<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Off Minor" el:subtitle="" el:id="devnull50"/>
      <el:version el:score="1" el:release="1" el:revision="3" el:status="released"/>
      <el:author  el:name="/dev/null" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2009, 2013 /dev/null</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="1.10" />
      <el:modes el:easy="false" el:single="true" el:network="true"/>
      <el:comments/>
      <el:score el:easy="-" el:difficult="11:22"/>
    </el:info>
    <el:luamain><![CDATA[
wo["AutoRespawn"] = true
wo["AllowSuicide"] = false
wo["SubSoil"] = SUBSOIL_WATER

ti["  "] = {"fl_concrete"}
ti[" ~"] = {"fl_water"}
ti[". "] = {"st_flat_breakable"}
ti["+ "] = {"st_flat_movable"}
ti["- "] = {"st_flat_hollow"}
ti["x "] = {"st_grate"}
ti["X "] = {"st_rawglass_movable"}
ti["# "] = {"st_granite"}
ti["S "] = {"st_laser_s", "laserS"}
ti[" S"] = {"st_switch_black", target = "laserS"}
ti["N "] = {"st_laser_n", "laserN"}
ti[" N"] = {"st_switch_white", target = "laserN"}
ti["M "] = {"st_mirror_slab_w", movable = true}
ti["m "] = ti[" ~"] .. {"st_mirror_triangle_s", movable = true}
ti["doorF"] = {"st_door_a", "doorF%%", state = OPEN}
ti["scales"] = ti[". "] .. {"fl_scales", flavor ="concrete", target = "doorF%%", min = 0.9}
ti["doorK"] = {"st_door_a", "doorK%%"}
ti["keys"] = ti["- "] .. {"it_key", code = "%%"}
ti["locks"] = {"st_key", code = "%%", target = "doorK%%"}
ti[" !"] = {"it_bomb"}
ti[" ;"] = {"it_dynamite"}
ti[" :"] = {"it_meditation_dent"}
ti[" s"] = {"it_seed_hay"}
ti["o "] = {"st_oxyd_a", oxydcolor = OXYD_BLACK}
ti["O "] = {"st_oxyd_a", oxydcolor = OXYD_WHITE}
ti["@ "] = ti({"st_grate"}) .. {"#ac_marble_black", owner = YIN, controllers = CTRL_YIN, essential = INDISPENSABLE}
ti["* "] = ti({"st_grate"}) .. {"#ac_marble_white", owner = YANG, controllers = CTRL_YANG, essential = INDISPENSABLE}

local resAutotile = res.autotile(ti, {"F", "doorF"}, {"s", "scales"}, {"K", "doorK"}, {"k", "keys"}, {"L", "locks"})
wo(res.composer(resAutotile), "  ", {
    "# # # # # # # # # # # # # # # # # # O # ",
    "# . . . s1k1# . +;. + . +; ~  . . K2F1# ",
    "# . . . +; ~# . # . # . . . + . . L1O # ",
    "# . X;. . . M . . . .:. . # # .~.~# # # ",
    "# . M . X:. .:. # . # #  ~  + . . #  ~# ",
    "# +;.     . .;. # .;X . . . . . . .~x~# ",
    " S@ N #  ~# # # # .!# # # #  ~# # S *  N",
    "# x~.~s2.;. + . . . . + . .  ~# . . . # ",
    "#  ~# . . . . . # . .~# . . . .;. .;. # ",
    "# # # # +~# . # # . .~# . . X M . m . # ",
    "# o L2+ . . - .: ~. + . . . .s. - +  ~# ",
    "# F2K1. .;. .~.~# . . # . . . # . . k2# ",
    "# o # # # # # # # # # # # # # # # # # # "
})
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
