
uint32_t AstUser2InUse::s_userCntGbl = 0;  // Hot cache line, leave adjacent
uint32_t AstUser3InUse::s_userCntGbl = 0;  // Hot cache line, leave adjacent
uint32_t AstUser4InUse::s_userCntGbl = 0;  // Hot cache line, leave adjacent
uint32_t AstUser5InUse::s_userCntGbl = 0;  // Hot cache line, leave adjacent

bool AstUser1InUse::s_userBusy = false;
bool AstUser2InUse::s_userBusy = false;
bool AstUser3InUse::s_userBusy = false;
bool AstUser4InUse::s_userBusy = false;
bool AstUser5InUse::s_userBusy = false;

int AstNodeDType::s_uniqueNum = 0;


//######################################################################
// V3AstType

std::ostream& operator<<(std::ostream& os, AstType rhs);

//######################################################################
// Creators

void AstNode::init() {
    editCountInc();
    m_fileline = NULL;
    m_nextp = NULL;
    m_backp = NULL;
    m_headtailp = this;  // When made, we're a list of only a single element
    m_op1p = NULL;
    m_op2p = NULL;
    m_op3p = NULL;
    m_op4p = NULL;
    m_iterpp = NULL;
    m_dtypep = NULL;
    m_clonep = NULL;
    m_cloneCnt = 0;
    // Attributes
    m_didWidth = false;
    m_doingWidth = false;
    m_user1u = VNUser(0);
    m_user1Cnt = 0;
    m_user2u = VNUser(0);
    m_user2Cnt = 0;
    m_user3u = VNUser(0);
    m_user3Cnt = 0;
    m_user4u = VNUser(0);
    m_user4Cnt = 0;
    m_user5u = VNUser(0);
    m_user5Cnt = 0;
}

string AstNode::encodeName(const string& namein) {
    // Encode signal name raw from parser, then not called again on same signal
    string out;
    for (string::const_iterator pos = namein.begin(); pos!=namein.end(); ++pos) {
        if ((pos==namein.begin()) ? isalpha(pos[0])  // digits can't lead identifiers
            : isalnum(pos[0])) {
            out += pos[0];
        } else if (pos[0]=='_') {
            if (pos[1]=='_') {
                out += "_"; out += "__05F";  // hex(_) = 0x5F
                ++pos;
                if (pos==namein.end()) break;
            } else {
                out += pos[0];
            }
        } else {
            // Need the leading 0 so this will never collide with
            // a user identifier nor a temp we create in Verilator.
            // We also do *NOT* use __DOT__ etc, as we search for those
            // in some replacements, and don't want to mangle the user's names.
            char hex[10]; sprintf(hex, "__0%02X", pos[0]);
            out += hex;
        }
    }
    // Shorten names
    // TODO long term use VName in place of "string name"
    VName vname(out);
    out = vname.hashedName();
    return out;
}

string AstNode::encodeNumber(vlsint64_t num) {
    if (num < 0) {
        return "__02D"+cvtToStr(-num);  // 2D=-
    } else {
        return cvtToStr(num);
    }
}

string AstNode::shortName() const {
    string pretty = name();
    string::size_type pos;
    while ((pos = pretty.find("__PVT__")) != string::npos) {
        pretty.replace(pos, 7, "");
    }
    return pretty;
}

string AstNode::dedotName(const string& namein) {
    string pretty = namein;
    string::size_type pos;
    while ((pos = pretty.find("__DOT__")) != string::npos) {
        pretty.replace(pos, 7, ".");
    }
    if (pretty.substr(0, 4) == "TOP.") pretty.replace(0, 4, "");
    return pretty;
}

string AstNode::vcdName(const string& namein) {
    // VCD tracing expects space to separate hierarchy
    // Dots are reserved for dots the user put in the name
    string pretty = namein;
    string::size_type pos;
    while ((pos = pretty.find("__DOT__")) != string::npos) {
        pretty.replace(pos, 7, " ");
    }
    while ((pos = pretty.find('.')) != string::npos) {
        pretty.replace(pos, 1, " ");
    }
    // Now convert escaped special characters, etc
    return prettyName(pretty);
}

string AstNode::prettyName(const string& namein) {
    // This function is somewhat hot, so we short-circuit some compares
    string pretty;
    pretty = "";
    pretty.reserve(namein.length());
    for (const char* pos = namein.c_str(); *pos; ) {
        if (pos[0]=='-' && pos[1]=='>') {  // ->
            pretty += ".";
            pos += 2;
            continue;
        }
        if (pos[0]=='_' && pos[1]=='_') {  // Short-circuit
            if (0==strncmp(pos, "__BRA__", 7)) {
                pretty += "[";
                pos += 7;
                continue;
            }
            if (0==strncmp(pos, "__KET__", 7)) {
                pretty += "]";
                pos += 7;
                continue;
            }
            if (0==strncmp(pos, "__DOT__", 7)) {
                pretty += ".";
                pos += 7;
                continue;
            }
            if (0==strncmp(pos, "__PVT__", 7)) {
                pretty += "";
                pos += 7;
                continue;
            }
            if (pos[0]=='_' && pos[1]=='_' && pos[2]=='0'
                     && isxdigit(pos[3]) && isxdigit(pos[4])) {
                char value = 0;
                value += 16*(isdigit(pos[3]) ? (pos[3]-'0') : (tolower(pos[3])-'a'+10));
                value +=    (isdigit(pos[4]) ? (pos[4]-'0') : (tolower(pos[4])-'a'+10));
                pretty += value;
                pos += 5;
                continue;
            }
        }
        // Default
        pretty += pos[0];
        ++pos;
    }
    if (pretty[0]=='T' && pretty.substr(0, 4) == "TOP.") pretty.replace(0, 4, "");
    if (pretty[0]=='T' && pretty.substr(0, 5) == "TOP->") pretty.replace(0, 5, "");
    return pretty;
}

string AstNode::prettyTypeName() const {
    if (name()=="") return typeName();
    return string(typeName())+" '"+prettyName()+"'";
}

//######################################################################
// Insertion

inline void AstNode::debugTreeChange(const char* prefix, int lineno, bool next) {
#ifdef VL_DEBUG
    // Called on all major tree changers.
    // Only for use for those really nasty bugs relating to internals
    // Note this may be null.
    //if (debug()) cout<<"-treeChange: V3Ast.cpp:"<<lineno<<" Tree Change for "
    //                 <<prefix<<": "<<cvtToHex(this)<<" <e"<<AstNode::s_editCntGbl<<">"<<endl;
    //if (debug()) {
    //  cout<<"-treeChange: V3Ast.cpp:"<<lineno<<" Tree Change for "<<prefix<<endl;
    //  // Commenting out the section below may crash, as the tree state
    //  // between edits is not always consistent for printing
    //  cout<<"-treeChange: V3Ast.cpp:"<<lineno<<" Tree Change for "<<prefix<<endl;
    //  v3Global.rootp()->dumpTree(cout, "-treeChange: ");
    //  if (next||1) this->dumpTreeAndNext(cout, prefix);
    //  else this->dumpTree(cout, prefix);
    //  this->checkTree();
    //  v3Global.rootp()->checkTree();
    //}
#endif
}

AstNode* AstNode::addNext(AstNode* nodep, AstNode* newp) {
    // Add to m_nextp, returns this
    UDEBUGONLY(if (!newp) nodep->v3fatalSrc("Null item passed to addNext"););
    nodep->debugTreeChange("-addNextThs: ", __LINE__, false);
    newp->debugTreeChange("-addNextNew: ", __LINE__, true);
    if (!nodep) {  // verilog.y and lots of other places assume this
        return (newp);
    } else {
        // Find end of old list
        AstNode* oldtailp = nodep;
        if (oldtailp->m_nextp) {
            if (oldtailp->m_headtailp) {
                oldtailp = oldtailp->m_headtailp;  // This=beginning of list, jump to end
                UDEBUGONLY(if (oldtailp->m_nextp) nodep->v3fatalSrc("Node had next, but headtail says it shouldn't"););
            } else {
                // Though inefficent, we are occasionally passed a addNext in the middle of a list.
                while (oldtailp->m_nextp != NULL) oldtailp = oldtailp->m_nextp;
            }
        }
        // Link it in
        oldtailp->m_nextp = newp;
        newp->m_backp = oldtailp;
        // New tail needs the head
        AstNode* newtailp = newp->m_headtailp;
        AstNode* headp = oldtailp->m_headtailp;
        oldtailp->m_headtailp = NULL;  // May be written again as new head
        newp->m_headtailp = NULL;  // May be written again as new tail
        newtailp->m_headtailp = headp;
        headp->m_headtailp = newtailp;
        newp->editCountInc();
        if (oldtailp->m_iterpp) *(oldtailp->m_iterpp) = newp;  // Iterate on new item
    }
    nodep->debugTreeChange("-addNextOut:", __LINE__, true);
    return nodep;
}

AstNode* AstNode::addNextNull(AstNode* nodep, AstNode* newp) {
    if (!newp) return nodep;
    return addNext(nodep, newp);
}

void AstNode::addNextHere(AstNode* newp) {
    // Add to m_nextp on exact node passed, not at the end.
    //  This could be at head, tail, or both (single)
    //  New  could be head of single node, or list
    UASSERT(newp, "Null item passed to addNext");
    UASSERT(!newp->backp(), "New node (back) already assigned?");
    this->debugTreeChange("-addHereThs: ", __LINE__, false);
    newp->debugTreeChange("-addHereNew: ", __LINE__, true);
    newp->editCountInc();

    AstNode* addlastp = newp->m_headtailp;  // Last node in list to be added
    UASSERT(!addlastp->m_nextp, "Headtailp tail isn't at the tail");

    // Forward links
    AstNode* oldnextp = this->m_nextp;
    this->m_nextp = newp;
    addlastp->m_nextp = oldnextp;  // Perhaps null if 'this' is not list

    // Backward links
    if (oldnextp) oldnextp->m_backp = addlastp;
    newp->m_backp = this;

    // Head/tail
    AstNode* oldheadtailp = this->m_headtailp;
    //    (!oldheadtailp)               // this was&is middle of list
    //    (oldheadtailp==this && !oldnext)// this was head AND tail (one node long list)
    //    (oldheadtailp && oldnextp)    // this was&is head of list of not just one node, not tail
    //    (oldheadtailp && !oldnextp)   // this was tail of list, might also
    //                                     be head of one-node list
    //
    newp->m_headtailp = NULL;  // Not at head any longer
    addlastp->m_headtailp = NULL;  // Presume middle of list
    // newp might happen to be head/tail after all, if so will be set again below
    if (oldheadtailp) {  // else in middle of list, no change
        if (oldheadtailp==this) {  // this was one node
            this->m_headtailp = addlastp;  // Was head/tail, now a tail
            addlastp->m_headtailp = oldheadtailp;  // Tail needs to remember head (or NULL)
        } else if (!oldnextp) {  // this was tail
            this->m_headtailp = NULL;  // No longer a tail
            oldheadtailp->m_headtailp = addlastp;  // Head gets new tail
            addlastp->m_headtailp = oldheadtailp;  // Tail needs to remember head (or NULL)
        }  // else is head, and we're inserting into the middle, so no other change
    }

    if (this->m_iterpp) *(this->m_iterpp) = newp;  // Iterate on new item
    this->debugTreeChange("-addHereOut: ", __LINE__, true);
}

void AstNode::setOp1p(AstNode* newp) {
    UASSERT(newp, "Null item passed to setOp1p");
    UDEBUGONLY(if (m_op1p) this->v3fatalSrc("Adding to non-empty, non-list op1"););
    UDEBUGONLY(if (newp->m_backp) newp->v3fatalSrc("Adding already linked node"););
    UDEBUGONLY(if (newp->m_nextp) newp->v3fatalSrc("Adding list to non-list op1"););
    this->debugTreeChange("-setOp1pThs: ", __LINE__, false);
    newp->debugTreeChange("-setOp1pNew: ", __LINE__, true);
    m_op1p = newp;
    newp->editCountInc();
    newp->m_backp = this;
    this->debugTreeChange("-setOp1pOut: ", __LINE__, false);
}

void AstNode::setOp2p(AstNode* newp) {
    UASSERT(newp, "Null item passed to setOp2p");
    UDEBUGONLY(if (m_op2p) this->v3fatalSrc("Adding to non-empty, non-list op2"););
    UDEBUGONLY(if (newp->m_backp) newp->v3fatalSrc("Adding already linked node"););
    UDEBUGONLY(if (newp->m_nextp) newp->v3fatalSrc("Adding list to non-list op2"););
    this->debugTreeChange("-setOp2pThs: ", __LINE__, false);
    newp->debugTreeChange("-setOp2pNew: ", __LINE__, true);
    m_op2p = newp;
    newp->editCountInc();
    newp->m_backp = this;
    this->debugTreeChange("-setOp2pOut: ", __LINE__, false);
}

void AstNode::setOp3p(AstNode* newp) {
    UASSERT(newp, "Null item passed to setOp3p");
    UDEBUGONLY(if (m_op3p) this->v3fatalSrc("Adding to non-empty, non-list op3"););
    UDEBUGONLY(if (newp->m_backp) newp->v3fatalSrc("Adding already linked node"););
    UDEBUGONLY(if (newp->m_nextp) newp->v3fatalSrc("Adding list to non-list op3"););
    this->debugTreeChange("-setOp3pThs: ", __LINE__, false);
    newp->debugTreeChange("-setOp3pNew: ", __LINE__, true);
    m_op3p = newp;
    newp->editCountInc();
    newp->m_backp = this;
    this->debugTreeChange("-setOp3pOut: ", __LINE__, false);
}

void AstNode::setOp4p(AstNode* newp) {
    UASSERT(newp, "Null item passed to setOp4p");
    UDEBUGONLY(if (m_op4p) this->v3fatalSrc("Adding to non-empty, non-list op4"););
    UDEBUGONLY(if (newp->m_backp) newp->v3fatalSrc("Adding already linked node"););
    UDEBUGONLY(if (newp->m_nextp) newp->v3fatalSrc("Adding list to non-list op4"););
    this->debugTreeChange("-setOp4pThs: ", __LINE__, false);
    newp->debugTreeChange("-setOp4pNew: ", __LINE__, true);
    m_op4p = newp;
    newp->editCountInc();
    newp->m_backp = this;
    this->debugTreeChange("-setOp4pOut: ", __LINE__, false);
}

void AstNode::addOp1p(AstNode* newp) {
    UASSERT(newp, "Null item passed to addOp1p");
    if (!m_op1p) { op1p(newp); }
    else { m_op1p->addNext(newp); }
}

void AstNode::addOp2p(AstNode* newp) {
    UASSERT(newp, "Null item passed to addOp2p");
    if (!m_op2p) { op2p(newp); }
    else { m_op2p->addNext(newp); }
}

void AstNode::addOp3p(AstNode* newp) {
    UASSERT(newp, "Null item passed to addOp3p");
    if (!m_op3p) { op3p(newp); }
    else { m_op3p->addNext(newp); }
}

void AstNode::addOp4p(AstNode* newp) {
    UASSERT(newp, "Null item passed to addOp4p");
    if (!m_op4p) { op4p(newp); }
    else { m_op4p->addNext(newp); }
}

void AstNode::replaceWith(AstNode* newp) {
    // Replace oldp with this
    // Unlike a unlink/relink, children are changed to point to the new node.
    AstNRelinker repHandle;
    this->unlinkFrBack(&repHandle);
    repHandle.relink(newp);
}

void AstNRelinker::dump(std::ostream& str) const {
    str<<" BK="<<reinterpret_cast<uint32_t*>(m_backp);
    str<<" ITER="<<reinterpret_cast<uint32_t*>(m_iterpp);
    str<<" CHG="<<(m_chg==RELINK_NEXT?"[NEXT] ":"");
    str<<(m_chg==RELINK_OP1?"[OP1] ":"");
    str<<(m_chg==RELINK_OP2?"[OP2] ":"");
    str<<(m_chg==RELINK_OP3?"[OP3] ":"");
    str<<(m_chg==RELINK_OP4?"[OP4] ":"");
}

AstNode* AstNode::unlinkFrBackWithNext(AstNRelinker* linkerp) {
    this->debugTreeChange("-unlinkWNextThs: ", __LINE__, true);
    AstNode* oldp = this;
    UASSERT(oldp->m_backp, "Node has no back, already unlinked?");
    oldp->editCountInc();
    AstNode* backp = oldp->m_backp;
    if (linkerp) {
        linkerp->m_oldp = oldp;
        linkerp->m_backp  = backp;
        linkerp->m_iterpp = oldp->m_iterpp;
        if (backp->m_nextp == oldp) linkerp->m_chg = AstNRelinker::RELINK_NEXT;
        else if (backp->m_op1p == oldp) linkerp->m_chg = AstNRelinker::RELINK_OP1;
        else if (backp->m_op2p == oldp) linkerp->m_chg = AstNRelinker::RELINK_OP2;
        else if (backp->m_op3p == oldp) linkerp->m_chg = AstNRelinker::RELINK_OP3;
        else if (backp->m_op4p == oldp) linkerp->m_chg = AstNRelinker::RELINK_OP4;
        else oldp->v3fatalSrc("Unlink of node with back not pointing to it.");
    }
    if (backp->m_nextp== oldp) {
        backp->m_nextp= NULL;
        // Old list gets truncated
        // New list becomes a list upon itself
        // Most common case is unlinking a entire operand tree
        // (else we'd probably call unlinkFrBack without next)
        // We may be in the middle of a list; we have no way to find head or tail!
        AstNode* oldtailp = oldp;
        while (oldtailp->m_nextp) oldtailp = oldtailp->m_nextp;
        // Create new head/tail of old list
        AstNode* oldheadp = oldtailp->m_headtailp;
        oldheadp->m_headtailp = oldp->m_backp;
        oldheadp->m_headtailp->m_headtailp = oldheadp;
        // Create new head/tail of extracted list
        oldp->m_headtailp = oldtailp;
        oldp->m_headtailp->m_headtailp = oldp;
    }
    else if (backp->m_op1p == oldp) backp->m_op1p = NULL;
    else if (backp->m_op2p == oldp) backp->m_op2p = NULL;
    else if (backp->m_op3p == oldp) backp->m_op3p = NULL;
    else if (backp->m_op4p == oldp) backp->m_op4p = NULL;
    else this->v3fatalSrc("Unlink of node with back not pointing to it.");
    // Relink
    oldp->m_backp = NULL;
    // Iterator fixup
    if (oldp->m_iterpp) *(oldp->m_iterpp) = NULL;
    oldp->m_iterpp = NULL;
    oldp->debugTreeChange("-unlinkWNextOut: ", __LINE__, true);
    return oldp;
}

AstNode* AstNode::unlinkFrBack(AstNRelinker* linkerp) {
    this->debugTreeChange("-unlinkFrBkThs: ", __LINE__, true);
    AstNode* oldp = this;
    UASSERT(oldp->m_backp, "Node has no back, already unlinked?");
    oldp->editCountInc();
    AstNode* backp = oldp->m_backp;
    if (linkerp) {
        linkerp->m_oldp = oldp;
        linkerp->m_backp  = backp;
        linkerp->m_iterpp = oldp->m_iterpp;
        if (backp->m_nextp == oldp) linkerp->m_chg = AstNRelinker::RELINK_NEXT;
        else if (backp->m_op1p == oldp) linkerp->m_chg = AstNRelinker::RELINK_OP1;
        else if (backp->m_op2p == oldp) linkerp->m_chg = AstNRelinker::RELINK_OP2;
        else if (backp->m_op3p == oldp) linkerp->m_chg = AstNRelinker::RELINK_OP3;
        else if (backp->m_op4p == oldp) linkerp->m_chg = AstNRelinker::RELINK_OP4;
        else this->v3fatalSrc("Unlink of node with back not pointing to it.");
    }
    if (backp->m_nextp== oldp) {
        // This node gets removed from middle (or tail) of list
        // Not head, since then oldp wouldn't be a next of backp...
        backp->m_nextp= oldp->m_nextp;
        if (backp->m_nextp) backp->m_nextp->m_backp = backp;
        // If it was a tail, back becomes new tail
        if (oldp->m_headtailp) {
            backp->m_headtailp = oldp->m_headtailp;
            backp->m_headtailp->m_headtailp = backp;
        }
    }
    else {
        if (backp->m_op1p == oldp) backp->m_op1p = oldp->m_nextp;
        else if (backp->m_op2p == oldp) backp->m_op2p = oldp->m_nextp;
        else if (backp->m_op3p == oldp) backp->m_op3p = oldp->m_nextp;
        else if (backp->m_op4p == oldp) backp->m_op4p = oldp->m_nextp;
        else this->v3fatalSrc("Unlink of node with back not pointing to it.");
        if (oldp->m_nextp) {
            AstNode* newheadp = oldp->m_nextp;
            newheadp->m_backp = backp;
            newheadp->m_headtailp = oldp->m_headtailp;
            newheadp->m_headtailp->m_headtailp = newheadp;
        }
    }
    // Iterator fixup
    if (oldp->m_iterpp) *(oldp->m_iterpp) = oldp->m_nextp;
    // Relink
    oldp->m_nextp = NULL;
    oldp->m_backp = NULL;
    oldp->m_headtailp = this;
    oldp->m_iterpp = NULL;
    oldp->debugTreeChange("-unlinkFrBkOut: ", __LINE__, true);
    return oldp;
}

void AstNode::relink(AstNRelinker* linkerp) {
    if (debug()>8) {    UINFO(0," EDIT:      relink: "); dumpPtrs();    }
    AstNode* newp = this;
    UASSERT(linkerp && linkerp->m_backp, "Need non-empty linker");
    UASSERT(!newp->backp(), "New node already linked?");
    newp->editCountInc();

    if (debug()>8) { linkerp->dump(cout); cout<<endl; }

    AstNode* backp = linkerp->m_backp;
    this->debugTreeChange("-relinkNew: ", __LINE__, true);
    backp->debugTreeChange("-relinkTre: ", __LINE__, true);

    switch (linkerp->m_chg) {
    case AstNRelinker::RELINK_NEXT: backp->addNextHere(newp); break;
    case AstNRelinker::RELINK_OP1: relinkOneLink(backp->m_op1p /*ref*/, newp); break;
    case AstNRelinker::RELINK_OP2: relinkOneLink(backp->m_op2p /*ref*/, newp); break;
    case AstNRelinker::RELINK_OP3: relinkOneLink(backp->m_op3p /*ref*/, newp); break;
    case AstNRelinker::RELINK_OP4: relinkOneLink(backp->m_op4p /*ref*/, newp); break;
    default:
        this->v3fatalSrc("Relink of node without any link to change.");
        break;
    }
    // Relink
    newp->m_backp = backp;
    linkerp->m_backp = NULL;
    // Iterator fixup
    if (linkerp->m_iterpp) {
        // If we're iterating over a next() link, we need to follow links off the
        // NEW node.  Thus we pass iteration information via a pointer in the node.
        // This adds a unfortunate hot 8 bytes to every AstNode, but is faster than passing
        // across every function.
        // If anyone has a cleaner way, I'd be grateful.
        *(linkerp->m_iterpp) = newp;
        newp->m_iterpp = linkerp->m_iterpp;
    }
    // Empty the linker so not used twice accidentally
    linkerp->m_backp = NULL;
    this->debugTreeChange("-relinkOut: ", __LINE__, true);
}

void AstNode::relinkOneLink(AstNode*& pointpr,  // Ref to pointer that gets set to newp
                            AstNode* newp) {
    if (pointpr) {
        // We know there will be at least two elements when we are done,
        //    (newp & the old list).
        // We *ALLOW* the new node to have its own next list.
        // Likewise there may be a old list.
        // Insert the whole old list following the new node's list.
        // Thus a unlink without next, followed by relink, gives the same list.
        AstNode* newlistlastp = newp->m_headtailp;
        if (newlistlastp->m_nextp && newlistlastp!=newp) newp->v3fatalSrc("Headtailp tail isn't at the tail");
        AstNode* oldlistlastp = pointpr->m_headtailp;
        if (oldlistlastp->m_nextp && oldlistlastp!=pointpr) newp->v3fatalSrc("Old headtailp tail isn't at the tail");
        // Next links
        newlistlastp->m_nextp = pointpr;
        pointpr->m_backp = newlistlastp;
        // Head/tail
        pointpr->m_headtailp = NULL;  // Old head
        newlistlastp->m_headtailp = NULL;  // Old tail
        newp->m_headtailp = oldlistlastp;  // Head points to tail
        oldlistlastp->m_headtailp = newp;  // Tail points to head
    }
    pointpr = newp;
}

void AstNode::addHereThisAsNext(AstNode* newp) {
    // {old}->this->{next} becomes {old}->new->this->{next}
    AstNRelinker handle;
    this->unlinkFrBackWithNext(&handle);
    newp->addNext(this);
    handle.relink(newp);
}

void AstNode::swapWith(AstNode* bp) {
    AstNRelinker aHandle;
    AstNRelinker bHandle;
    this->unlinkFrBack(&aHandle);
    bp->unlinkFrBack(&bHandle);
    aHandle.relink(bp);
    bHandle.relink(this);
}

//======================================================================
// Clone

AstNode* AstNode::cloneTreeIter() {
    // private: Clone single node and children
    AstNode* newp = this->clone();
    if (this->m_op1p) newp->op1p(this->m_op1p->cloneTreeIterList());
    if (this->m_op2p) newp->op2p(this->m_op2p->cloneTreeIterList());
    if (this->m_op3p) newp->op3p(this->m_op3p->cloneTreeIterList());
    if (this->m_op4p) newp->op4p(this->m_op4p->cloneTreeIterList());
    newp->m_iterpp = NULL;
    newp->clonep(this);  // Save pointers to/from both to simplify relinking.
    this->clonep(newp);  // Save pointers to/from both to simplify relinking.
    return newp;
}

AstNode* AstNode::cloneTreeIterList() {
    // private: Clone list of nodes, set m_headtailp
    AstNode* newheadp = NULL;
    AstNode* newtailp = NULL;
    // Audited to make sure this is never NULL
    for (AstNode* oldp = this; oldp; oldp=oldp->m_nextp) {
        AstNode* newp = oldp->cloneTreeIter();
        newp->m_headtailp = NULL;
        newp->m_backp = newtailp;
        if (newtailp) newtailp->m_nextp = newp;
        if (!newheadp) newheadp = newp;
        newtailp = newp;
    }
    newheadp->m_headtailp = newtailp;
    newtailp->m_headtailp = newheadp;
    return newheadp;
}

AstNode* AstNode::cloneTree(bool cloneNextLink) {
    this->debugTreeChange("-cloneThs: ", __LINE__, cloneNextLink);
    cloneClearTree();
    AstNode* newp;
    if (cloneNextLink && this->m_nextp) {
        newp = cloneTreeIterList();
    } else {
        newp = cloneTreeIter();
        newp->m_nextp = NULL;
        newp->m_headtailp = newp;
    }
    newp->m_backp = NULL;
    newp->cloneRelinkTree();
    newp->debugTreeChange("-cloneOut: ", __LINE__, true);
    return newp;
}

//======================================================================
// Delete

void AstNode::deleteNode() {
    // private: Delete single node. Publicly call deleteTree() instead.
    UASSERT(!m_backp, "Delete called on node with backlink still set");
    editCountInc();
    // Change links of old node so we coredump if used
    this->m_nextp = reinterpret_cast<AstNode*>(0x1);
    this->m_backp = reinterpret_cast<AstNode*>(0x1);
    this->m_headtailp = reinterpret_cast<AstNode*>(0x1);
    this->m_op1p = reinterpret_cast<AstNode*>(0x1);
    this->m_op2p = reinterpret_cast<AstNode*>(0x1);
    this->m_op3p = reinterpret_cast<AstNode*>(0x1);
    this->m_op4p = reinterpret_cast<AstNode*>(0x1);
    if (
#if !defined(VL_DEBUG) || defined(VL_LEAK_CHECKS)
        1
#else
        !v3Global.opt.debugLeak()
#endif
        ) {
        delete this;
    }
    // Else leak massively, so each pointer is unique
    // and we can debug easier.
}

void AstNode::deleteTreeIter() {
    // private: Delete list of nodes. Publicly call deleteTree() instead.
    // Audited to make sure this is never NULL
    for (AstNode* nodep=this, *nnextp; nodep; nodep=nnextp) {
        nnextp = nodep->m_nextp;
        // MUST be depth first!
        if (nodep->m_op1p) nodep->m_op1p->deleteTreeIter();
        if (nodep->m_op2p) nodep->m_op2p->deleteTreeIter();
        if (nodep->m_op3p) nodep->m_op3p->deleteTreeIter();
        if (nodep->m_op4p) nodep->m_op4p->deleteTreeIter();
        nodep->m_nextp = NULL;
        nodep->m_backp = NULL;
        nodep->deleteNode();
    }
}

void AstNode::deleteTree() {
    // deleteTree always deletes the next link, because you must have called
    // unlinkFromBack or unlinkFromBackWithNext as appropriate before calling this.
    UASSERT(!m_backp, "Delete called on node with backlink still set");
    this->debugTreeChange("-delTree:  ", __LINE__, true);
    this->editCountInc();
    // MUST be depth first!
    deleteTreeIter();
}

//======================================================================
// Memory checks

#ifdef VL_LEAK_CHECKS
void* AstNode::operator new(size_t size) {
    // Optimization note: Aligning to cache line is a loss, due to lost packing
    AstNode* objp = static_cast<AstNode*>(::operator new(size));
    V3Broken::addNewed(objp);
    return objp;
}

void AstNode::operator delete(void* objp, size_t size) {
    if (!objp) return;
    AstNode* nodep = static_cast<AstNode*>(objp);
    V3Broken::deleted(nodep);
    ::operator delete(objp);
}
#endif

//======================================================================
// Iterators

void AstNode::iterateChildren(AstNVisitor& v) {
    // This is a very hot function
    // Optimization note: Grabbing m_op#p->m_nextp is a net loss
    ASTNODE_PREFETCH(m_op1p);
    ASTNODE_PREFETCH(m_op2p);
    ASTNODE_PREFETCH(m_op3p);
    ASTNODE_PREFETCH(m_op4p);
    if (m_op1p) m_op1p->iterateAndNext(v);
    if (m_op2p) m_op2p->iterateAndNext(v);
    if (m_op3p) m_op3p->iterateAndNext(v);
    if (m_op4p) m_op4p->iterateAndNext(v);
}

void AstNode::iterateChildrenConst(AstNVisitor& v) {
    // This is a very hot function
    ASTNODE_PREFETCH(m_op1p);
    ASTNODE_PREFETCH(m_op2p);
    ASTNODE_PREFETCH(m_op3p);
    ASTNODE_PREFETCH(m_op4p);
    if (m_op1p) m_op1p->iterateAndNextConst(v);
    if (m_op2p) m_op2p->iterateAndNextConst(v);
    if (m_op3p) m_op3p->iterateAndNextConst(v);
    if (m_op4p) m_op4p->iterateAndNextConst(v);
}

void AstNode::iterateAndNext(AstNVisitor& v) {
    // This is a very hot function
    // IMPORTANT: If you replace a node that's the target of this iterator,
    // then the NEW node will be iterated on next, it isn't skipped!
    // Future versions of this function may require the node to have a back to be iterated;
    // there's no lower level reason yet though the back must exist.
    AstNode* nodep = this;
#ifdef VL_DEBUG  // Otherwise too hot of a function for debug
    if (VL_UNLIKELY(nodep && !nodep->m_backp)) nodep->v3fatalSrc("iterateAndNext node has no back");
#endif
    if (nodep) ASTNODE_PREFETCH(nodep->m_nextp);
    while (nodep) {   // effectively: if (!this) return;  // Callers rely on this
        if (nodep->m_nextp) ASTNODE_PREFETCH(nodep->m_nextp->m_nextp);
        AstNode* niterp = nodep;  // This address may get stomped via m_iterpp if the node is edited
        // Desirable check, but many places where multiple iterations are OK
        //if (VL_UNLIKELY(niterp->m_iterpp)) niterp->v3fatalSrc("IterateAndNext under iterateAndNext may miss edits");
        // Optimization note: Doing PREFETCH_RW on m_iterpp is a net even
        // cppcheck-suppress nullPointer
        niterp->m_iterpp = &niterp;
        niterp->accept(v);
        // accept may do a replaceNode and change niterp on us...
        // niterp maybe NULL, so need cast if printing
        //if (niterp != nodep) UINFO(1,"iterateAndNext edited "<<cvtToHex(nodep)
        //                             <<" now into "<<cvtToHex(niterp)<<endl);
        if (!niterp) return;  // Perhaps node deleted inside accept
        niterp->m_iterpp = NULL;
        if (VL_UNLIKELY(niterp!=nodep)) {  // Edited node inside accept
            nodep = niterp;
        } else {  // Unchanged node, just continue loop
            nodep = niterp->m_nextp;
        }
    }
}

void AstNode::iterateListBackwards(AstNVisitor& v) {
    AstNode* nodep = this;
    while (nodep->m_nextp) nodep = nodep->m_nextp;
    while (nodep) {
        // Edits not supported: nodep->m_iterpp = &nodep;
        nodep->accept(v);
        if (nodep->backp()->m_nextp == nodep) nodep = nodep->backp();
        else nodep = NULL;  // else: backp points up the tree.
    }
}

void AstNode::iterateChildrenBackwards(AstNVisitor& v) {
    if (m_op1p) m_op1p->iterateListBackwards(v);
    if (m_op2p) m_op2p->iterateListBackwards(v);
    if (m_op3p) m_op3p->iterateListBackwards(v);
    if (m_op4p) m_op4p->iterateListBackwards(v);
}

void AstNode::iterateAndNextConst(AstNVisitor& v) {
    // Keep following the current list even if edits change it
    AstNode* nodep = this;
    do {
        AstNode* nnextp = nodep->m_nextp;
        ASTNODE_PREFETCH(nnextp);
        nodep->accept(v);
        nodep = nnextp;
    } while (nodep);
}

AstNode* AstNode::iterateSubtreeReturnEdits(AstNVisitor& v) {
    // Some visitors perform tree edits (such as V3Const), and may even
    // replace/delete the exact nodep that the visitor is called with.  If
    // this happens, the parent will lose the handle to the node that was
    // processed.
    // To solve this, this function returns the pointer to the replacement node,
    // which in many cases is just the same node that was passed in.
    AstNode* nodep = this;  // Note "this" may point to bogus point later in this function
    if (VN_IS(nodep, Netlist)) {
        // Calling on top level; we know the netlist won't get replaced
        nodep->accept(v);
    } else if (!nodep->backp()) {
        // Calling on standalone tree; insert a shim node so we can keep
        // track, then delete it on completion
        AstBegin* tempp = new AstBegin(nodep->fileline(), "[EditWrapper]", nodep);
        {
            tempp->stmtsp()->accept(v); VL_DANGLING(nodep);  // nodep to null as may be replaced
        }
        nodep = tempp->stmtsp()->unlinkFrBackWithNext();
        tempp->deleteTree(); VL_DANGLING(tempp);
    } else {
        // Use back to determine who's pointing at us (IE assume new node
        // grafts into same place as old one)
        AstNode** nextnodepp = NULL;
        if (this->m_backp->m_op1p == this) nextnodepp = &(this->m_backp->m_op1p);
        else if (this->m_backp->m_op2p == this) nextnodepp = &(this->m_backp->m_op2p);
        else if (this->m_backp->m_op3p == this) nextnodepp = &(this->m_backp->m_op3p);
        else if (this->m_backp->m_op4p == this) nextnodepp = &(this->m_backp->m_op4p);
        else if (this->m_backp->m_nextp == this) nextnodepp = &(this->m_backp->m_nextp);
        if (!nextnodepp) this->v3fatalSrc("Node's back doesn't point to forward to node itself");
        {
            nodep->accept(v); VL_DANGLING(nodep);  // nodep to null as may be replaced
        }
        nodep = *nextnodepp;  // Grab new node from point where old was connected
    }
    return nodep;
}

//======================================================================

void AstNode::cloneRelinkTree() {
    // private: Cleanup clone() operation on whole tree. Publicly call cloneTree() instead.
    for (AstNode* nodep=this; nodep; nodep = nodep->m_nextp) {
        if (m_dtypep && m_dtypep->clonep()) {
            m_dtypep = m_dtypep->clonep();
        }
        nodep->cloneRelink();
        if (nodep->m_op1p) nodep->m_op1p->cloneRelinkTree();
        if (nodep->m_op2p) nodep->m_op2p->cloneRelinkTree();
        if (nodep->m_op3p) nodep->m_op3p->cloneRelinkTree();
        if (nodep->m_op4p) nodep->m_op4p->cloneRelinkTree();
    }
}

//======================================================================
// Comparison

bool AstNode::gateTreeIter() const {
    // private: Return true if the two trees are identical
    if (!isGateOptimizable()) return false;
    if (m_op1p && !m_op1p->gateTreeIter()) return false;
    if (m_op2p && !m_op2p->gateTreeIter()) return false;
    if (m_op3p && !m_op3p->gateTreeIter()) return false;
    if (m_op4p && !m_op4p->gateTreeIter()) return false;
    return true;
}

bool AstNode::sameTreeIter(const AstNode* node1p, const AstNode* node2p,
                           bool ignNext, bool gateOnly) {
    // private: Return true if the two trees are identical
    if (!node1p && !node2p) return true;
    if (!node1p || !node2p) return false;
    if (node1p->type() != node2p->type()
        || node1p->dtypep() != node2p->dtypep()
        || !node1p->same(node2p)
        || (gateOnly && !node1p->isGateOptimizable())) {
        return false;
    }
    return (sameTreeIter(node1p->m_op1p, node2p->m_op1p, false, gateOnly)
            && sameTreeIter(node1p->m_op2p, node2p->m_op2p, false, gateOnly)
            && sameTreeIter(node1p->m_op3p, node2p->m_op3p, false, gateOnly)
            && sameTreeIter(node1p->m_op4p, node2p->m_op4p, false, gateOnly)
            && (ignNext || sameTreeIter(node1p->m_nextp, node2p->m_nextp, false, gateOnly))
        );
}

//======================================================================
// Static utilities

std::ostream& operator<<(std::ostream& os, const V3Hash& rhs) {
    return os<<std::hex<<std::setw(2)<<std::setfill('0')<<rhs.depth()
             <<"_"<<std::setw(6)<<std::setfill('0')<<rhs.hshval();
}

V3Hash::V3Hash(const string& name) {
    uint32_t val = 0;
    for (string::const_iterator it = name.begin(); it!=name.end(); ++it) {
        val = val*31 + *it;
    }
    setBoth(1, val);
}

//======================================================================
// Debugging

void AstNode::checkTreeIter(AstNode* backp) {
    // private: Check a tree and children
    if (backp != this->backp()) {
        this->v3fatalSrc("Back node inconsistent");
    }
    if (VN_IS(this, NodeTermop) || VN_IS(this, NodeVarRef)) {
        // Termops have a short-circuited iterateChildren, so check usage
        if (op1p()||op2p()||op3p()||op4p())
            this->v3fatalSrc("Terminal operation with non-terminals");
    }
    if (m_op1p) m_op1p->checkTreeIterList(this);
    if (m_op2p) m_op2p->checkTreeIterList(this);
    if (m_op3p) m_op3p->checkTreeIterList(this);
    if (m_op4p) m_op4p->checkTreeIterList(this);
}

void AstNode::checkTreeIterList(AstNode* backp) {
    // private: Check a (possible) list of nodes, this is always the head of the list
    // Audited to make sure this is never NULL
    AstNode* headp = this;
    AstNode* tailp = this;
    for (AstNode* nodep=headp; nodep; nodep=nodep->nextp()) {
        nodep->checkTreeIter(backp);
        if (headp!=this && nextp()) this->v3fatalSrc("Headtailp should be null in middle of lists");
        tailp = nodep;
        backp = nodep;
    }
    if (headp->m_headtailp != tailp) headp->v3fatalSrc("Tail in headtailp is inconsistent");
    if (tailp->m_headtailp != headp) tailp->v3fatalSrc("Head in headtailp is inconsistent");
}

void AstNode::checkTree() {
    if (!debug()) return;
    if (this->backp()) {
        // Linked tree- check only the passed node
        this->checkTreeIter(this->backp());
    } else {
        this->checkTreeIterList(this->backp());
    }
}

void AstNode::dumpGdb() {  // For GDB only
    dumpGdbHeader();
    cout<<"  "; dump(cout); cout<<endl;
}
void AstNode::dumpGdbHeader() const {  // For GDB only
    dumpPtrs(cout);
    cout<<"  Fileline = "<<fileline()<<endl;
}
void AstNode::dumpTreeGdb() {  // For GDB only
    dumpGdbHeader();
    dumpTree(cout);
}
void AstNode::dumpTreeFileGdb(const char* filenamep) {  // For GDB only
    string filename = filenamep ? filenamep : v3Global.debugFilename("debug.tree", 98);
    v3Global.rootp()->dumpTreeFile(filename);
}

void AstNode::checkIter() const {
    if (m_iterpp) {
        dumpPtrs(cout);
        // Perhaps something forgot to clear m_iterpp?
        this->v3fatalSrc("Iteration link should be NULL");
    }
}

void AstNode::dumpPtrs(std::ostream& os) const {
    os<<"This="<<typeName()<<" "<<cvtToHex(this);
    os<<" back="<<cvtToHex(backp());
    if (nextp()) os<<" next="<<cvtToHex(nextp());
    if (m_headtailp==this) os<<" headtail=this";
    else os<<" headtail="<<cvtToHex(m_headtailp);
    if (op1p()) os<<" op1p="<<cvtToHex(op1p());
    if (op2p()) os<<" op2p="<<cvtToHex(op2p());
    if (op3p()) os<<" op3p="<<cvtToHex(op3p());
    if (op4p()) os<<" op4p="<<cvtToHex(op4p());
    if (user1p()) os<<" user1p="<<cvtToHex(user1p());
    if (user2p()) os<<" user2p="<<cvtToHex(user2p());
    if (user3p()) os<<" user3p="<<cvtToHex(user3p());
    if (user4p()) os<<" user4p="<<cvtToHex(user4p());
    if (user5p()) os<<" user5p="<<cvtToHex(user5p());
    if (m_iterpp) {
        os<<" iterpp="<<cvtToHex(m_iterpp);
        os<<"*="<<cvtToHex(*m_iterpp);
    }
    os<<endl;
}

void AstNode::dumpTree(std::ostream& os, const string& indent, int maxDepth) {
    os<<indent<<" "<<this<<endl;
    if (debug()>8) { os<<indent<<"     "; dumpPtrs(os); }
    if (maxDepth==1) {
        if (op1p()||op2p()||op3p()||op4p()) { os<<indent<<"1: ...(maxDepth)"<<endl; }
    } else {
        for (AstNode* nodep=op1p(); nodep; nodep=nodep->nextp()) {
            nodep->dumpTree(os, indent+"1:", maxDepth-1); }
        for (AstNode* nodep=op2p(); nodep; nodep=nodep->nextp()) {
            nodep->dumpTree(os, indent+"2:", maxDepth-1); }
        for (AstNode* nodep=op3p(); nodep; nodep=nodep->nextp()) {
            nodep->dumpTree(os, indent+"3:", maxDepth-1); }
        for (AstNode* nodep=op4p(); nodep; nodep=nodep->nextp()) {
            nodep->dumpTree(os, indent+"4:", maxDepth-1); }
    }
}

void AstNode::dumpTreeAndNext(std::ostream& os, const string& indent, int maxDepth) {
    // Audited to make sure this is never NULL
    for (AstNode* nodep=this; nodep; nodep=nodep->nextp()) {
        nodep->dumpTree(os, indent, maxDepth);
    }
}

void AstNode::dumpTreeFile(const string& filename, bool append, bool doDump) {
    if (doDump) {
        {   // Write log & close
            UINFO(2,"Dumping "<<filename<<endl);
            const vl_unique_ptr<std::ofstream> logsp (V3File::new_ofstream(filename, append));
            if (logsp->fail()) v3fatal("Can't write "<<filename);
            *logsp<<"Verilator Tree Dump (format 0x3900) from <e"<<std::dec<<editCountLast()<<">";
            *logsp<<" to <e"<<std::dec<<editCountGbl()<<">"<<endl;
            if (editCountGbl()==editCountLast()
                && !(v3Global.opt.dumpTree()>=9)) {
                *logsp<<endl;
                *logsp<<"No changes since last dump!\n";
            } else {
                dumpTree(*logsp);
            }
        }
    }
    if (v3Global.opt.debugCheck() || v3Global.opt.dumpTree()) {
        // Error check
        checkTree();
        // Broken isn't part of check tree because it can munge iterp's
        // set by other steps if it is called in the middle of other operations
        if (AstNetlist* netp = VN_CAST(this, Netlist)) V3Broken::brokenAll(netp);
    }
    // Next dump can indicate start from here
    editCountSetLast();
}

void AstNode::v3errorEndFatal(std::ostringstream& str) const {
    v3errorEnd(str); assert(0); VL_UNREACHABLE
}

void AstNode::v3errorEnd(std::ostringstream& str) const {
    if (!m_fileline) {
        V3Error::v3errorEnd(str);
    } else {
        std::ostringstream nsstr;
        nsstr<<str.str();
        if (debug()) {
            nsstr<<endl;
            nsstr<<"-node: ";
            const_cast<AstNode*>(this)->dump(nsstr);
            nsstr<<endl;
        }
        m_fileline->v3errorEnd(nsstr);
    }
}

string AstNode::warnMore() const {
    return fileline()->warnMore();
}

//======================================================================
// Data type conversion

void AstNode::dtypeChgSigned(bool flag) {
    if (!dtypep()) this->v3fatalSrc("No dtype when changing to (un)signed");
    dtypeChgWidthSigned(dtypep()->width(), dtypep()->widthMin(),
                        flag ? AstNumeric::SIGNED : AstNumeric::UNSIGNED);
}
void AstNode::dtypeChgWidth(int width, int widthMin) {
    if (!dtypep()) this->v3fatalSrc("No dtype when changing width");  // Use ChgWidthSigned(...UNSIGNED) otherwise
    dtypeChgWidthSigned(width, widthMin, dtypep()->numeric());
}

void AstNode::dtypeChgWidthSigned(int width, int widthMin, AstNumeric numeric) {
    if (!dtypep()) {
        // We allow dtypep() to be null, as before/during widthing dtypes are not resolved
        dtypeSetLogicSized(width, widthMin, numeric);
    } else {
        if (width==dtypep()->width()
            && widthMin==dtypep()->widthMin()
            && numeric==dtypep()->numeric()) return;  // Correct already
        // FUTURE: We may be pointing at a two state data type, and this may
        // convert it to logic.  Since the AstVar remains correct, we
        // work OK but this assumption may break in the future.
        // Note we can't just clone and do a widthForce, as if it's a BasicDType
        // the msb() indications etc will be incorrect.
        dtypeSetLogicSized(width, widthMin, numeric);
    }
}

AstNodeDType* AstNode::findBasicDType(AstBasicDTypeKwd kwd) const {
    // For 'simple' types we use the global directory.  These are all unsized.
    // More advanced types land under the module/task/etc
    return v3Global.rootp()->typeTablep()
        ->findBasicDType(fileline(), kwd);
}
AstNodeDType* AstNode::findBitDType(int width, int widthMin, AstNumeric numeric) const {
    return v3Global.rootp()->typeTablep()
        ->findLogicBitDType(fileline(), AstBasicDTypeKwd::BIT, width, widthMin, numeric);
}
AstNodeDType* AstNode::findLogicDType(int width, int widthMin, AstNumeric numeric) const {
    return v3Global.rootp()->typeTablep()
        ->findLogicBitDType(fileline(), AstBasicDTypeKwd::LOGIC, width, widthMin, numeric);
}
AstNodeDType* AstNode::findLogicRangeDType(VNumRange range, int widthMin,
                                           AstNumeric numeric) const {
    return v3Global.rootp()->typeTablep()
        ->findLogicBitDType(fileline(), AstBasicDTypeKwd::LOGIC, range, widthMin, numeric);
}
AstBasicDType* AstNode::findInsertSameDType(AstBasicDType* nodep) {
    return v3Global.rootp()->typeTablep()
        ->findInsertSameDType(nodep);
}

//######################################################################
// AstNVisitor

void AstNVisitor::doDeletes() {
    for (std::vector<AstNode*>::iterator it = m_deleteps.begin(); it != m_deleteps.end(); ++it) {
        (*it)->deleteTree();
    }
    m_deleteps.clear();
}
