/**************************************************************************\
 *
 *  This file is part of the Coin 3D visualization library.
 *  Copyright (C) by Kongsberg Oil & Gas Technologies.
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  ("GPL") version 2 as published by the Free Software Foundation.
 *  See the file LICENSE.GPL at the root directory of this source
 *  distribution for additional information about the GNU GPL.
 *
 *  For using Coin with software that can not be combined with the GNU
 *  GPL, and for taking advantage of the additional benefits of our
 *  support services, please contact Kongsberg Oil & Gas Technologies
 *  about acquiring a Coin Professional Edition License.
 *
 *  See http://www.coin3d.org/ for more information.
 *
 *  Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
 *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
 *
\**************************************************************************/

#ifndef COIN_SOENGINES_H
#define COIN_SOENGINES_H

#include <Inventor/engines/SoBoolOperation.h>
#include <Inventor/engines/SoCalculator.h>
#include <Inventor/engines/SoComposeVec2f.h>
#include <Inventor/engines/SoComposeVec3f.h>
#include <Inventor/engines/SoComposeVec4f.h>
#include <Inventor/engines/SoDecomposeVec2f.h>
#include <Inventor/engines/SoDecomposeVec3f.h>
#include <Inventor/engines/SoDecomposeVec4f.h>
#include <Inventor/engines/SoComposeRotation.h>
#include <Inventor/engines/SoComposeRotationFromTo.h>
#include <Inventor/engines/SoDecomposeRotation.h>
#include <Inventor/engines/SoComposeMatrix.h>
#include <Inventor/engines/SoDecomposeMatrix.h>
#include <Inventor/engines/SoComputeBoundingBox.h>
#include <Inventor/engines/SoConcatenate.h>
#include <Inventor/engines/SoCounter.h>
#include <Inventor/engines/SoElapsedTime.h>
#include <Inventor/engines/SoFieldConverter.h>
#include <Inventor/engines/SoGate.h>
#include <Inventor/engines/SoInterpolate.h>
#include <Inventor/engines/SoInterpolateFloat.h>
#include <Inventor/engines/SoInterpolateRotation.h>
#include <Inventor/engines/SoInterpolateVec2f.h>
#include <Inventor/engines/SoInterpolateVec3f.h>
#include <Inventor/engines/SoInterpolateVec4f.h>
#include <Inventor/engines/SoOnOff.h>
#include <Inventor/engines/SoOneShot.h>
#include <Inventor/engines/SoSelectOne.h>
#include <Inventor/engines/SoTimeCounter.h>
#include <Inventor/engines/SoTransformVec3f.h>
#include <Inventor/engines/SoTriggerAny.h>
#include <Inventor/engines/SoTexture2Convert.h>
#include <Inventor/engines/SoHeightMapToNormalMap.h>

#endif // !COIN_SOENGINES_H
