//
// time: Wed Mar 12 15:27:02 1997
//
// version: 3.1.1 (format), 3.1.4 (DX Beta)
//
//
// MODULE main
//
// comment: This visual program is a general purpose program to visualize faces, loops, and edges data. If there are no colors present, colors are added. If there are no normals present, normals are added (for shading).
// comment: 
// comment: If you would like to modify or use this program in the future, choose Open Visual Program Editor from the Windows menu, and then choose Save As from the File menu of the VPE.
// page assignment: import	order=2, windowed=0, showing=1
// workspace: width = 770, height = 596
// layout: snap = 0, width = 50, height = 50, align = NN
//
macro main(
) -> (
) {
    // 
    // node FileSelector[2]: x = 7, y = 11, inputs = 0, label = FileSelector
    // output[1]: visible = 1, type = 32, value = "_filename_"
    // output[2]: visible = 1, type = 32, value = "_filename_"
    // page group: import
    //
    // 
    // node String[3]: x = 136, y = 15, inputs = 0, label = String
    // output[1]: visible = 1, type = 32, value = "_filetype_"
    // page group: import
    //
    // 
    // node Import[1]: x = 55, y = 93, inputs = 6, label = Import
    // input[1]: defaulting = 1, visible = 1, type = 32, value = "/opt/local/dx/samples/data/southeastern_topo.dx"
    // page group: import
    //
main_Import_1_out_1 = 
    Import(
    main_FileSelector_2_out_1,
    main_Import_1_in_2,
    main_String_3_out_1,
    main_Import_1_in_4,
    main_Import_1_in_5,
    main_Import_1_in_6
    ) [instance: 1, cache: 1];
    // 
    // node Inquire[3]: x = 16, y = 172, inputs = 3, label = Inquire
    // input[2]: defaulting = 0, visible = 1, type = 32, value = "has component + 1"
    // input[3]: defaulting = 0, visible = 1, type = 32, value = "colors"
    // page group: import
    //
main_Inquire_3_out_1 = 
    Inquire(
    main_Import_1_out_1,
    main_Inquire_3_in_2,
    main_Inquire_3_in_3
    ) [instance: 3, cache: 1];
    // 
    // node Color[3]: x = 112, y = 169, inputs = 5, label = Color
    // input[2]: defaulting = 0, visible = 1, type = 32, value = "red"
    // page group: import
    //
main_Color_3_out_1 = 
    Color(
    main_Import_1_out_1,
    main_Color_3_in_2,
    main_Color_3_in_3,
    main_Color_3_in_4,
    main_Color_3_in_5
    ) [instance: 3, cache: 1];
    // 
    // node Switch[4]: x = 128, y = 264, inputs = 3, label = Switch
    // page group: import
    //
main_Switch_4_out_1 = 
    Switch(
    main_Inquire_3_out_1,
    main_Color_3_out_1,
    main_Import_1_out_1
    ) [instance: 4, cache: 1];
    // 
    // node Inquire[4]: x = 62, y = 351, inputs = 3, label = Inquire
    // input[2]: defaulting = 0, visible = 1, type = 32, value = "has component + 1"
    // input[3]: defaulting = 0, visible = 1, type = 32, value = "normals"
    // page group: import
    //
main_Inquire_4_out_1 = 
    Inquire(
    main_Switch_4_out_1,
    main_Inquire_4_in_2,
    main_Inquire_4_in_3
    ) [instance: 4, cache: 1];
    // 
    // node Shade[2]: x = 241, y = 350, inputs = 7, label = Shade
    // page group: import
    //
main_Shade_2_out_1 = 
    Shade(
    main_Switch_4_out_1,
    main_Shade_2_in_2,
    main_Shade_2_in_3,
    main_Shade_2_in_4,
    main_Shade_2_in_5,
    main_Shade_2_in_6,
    main_Shade_2_in_7
    ) [instance: 2, cache: 1];
    // 
    // node Switch[5]: x = 149, y = 389, inputs = 3, label = Switch
    // page group: import
    //
main_Switch_5_out_1 = 
    Switch(
    main_Inquire_4_out_1,
    main_Shade_2_out_1,
    main_Switch_4_out_1
    ) [instance: 5, cache: 1];
    // 
    // node AutoCamera[1]: x = 328, y = 389, inputs = 9, label = AutoCamera
    // input[2]: defaulting = 0, visible = 1, type = 32, value = "off-diagonal"
    // page group: import
    //
main_AutoCamera_1_out_1 = 
    AutoCamera(
    main_Switch_5_out_1,
    main_AutoCamera_1_in_2,
    main_AutoCamera_1_in_3,
    main_AutoCamera_1_in_4,
    main_AutoCamera_1_in_5,
    main_AutoCamera_1_in_6,
    main_AutoCamera_1_in_7,
    main_AutoCamera_1_in_8,
    main_AutoCamera_1_in_9
    ) [instance: 1, cache: 1];
    // 
    // node Reset[8]: x = 439, y = 520, inputs = 6, label = Reset
    // input[1]: defaulting = 0, visible = 0, type = 32, value = "main_Reset_8_out_1"
    // input[2]: defaulting = 0, visible = 0, type = 29, value = 1
    // input[3]: defaulting = 0, visible = 0, type = 3, value = 1
    // input[4]: defaulting = 1, visible = 0, type = 29, value = 1
    // input[5]: defaulting = 1, visible = 0, type = 29, value = 0
    // output[1]: visible = 1, type = 29, value = 1
    // page group: import
    // toggle : 1
    //
    // 
    // node Image[4]: x = 234, y = 534, inputs = 48, label = Image
    // input[1]: defaulting = 0, visible = 0, type = 67108863, value = "Image_4"
    // input[4]: defaulting = 0, visible = 0, type = 1, value = 1
    // input[5]: defaulting = 0, visible = 0, type = 8, value = [0.540173 0.543391 0]
    // input[6]: defaulting = 0, visible = 0, type = 8, value = [1.98209 1.98531 1.77602]
    // input[7]: defaulting = 0, visible = 0, type = 5, value = 1.44916
    // input[8]: defaulting = 0, visible = 0, type = 1, value = 640
    // input[9]: defaulting = 0, visible = 0, type = 5, value = 0.75
    // input[10]: defaulting = 0, visible = 0, type = 8, value = [0 1 0]
    // input[11]: defaulting = 1, visible = 0, type = 5, value = 30.0001
    // input[12]: defaulting = 0, visible = 0, type = 1, value = 0
    // input[14]: defaulting = 0, visible = 0, type = 1, value = 1
    // input[15]: defaulting = 1, visible = 0, type = 32, value = "none"
    // input[16]: defaulting = 1, visible = 0, type = 32, value = "none"
    // input[17]: defaulting = 1, visible = 0, type = 1, value = 1
    // input[18]: defaulting = 1, visible = 0, type = 1, value = 1
    // input[19]: defaulting = 0, visible = 0, type = 3, value = 0
    // input[20]: visible = 1
    // input[21]: visible = 1
    // input[29]: defaulting = 1, visible = 0, type = 3, value = 0
    // input[41]: defaulting = 0, visible = 0, type = 32, value = "rotate"
    // input[42]: defaulting = 0, visible = 0, type = 32, value = "FacesLoopsEdges"
    // page group: import
    // title: value = FacesLoopsEdges
    // depth: value = 24
    // window: position = (0.3359,0.3076), size = 0.5109x0.5117
    // internal caching: 1
    //
main_Image_4_out_1,
main_Image_4_out_2,
main_Image_4_out_3 = 
    Image(
    main_Image_4_in_1,
    main_Switch_5_out_1,
    main_Image_4_in_3,
    main_Image_4_in_4,
    main_Image_4_in_5,
    main_Image_4_in_6,
    main_Image_4_in_7,
    main_Image_4_in_8,
    main_Image_4_in_9,
    main_Image_4_in_10,
    main_Image_4_in_11,
    main_Image_4_in_12,
    main_Image_4_in_13,
    main_Image_4_in_14,
    main_Image_4_in_15,
    main_Image_4_in_16,
    main_Image_4_in_17,
    main_Image_4_in_18,
    main_Image_4_in_19,
    main_AutoCamera_1_out_1,
    main_Reset_8_out_1,
    main_Image_4_in_22,
    main_Image_4_in_23,
    main_Image_4_in_24,
    main_Image_4_in_25,
    main_Image_4_in_26,
    main_Image_4_in_27,
    main_Image_4_in_28,
    main_Image_4_in_29,
    main_Image_4_in_30,
    main_Image_4_in_31,
    main_Image_4_in_32,
    main_Image_4_in_33,
    main_Image_4_in_34,
    main_Image_4_in_35,
    main_Image_4_in_36,
    main_Image_4_in_37,
    main_Image_4_in_38,
    main_Image_4_in_39,
    main_Image_4_in_40,
    main_Image_4_in_41,
    main_Image_4_in_42,
    main_Image_4_in_43,
    main_Image_4_in_44,
    main_Image_4_in_45,
    main_Image_4_in_46,
    main_Image_4_in_47,
    main_Image_4_in_48
    ) [instance: 4, cache: 1];
    //
    // decorator Annotate	pos=(204,184) size=325x44 style(Label), value = <NULL>
    // annotation user_begin: 63
    // annotation user: check whether the object already has colors. 
    // annotation user: If not, add some.
    // annotation user_end: <NULL>
    // page group: import
    //
    // decorator Annotate	pos=(440,351) size=330x44 style(Label), value = <NULL>
    // annotation user_begin: 77
    // annotation user: check whether the object already had normals
    // annotation user: (for shading). If not, add some.
    // annotation user_end: <NULL>
    // page group: import
// network: end of macro body
CacheScene("Image_4", main_Image_4_out_1, main_Image_4_out_2);
}
main_FileSelector_2_out_1 = "_filename_";
main_String_3_out_1 = "_filetype_";
main_Import_1_in_2 = NULL;
main_Import_1_in_4 = NULL;
main_Import_1_in_5 = NULL;
main_Import_1_in_6 = NULL;
main_Import_1_out_1 = NULL;
main_Inquire_3_in_2 = "has component + 1";
main_Inquire_3_in_3 = "colors";
main_Inquire_3_out_1 = NULL;
main_Color_3_in_2 = "red";
main_Color_3_in_3 = NULL;
main_Color_3_in_4 = NULL;
main_Color_3_in_5 = NULL;
main_Color_3_out_1 = NULL;
main_Switch_4_out_1 = NULL;
main_Inquire_4_in_2 = "has component + 1";
main_Inquire_4_in_3 = "normals";
main_Inquire_4_out_1 = NULL;
main_Shade_2_in_2 = NULL;
main_Shade_2_in_3 = NULL;
main_Shade_2_in_4 = NULL;
main_Shade_2_in_5 = NULL;
main_Shade_2_in_6 = NULL;
main_Shade_2_in_7 = NULL;
main_Shade_2_out_1 = NULL;
main_Switch_5_out_1 = NULL;
main_AutoCamera_1_in_2 = "off-diagonal";
main_AutoCamera_1_in_3 = NULL;
main_AutoCamera_1_in_4 = NULL;
main_AutoCamera_1_in_5 = NULL;
main_AutoCamera_1_in_6 = NULL;
main_AutoCamera_1_in_7 = NULL;
main_AutoCamera_1_in_8 = NULL;
main_AutoCamera_1_in_9 = NULL;
main_AutoCamera_1_out_1 = NULL;
main_Reset_8_in_1 = "main_Reset_8_out_1";
main_Reset_8_in_2 = 1;
main_Reset_8_in_3 = 1;
main_Reset_8_in_4 = NULL;
main_Reset_8_in_5 = NULL;
main_Reset_8_in_6 = NULL;
main_Reset_8_out_1[oneshot:0] = 1;
macro Image(
        id,
        object,
        where,
        useVector,
        to,
        from,
        width,
        resolution,
        aspect,
        up,
        viewAngle,
        perspective,
        options,
        buttonState = 1,
        buttonUpApprox = "none",
        buttonDownApprox = "none",
        buttonUpDensity = 1,
        buttonDownDensity = 1,
        renderMode = 0,
        defaultCamera,
        reset,
        backgroundColor,
        throttle,
        RECenable = 0,
        RECfile,
        RECformat,
        RECresolution,
        RECaspect,
        AAenable = 0,
        AAlabels,
        AAticks,
        AAcorners,
        AAframe,
        AAadjust,
        AAcursor,
        AAgrid,
        AAcolors,
        AAannotation,
        AAlabelscale,
        AAfont,
        interactionMode,
        title,
        AAxTickLocs,
        AAyTickLocs,
        AAzTickLocs,
        AAxTickLabels,
        AAyTickLabels,
        AAzTickLabels) -> (
        object,
        camera,
        where)
{
    ImageMessage(
        id,
        backgroundColor,
        throttle,
        RECenable,
        RECfile,
        RECformat,
        RECresolution,
        RECaspect,
        AAenable,
        AAlabels,
        AAticks,
        AAcorners,
        AAframe,
        AAadjust,
        AAcursor,
        AAgrid,
        AAcolors,
        AAannotation,
        AAlabelscale,
        AAfont,
        AAxTickLocs,
        AAyTickLocs,
        AAzTickLocs,
        AAxTickLabels,
        AAyTickLabels,
        AAzTickLabels,
        interactionMode,
        title,
        renderMode,
        buttonUpApprox,
        buttonDownApprox,
        buttonUpDensity,
        buttonDownDensity) [instance: 1, cache: 1];
    autoCamera =
        AutoCamera(
            object,
            "front",
            object,
            resolution,
            aspect,
            [0,1,0],
            perspective,
            viewAngle,
            backgroundColor) [instance: 1, cache: 1];
    realCamera =
        Camera(
            to,
            from,
            width,
            resolution,
            aspect,
            up,
            perspective,
            viewAngle,
            backgroundColor) [instance: 1, cache: 1];
    coloredDefaultCamera = 
	 UpdateCamera(defaultCamera,
            background=backgroundColor) [instance: 1, cache: 1];
    nullDefaultCamera =
        Inquire(defaultCamera,
            "is null + 1") [instance: 1, cache: 1];
    resetCamera =
        Switch(
            nullDefaultCamera,
            coloredDefaultCamera,
            autoCamera) [instance: 1, cache: 1];
    resetNull = 
        Inquire(
            reset,
            "is null + 1") [instance: 2, cache: 1];
    reset =
        Switch(
            resetNull,
            reset,
            0) [instance: 2, cache: 1];
    whichCamera =
        Compute(
            "($0 != 0 || $1 == 0) ? 1 : 2",
            reset,
            useVector) [instance: 1, cache: 1];
    camera = Switch(
            whichCamera,
            resetCamera,
            realCamera) [instance: 3, cache: 1];
    AAobject =
        AutoAxes(
            object,
            camera,
            AAlabels,
            AAticks,
            AAcorners,
            AAframe,
            AAadjust,
            AAcursor,
            AAgrid,
            AAcolors,
            AAannotation,
            AAlabelscale,
            AAfont,
            AAxTickLocs,
            AAyTickLocs,
            AAzTickLocs,
            AAxTickLabels,
            AAyTickLabels,
            AAzTickLabels) [instance: 1, cache: 1];
    switchAAenable = Compute("$0+1",
	     AAenable) [instance: 2, cache: 1];
    object = Switch(
	     switchAAenable,
	     object,
	     AAobject) [instance:4, cache: 1];
    SWapproximation_options =
        Switch(
            buttonState,
            buttonUpApprox,
            buttonDownApprox) [instance: 5, cache: 1];
    SWdensity_options =
        Switch(
            buttonState,
            buttonUpDensity,
            buttonDownDensity) [instance: 6, cache: 1];
    HWapproximation_options =
        Format(
            "%s,%s",
            buttonDownApprox,
            buttonUpApprox) [instance: 1, cache: 1];
    HWdensity_options =
        Format(
            "%d,%d",
            buttonDownDensity,
            buttonUpDensity) [instance: 2, cache: 1];
    switchRenderMode = Compute(
	     "$0+1",
	     renderMode) [instance: 3, cache: 1];
    approximation_options = Switch(
	     switchRenderMode,
            SWapproximation_options,
	     HWapproximation_options) [instance: 7, cache: 1];
    density_options = Switch(
	     switchRenderMode,
            SWdensity_options,
            HWdensity_options) [instance: 8, cache: 1];
    renderModeString = Switch(
            switchRenderMode,
            "software",
            "hardware")[instance: 9, cache: 1];
    object_tag = Inquire(
            object,
            "object tag")[instance: 3, cache: 1];
    annoted_object =
        Options(
            object,
            "send boxes",
            0,
            "cache",
            1,
            "object tag",
            object_tag,
            "ddcamera",
            whichCamera,
            "rendering approximation",
            approximation_options,
            "render every",
            density_options,
            "button state",
            buttonState,
            "rendering mode",
            renderModeString) [instance: 1, cache: 1];
    RECresNull =
        Inquire(
            RECresolution,
            "is null + 1") [instance: 4, cache: 1];
    ImageResolution =
        Inquire(
            camera,
            "camera resolution") [instance: 5, cache: 1];
    RECresolution =
        Switch(
            RECresNull,
            RECresolution,
            ImageResolution) [instance: 10, cache: 1];
    RECaspectNull =
        Inquire(
            RECaspect,
            "is null + 1") [instance: 6, cache: 1];
    ImageAspect =
        Inquire(
            camera,
            "camera aspect") [instance: 7, cache: 1];
    RECaspect =
        Switch(
            RECaspectNull,
            RECaspect,
            ImageAspect) [instance: 11, cache: 1];
    switchRECenable = Compute(
          "$0 == 0 ? 1 : (($2 == $3) && ($4 == $5)) ? ($1 == 1 ? 2 : 3) : 4",
            RECenable,
            switchRenderMode,
            RECresolution,
            ImageResolution,
            RECaspect,
	     ImageAspect) [instance: 4, cache: 1];
    NoRECobject, RECNoRerenderObject, RECNoRerHW, RECRerenderObject = Route(switchRECenable, annoted_object);
    Display(
        NoRECobject,
        camera,
        where,
        throttle) [instance: 1, cache: 1];
    image =
        Render(
            RECNoRerenderObject,
            camera) [instance: 1, cache: 1];
    Display(
        image,
        NULL,
        where,
        throttle) [instance: 2, cache: 1];
    WriteImage(
        image,
        RECfile,
        RECformat) [instance: 1, cache: 1];
    rec_where = Display(
        RECNoRerHW,
        camera,
        where,
        throttle) [instance: 1, cache: 0];
    rec_image = ReadImageWindow(
        rec_where) [instance: 1, cache: 1];
    WriteImage(
        rec_image,
        RECfile,
        RECformat) [instance: 1, cache: 1];
    RECupdateCamera =
	UpdateCamera(
	    camera,
	    resolution=RECresolution,
	    aspect=RECaspect) [instance: 2, cache: 1];
    Display(
        RECRerenderObject,
        camera,
        where,
        throttle) [instance: 1, cache: 1];
    RECRerenderObject =
	ScaleScreen(
	    RECRerenderObject,
	    NULL,
	    RECresolution,
	    camera) [instance: 1, cache: 1];
    image =
        Render(
            RECRerenderObject,
            RECupdateCamera) [instance: 2, cache: 1];
    WriteImage(
        image,
        RECfile,
        RECformat) [instance: 2, cache: 1];
}
main_Image_4_in_1 = "Image_4";
main_Image_4_in_3 = "X24,,FacesLoopsEdges";
main_Image_4_in_4 = 1;
main_Image_4_in_5 = [0.540173 0.543391 0];
main_Image_4_in_6 = [1.98209 1.98531 1.77602];
main_Image_4_in_7 = 1.44916;
main_Image_4_in_8 = 640;
main_Image_4_in_9 = 0.75;
main_Image_4_in_10 = [0 1 0];
main_Image_4_in_11 = NULL;
main_Image_4_in_12 = 0;
main_Image_4_in_13 = NULL;
main_Image_4_in_14 = 1;
main_Image_4_in_15 = NULL;
main_Image_4_in_16 = NULL;
main_Image_4_in_17 = NULL;
main_Image_4_in_18 = NULL;
main_Image_4_in_19 = 0;
main_Image_4_in_22 = NULL;
main_Image_4_in_23 = NULL;
main_Image_4_in_25 = NULL;
main_Image_4_in_26 = NULL;
main_Image_4_in_27 = NULL;
main_Image_4_in_28 = NULL;
main_Image_4_in_29 = NULL;
main_Image_4_in_30 = NULL;
main_Image_4_in_31 = NULL;
main_Image_4_in_32 = NULL;
main_Image_4_in_33 = NULL;
main_Image_4_in_34 = NULL;
main_Image_4_in_35 = NULL;
main_Image_4_in_36 = NULL;
main_Image_4_in_37 = NULL;
main_Image_4_in_38 = NULL;
main_Image_4_in_39 = NULL;
main_Image_4_in_40 = NULL;
main_Image_4_in_41 = "rotate";
main_Image_4_in_42 = "FacesLoopsEdges";
main_Image_4_in_43 = NULL;
main_Image_4_in_44 = NULL;
main_Image_4_in_45 = NULL;
main_Image_4_in_46 = NULL;
main_Image_4_in_47 = NULL;
main_Image_4_in_48 = NULL;
Executive("product version 3 1 4");
$sync
main();
