gamepadmonitor.cpp Example File | Qt Gamepad 5.11

Qt 5.11 | Qt Gamepad | Qt Gamepad Simple Example | gamepadmonitor.cpp Example File

Qt 5.11.3 Reference Documentation

# gamepadmonitor.cpp Example File

simple/gamepadmonitor.cpp

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      ** This file is part of the examples of the Qt Gamepad module
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      #include "gamepadmonitor.h"
      #include <QtGamepad/QGamepad>

      #include <QDebug>
      #include <QLoggingCategory>

      GamepadMonitor::GamepadMonitor(QObject *parent)
          : QObject(parent)
          , m_gamepad(0)
      {
          QLoggingCategory::setFilterRules(QStringLiteral("qt.gamepad.debug=true"));

          auto gamepads = QGamepadManager::instance()->connectedGamepads();
          if (gamepads.isEmpty()) {
              qDebug() << "Did not find any connected gamepads";
              return;
          }

          m_gamepad = new QGamepad(*gamepads.begin(), this);
          connect(m_gamepad, &QGamepad::axisLeftXChanged, this, [](double value){
              qDebug() << "Left X" << value;
          });
          connect(m_gamepad, &QGamepad::axisLeftYChanged, this, [](double value){
              qDebug() << "Left Y" << value;
          });
          connect(m_gamepad, &QGamepad::axisRightXChanged, this, [](double value){
              qDebug() << "Right X" << value;
          });
          connect(m_gamepad, &QGamepad::axisRightYChanged, this, [](double value){
              qDebug() << "Right Y" << value;
          });
          connect(m_gamepad, &QGamepad::buttonAChanged, this, [](bool pressed){
              qDebug() << "Button A" << pressed;
          });
          connect(m_gamepad, &QGamepad::buttonBChanged, this, [](bool pressed){
              qDebug() << "Button B" << pressed;
          });
          connect(m_gamepad, &QGamepad::buttonXChanged, this, [](bool pressed){
              qDebug() << "Button X" << pressed;
          });
          connect(m_gamepad, &QGamepad::buttonYChanged, this, [](bool pressed){
              qDebug() << "Button Y" << pressed;
          });
          connect(m_gamepad, &QGamepad::buttonL1Changed, this, [](bool pressed){
              qDebug() << "Button L1" << pressed;
          });
          connect(m_gamepad, &QGamepad::buttonR1Changed, this, [](bool pressed){
              qDebug() << "Button R1" << pressed;
          });
          connect(m_gamepad, &QGamepad::buttonL2Changed, this, [](double value){
              qDebug() << "Button L2: " << value;
          });
          connect(m_gamepad, &QGamepad::buttonR2Changed, this, [](double value){
              qDebug() << "Button R2: " << value;
          });
          connect(m_gamepad, &QGamepad::buttonSelectChanged, this, [](bool pressed){
              qDebug() << "Button Select" << pressed;
          });
          connect(m_gamepad, &QGamepad::buttonStartChanged, this, [](bool pressed){
              qDebug() << "Button Start" << pressed;
          });
          connect(m_gamepad, &QGamepad::buttonGuideChanged, this, [](bool pressed){
              qDebug() << "Button Guide" << pressed;
          });
      }

      GamepadMonitor::~GamepadMonitor()
      {
          delete m_gamepad;
      }