<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Friction Nightmare" el:subtitle="" el:id="luc01"/>
      <el:version el:score="1" el:release="2" el:revision="3" el:status="released"/>
      <el:author  el:name="Lukas Schüller" el:email="Lucky_Luc@web.de" el:homepage=""/>
      <el:copyright>Copyright © 2005 Lukas Schüller</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="1.10"/>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>
          Dec.05: Changed floor and friction to match Jacobs Nightmare-pattern, Andreas
          Jun 09: New API converted by /dev/null
        </el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
wo["FrictionStrength"] = cond(wo["IsDifficult"], -0.4, -0.25)

ti["#"] = {"st_death"}
ti[" "] = {"fl_blueslab"}
ti["O"] = {"st_oxyd"}
ti["@"] = {"#ac_marble_black"}

wo(ti, " ", {
    "####################",
    "O@                 O",
    "#  #               #",
    "#        #         #",
    "#              #   #",
    "#                  #",
    "#     #    #       #",
    "#                  #",
    "#       #          #",
    "#            #     #",
    "#     #            #",
    "O                  O",
    "####################"})

wo:shuffleOxyd()
 ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
