API exported by pygame.surflock — pygame v2.6.1 documentation

##### pygame documentation

Pygame Home || Help Contents || Reference Index

Most useful stuff: Color | display | draw | event | font | image | key | locals | mixer | mouse | Rect | Surface | time | music | pygame

Advanced stuff: cursors | joystick | mask | sprite | transform | BufferProxy | freetype | gfxdraw | midi | PixelArray | pixelcopy | sndarray | surfarray | math

Other: camera | controller | examples | fastevent | scrap | tests | touch | version

## src_c/surflock.c

This extension module implements SDL surface locking for the `pygame.Surface`pygame object for representing images type.

Header file: src_c/include/pygame.h

type pgLifetimeLockObject
  PyObject *surface

    An SDL locked pygame surface.

  PyObject *lockobj

    The Python object which owns the lock on the surface. This field does not own a reference to the object.

  The lifetime lock type instance. A lifetime lock pairs a locked pygame surface with the Python object that locked the surface for modification. The lock is removed automatically when the lifetime lock instance is garbage collected.

PyTypeObject *pgLifetimeLock_Type

  The pygame internal surflock lifetime lock object type.

int pgLifetimeLock_Check(PyObject *x)

  Return true if Python object x is a `pgLifetimeLock_Type` instance, false otherwise. This will return false on `pgLifetimeLock_Type` subclass instances as well.

void pgSurface_Prep(pgSurfaceObject *surfobj)

  If surfobj is a subsurface, then lock the parent surface with surfobj the owner of the lock.

void pgSurface_Unprep(pgSurfaceObject *surfobj)

  If surfobj is a subsurface, then release its lock on the parent surface.

int pgSurface_Lock(pgSurfaceObject *surfobj)

  Lock pygame surface surfobj, with surfobj owning its own lock.

int pgSurface_LockBy(pgSurfaceObject *surfobj, PyObject *lockobj)

  Lock pygame surface surfobj with Python object lockobj the owning the lock.

  The surface will keep a weak reference to object lockobj, and eventually remove the lock on itself if lockobj is garbage collected. However, it is best if lockobj also keep a reference to the locked surface and call to `pgSurface_UnLockBy()` when finished with the surface.

int pgSurface_UnLock(pgSurfaceObject *surfobj)

  Remove the pygame surface surfobj object's lock on itself.

int pgSurface_UnLockBy(pgSurfaceObject *surfobj, PyObject *lockobj)

  Remove the lock on pygame surface surfobj owned by Python object lockobj.

PyObject *pgSurface_LockLifetime(PyObject *surfobj, PyObject *lockobj)

  Lock pygame surface surfobj for Python object lockobj and return a new `pgLifetimeLock_Type` instance for the lock.

  This function is not called anywhere within pygame. It and pgLifetimeLock_Type are candidates for removal.

Edit on GitHub