main.qml Example File | Qt Gamepad 5.11

Qt 5.11 | Qt Gamepad | Qt Gamepad Mouse Item Example | main.qml Example File

Qt 5.11.3 Reference Documentation

# main.qml Example File

mouseItem/qml/main.qml

      /****************************************************************************
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      ** Copyright (C) 2017 The Qt Company Ltd.
      ** Contact: https://www.qt.io/licensing/
      **
      ** This file is part of the examples of the Qt Gamepad module
      **
      ** $QT_BEGIN_LICENSE:BSD$
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      ** Alternatively, you may use this file under the terms of the BSD license
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      import QtQuick 2.2
      import QtQuick.Window 2.0
      import QtGamepad 1.0

      Window {
          visible: true
          width: 640
          height: 480
          title: qsTr("Gamepad Mouse Item")

          Text {
              id: instructionLabel
              anchors.centerIn: parent
              text: qsTr("Simulate mouse input using a Gamepad")
          }
          Text {
              id: outputLabel
              anchors.horizontalCenter: instructionLabel.horizontalCenter
              anchors.top: instructionLabel.bottom
              text: ""
          }

          Connections {
              target: GamepadManager
              onGamepadConnected: gamepad1.deviceId = deviceId
          }

          Gamepad {
              id: gamepad1
              deviceId: GamepadManager.connectedGamepads.length > 0 ? GamepadManager.connectedGamepads[0] : -1

              onButtonAChanged: {
                  if (value == true) {
                      gamepadMouse.mouseButtonPressed(Qt.LeftButton);
                      outputLabel.text = "Mouse click at: " + gamepadMouse.mousePosition.x + "," + gamepadMouse.mousePosition.y;
                  } else {
                      gamepadMouse.mouseButtonReleased(Qt.LeftButton);
                      outputLabel.text = "";
                  }
              }
          }

          GamepadMouseItem {
              id: gamepadMouse
              anchors.fill: parent
              gamepad: gamepad1
              active: true

              Rectangle {
                  id: cursor
                  width: 9
                  height: 9
                  radius: 4.5
                  x: gamepadMouse.mousePosition.x
                  y: gamepadMouse.mousePosition.y
                  color: "transparent"
                  border.color: "red"
                  Rectangle {
                      x: cursor.width * 0.5 - 0.5
                      y: 1
                      width: 1
                      height: cursor.height - 2
                      color: "black"
                  }
                  Rectangle {
                      x: 1
                      y: cursor.height * 0.5 - 0.5
                      height: 1
                      width: cursor.width - 2
                      color: "black"
                  }
              }
          }

          MouseArea {
              anchors.fill: parent
              onClicked: {
                  console.log("clicked at: " + mouse.x + "," + mouse.y);
              }
          }
      }