main.qml Example File | Qt Gamepad 5.11

Qt 5.11 | Qt Gamepad | Qt Gamepad Configure Buttons Example | main.qml Example File

Qt 5.11.3 Reference Documentation

# main.qml Example File

configureButtons/main.qml

      /****************************************************************************
      **
      ** Copyright (C) 2015 BogDan Vatra <bogdan@kde.org>
      ** Contact: http://www.qt.io/licensing/
      **
      ** This file is part of the Qt Gamepad module
      **
      ** $QT_BEGIN_LICENSE:LGPL3$
      ** Commercial License Usage
      ** Licensees holding valid commercial Qt licenses may use this file in
      ** accordance with the commercial license agreement provided with the
      ** Software or, alternatively, in accordance with the terms contained in
      ** a written agreement between you and The Qt Company. For licensing terms
      ** and conditions see http://www.qt.io/terms-conditions. For further
      ** information use the contact form at http://www.qt.io/contact-us.
      **
      ** GNU Lesser General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU Lesser
      ** General Public License version 3 as published by the Free Software
      ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
      ** packaging of this file. Please review the following information to
      ** ensure the GNU Lesser General Public License version 3 requirements
      ** will be met: https://www.gnu.org/licenses/lgpl.html.
      **
      ** GNU General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU
      ** General Public License version 2.0 or later as published by the Free
      ** Software Foundation and appearing in the file LICENSE.GPL included in
      ** the packaging of this file. Please review the following information to
      ** ensure the GNU General Public License version 2.0 requirements will be
      ** met: http://www.gnu.org/licenses/gpl-2.0.html.
      **
      ** $QT_END_LICENSE$
      **
      ****************************************************************************/

      import QtQuick 2.5
      import QtQuick.Controls 2.1
      import QtQuick.Layouts 1.2
      import QtQuick.Window 2.0
      import QtGamepad 1.0

      ApplicationWindow {
          visible: true
          title: qsTr("Configure gamepad")
          width: 400
          height: 600

          Component.onCompleted: {
              if (Qt.platform.os === "android")
                  visibility = Window.Maximized
          }

          property Button checkedButton: null
          function pressButton(button)
          {
              if (checkedButton !== null && button !== checkedButton)
                  checkedButton.checked = false;
              checkedButton = button
          }

          Gamepad {
              id: gamepad
              deviceId: GamepadManager.connectedGamepads.length > 0 ? GamepadManager.connectedGamepads[0] : -1
              onDeviceIdChanged: GamepadManager.setCancelConfigureButton(deviceId, GamepadManager.ButtonStart);
          }

          Connections {
              target: GamepadManager
              onButtonConfigured: pressButton(null)
              onAxisConfigured: pressButton(null)
              onConfigurationCanceled: pressButton(null)
          }

          Rectangle {
              id: headerRectangle
              anchors.top: parent.top
              anchors.right: parent.right
              anchors.left: parent.left
              height: headerLayout.implicitHeight + 16
              color: "white"
              z: 1

              ColumnLayout {
                  id: headerLayout
                  anchors.top: parent.top
                  anchors.right: parent.right
                  anchors.left: parent.left
                  anchors.margins: 8

                  Label {
                      text: qsTr("Gamepad configuration Utility")
                      font.pointSize: 16
                  }

                  RowLayout {
                      Layout.fillWidth: true
                      Label {
                          text: qsTr("Connected gamepads")
                      }
                      ComboBox {
                          Layout.fillWidth: true
                          model: GamepadManager.connectedGamepads
                          onCurrentIndexChanged: gamepad.deviceId[GamepadManager.connectedGamepads[currentIndex]]
                      }
                  }

                  Label {
                      text: qsTr("Start button cancel's current configuration")
                      Layout.fillWidth: true
                  }
              }
          }

          Flickable {
              id: scrollArea
              anchors.top: headerRectangle.bottom
              anchors.right: parent.right
              anchors.left: parent.left
              anchors.bottom: parent.bottom
              anchors.margins: 8
              contentHeight: contentLayout.implicitHeight
              ScrollIndicator.vertical: ScrollIndicator { }
              ColumnLayout {
                  id: contentLayout
                  width: parent.width
                  ColumnLayout {
                      GroupBox {
                          title: qsTr("Configure Gamepad Buttons")
                          Layout.fillWidth: true
                          ColumnLayout {
                              anchors.fill: parent
                              RowLayout {
                                  Layout.fillWidth: true
                                  Label {
                                      text: qsTr("ButtonA")
                                      horizontalAlignment: Text.AlignRight
                                  }

                                  Label {
                                      text: gamepad.buttonA ? qsTr("DOWN") : qsTr("UP")
                                      Layout.fillWidth: true
                                      horizontalAlignment: Text.AlignRight
                                  }

                                  Button {
                                      text: qsTr("Configure")
                                      checkable: true
                                      enabled: !checked
                                      onCheckedChanged: {
                                          pressButton(this);
                                          if (checked)
                                              GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonA);
                                      }
                                  }
                              }
                              RowLayout {
                                  Layout.fillWidth: true
                                  Label {
                                      text: qsTr("ButtonB")
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Label {
                                      text: gamepad.buttonB ? qsTr("DOWN") : qsTr("UP")
                                      Layout.fillWidth: true
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Button {
                                      text: qsTr("Configure")
                                      checkable: true
                                      enabled: !checked
                                      onCheckedChanged: {
                                          pressButton(this);
                                          if (checked)
                                              GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonB);
                                      }
                                  }
                              }
                              RowLayout {
                                  Layout.fillWidth: true
                                  Label {
                                      text: qsTr("ButtonX")
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Label {
                                      text: gamepad.buttonX ? qsTr("DOWN") : qsTr("UP")
                                      Layout.fillWidth: true
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Button {
                                      text: qsTr("Configure")
                                      checkable: true
                                      enabled: !checked
                                      onCheckedChanged: {
                                          pressButton(this);
                                          if (checked)
                                              GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonX);
                                      }
                                  }
                              }
                              RowLayout {
                                  Layout.fillWidth: true
                                  Label {
                                      text: qsTr("ButtonY")
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Label {
                                      text: gamepad.buttonY ? qsTr("DOWN") : qsTr("UP")
                                      Layout.fillWidth: true
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Button {
                                      text: qsTr("Configure")
                                      checkable: true
                                      enabled: !checked
                                      onCheckedChanged: {
                                          pressButton(this);
                                          if (checked)
                                              GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonY);
                                      }
                                  }
                              }
                              RowLayout {
                                  Layout.fillWidth: true
                                  Label {
                                      text: qsTr("ButtonStart")
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Label {
                                      text: gamepad.buttonStart ? qsTr("DOWN") : qsTr("UP")
                                      Layout.fillWidth: true
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Button {
                                      text: qsTr("Configure")
                                      checkable: true
                                      enabled: !checked
                                      onCheckedChanged: {
                                          pressButton(this);
                                          if (checked)
                                              GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonStart);
                                      }
                                  }
                              }
                              RowLayout {
                                  Layout.fillWidth: true
                                  Label {
                                      text: qsTr("ButtonSelect")
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Label {
                                      text: gamepad.buttonSelect ? qsTr("DOWN") : qsTr("UP")
                                      Layout.fillWidth: true
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Button {
                                      text: qsTr("Configure")
                                      checkable: true
                                      enabled: !checked
                                      onCheckedChanged: {
                                          pressButton(this);
                                          if (checked)
                                              GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonSelect);
                                      }
                                  }
                              }
                              RowLayout {
                                  Layout.fillWidth: true
                                  Label {
                                      text: qsTr("Button L1")
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Label {
                                      text: gamepad.buttonL1 ? qsTr("DOWN") : qsTr("UP")
                                      Layout.fillWidth: true
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Button {
                                      text: qsTr("Configure")
                                      checkable: true
                                      enabled: !checked
                                      onCheckedChanged: {
                                          pressButton(this);
                                          if (checked)
                                              GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonL1);
                                      }
                                  }
                              }
                              RowLayout {
                                  Layout.fillWidth: true
                                  Label {
                                      text: qsTr("Button R1")
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Label {
                                      text: gamepad.buttonR1 ? qsTr("DOWN") : qsTr("UP")
                                      Layout.fillWidth: true
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Button {
                                      text: qsTr("Configure")
                                      checkable: true
                                      enabled: !checked
                                      onCheckedChanged: {
                                          pressButton(this);
                                          if (checked)
                                              GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonR1);
                                      }
                                  }
                              }
                              RowLayout {
                                  Layout.fillWidth: true
                                  Label {
                                      text: qsTr("Button L2")
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Label {
                                      text: gamepad.buttonL2 ? qsTr("DOWN") : qsTr("UP")
                                      Layout.fillWidth: true
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Button {
                                      text: qsTr("Configure")
                                      checkable: true
                                      enabled: !checked
                                      onCheckedChanged: {
                                          pressButton(this);
                                          if (checked)
                                              GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonL2);
                                      }
                                  }
                              }
                              RowLayout {
                                  Layout.fillWidth: true
                                  Label {
                                      text: qsTr("Button R2")
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Label {
                                      text: gamepad.buttonR2 ? qsTr("DOWN") : qsTr("UP")
                                      Layout.fillWidth: true
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Button {
                                      text: qsTr("Configure")
                                      checkable: true
                                      enabled: !checked
                                      onCheckedChanged: {
                                          pressButton(this);
                                          if (checked)
                                              GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonR2);
                                      }
                                  }
                              }
                              RowLayout {
                                  Layout.fillWidth: true
                                  Label {
                                      text: qsTr("Button L3")
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Label {
                                      text: gamepad.buttonL3 ? qsTr("DOWN") : qsTr("UP")
                                      Layout.fillWidth: true
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Button {
                                      text: qsTr("Configure")
                                      checkable: true
                                      enabled: !checked
                                      onCheckedChanged: {
                                          pressButton(this);
                                          if (checked)
                                              GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonL3);
                                      }
                                  }
                              }
                              RowLayout {
                                  Layout.fillWidth: true
                                  Label {
                                      text: qsTr("Button R3")
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Label {
                                      text: gamepad.buttonR3 ? qsTr("DOWN") : qsTr("UP")
                                      Layout.fillWidth: true
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Button {
                                      text: qsTr("Configure")
                                      checkable: true
                                      enabled: !checked
                                      onCheckedChanged: {
                                          pressButton(this);
                                          if (checked)
                                              GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonR3);
                                      }
                                  }
                              }
                              RowLayout {
                                  Layout.fillWidth: true
                                  Label {
                                      text: qsTr("Button Up")
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Label {
                                      text: gamepad.buttonUp ? qsTr("DOWN") : qsTr("UP")
                                      Layout.fillWidth: true
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Button {
                                      text: qsTr("Configure")
                                      checkable: true
                                      enabled: !checked
                                      onCheckedChanged: {
                                          pressButton(this);
                                          if (checked)
                                              GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonUp);
                                      }
                                  }
                              }
                              RowLayout {
                                  Layout.fillWidth: true
                                  Label {
                                      text: qsTr("Button Down")
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Label {
                                      text: gamepad.buttonDown ? qsTr("DOWN") : qsTr("UP")
                                      Layout.fillWidth: true
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Button {
                                      text: qsTr("Configure")
                                      checkable: true
                                      enabled: !checked
                                      onCheckedChanged: {
                                          pressButton(this);
                                          if (checked)
                                              GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonDown  );
                                      }
                                  }
                              }
                              RowLayout {
                                  Layout.fillWidth: true
                                  Label {
                                      text: qsTr("Button Left")
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Label {
                                      Layout.fillWidth: true
                                      text: gamepad.buttonLeft ? qsTr("DOWN") : qsTr("UP")
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Button {
                                      text: qsTr("Configure")
                                      checkable: true
                                      enabled: !checked
                                      onCheckedChanged: {
                                          pressButton(this);
                                          if (checked)
                                              GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonLeft);
                                      }
                                  }
                              }
                              RowLayout {
                                  Layout.fillWidth: true
                                  Label {
                                      text: qsTr("Button Right")
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Label {
                                      Layout.fillWidth: true
                                      text: gamepad.buttonRight ? qsTr("DOWN") : qsTr("UP")
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Button {
                                      text: qsTr("Configure")
                                      checkable: true
                                      enabled: !checked
                                      onCheckedChanged: {
                                          pressButton(this);
                                          if (checked)
                                              GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonRight);
                                      }
                                  }
                              }
                              RowLayout {
                                  Layout.fillWidth: true
                                  Label {
                                      text: qsTr("Button Center")
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Label {
                                      Layout.fillWidth: true
                                      text: gamepad.buttonCenter ? qsTr("DOWN") : qsTr("UP")
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Button {
                                      text: qsTr("Configure")
                                      checkable: true
                                      enabled: !checked
                                      onCheckedChanged: {
                                          pressButton(this);
                                          if (checked)
                                              GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonCenter);
                                      }
                                  }
                              }
                              RowLayout {
                                  Layout.fillWidth: true
                                  Label {
                                      text: qsTr("Button Guide")
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Label {
                                      Layout.fillWidth: true
                                      text: gamepad.buttonGuide ? qsTr("DOWN") : qsTr("UP")
                                      horizontalAlignment: Text.AlignRight
                                  }
                                  Button {
                                      text: qsTr("Configure")
                                      checkable: true
                                      enabled: !checked
                                      onCheckedChanged: {
                                          pressButton(this);
                                          if (checked)
                                              GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonGuide);
                                      }
                                  }
                              }
                          }
                      }
                      GroupBox {
                          title: qsTr("Gamepad Axies")
                          Layout.fillWidth: true

                          ColumnLayout {
                              anchors.fill: parent
                              RowLayout {
                                  Layout.fillWidth: true
                                  Label {
                                      text: qsTr("AxisLeftX")
                                      horizontalAlignment: Text.AlignRight
                                  }

                                  Label {
                                      text: gamepad.axisLeftX
                                      Layout.fillWidth: true
                                      horizontalAlignment: Text.AlignRight
                                  }

                                  Button {
                                      text: qsTr("Configure")
                                      checkable: true
                                      enabled: !checked
                                      onCheckedChanged: {
                                          pressButton(this);
                                          if (checked)
                                              GamepadManager.configureAxis(gamepad.deviceId, GamepadManager.AxisLeftX);
                                      }
                                  }
                              }
                              RowLayout {
                                  Layout.fillWidth: true
                                  Label {
                                      text: qsTr("AxisLeftY")
                                      horizontalAlignment: Text.AlignRight
                                  }

                                  Label {
                                      text: gamepad.axisLeftY
                                      Layout.fillWidth: true
                                      horizontalAlignment: Text.AlignRight
                                  }

                                  Button {
                                      text: qsTr("Configure")
                                      checkable: true
                                      enabled: !checked
                                      onCheckedChanged: {
                                          pressButton(this);
                                          if (checked)
                                              GamepadManager.configureAxis(gamepad.deviceId, GamepadManager.AxisLeftY);
                                      }
                                  }
                              }
                              RowLayout {
                                  Layout.fillWidth: true
                                  Label {
                                      text: qsTr("AxisRightX")
                                      horizontalAlignment: Text.AlignRight
                                  }

                                  Label {
                                      text: gamepad.axisRightX
                                      Layout.fillWidth: true
                                      horizontalAlignment: Text.AlignRight
                                  }

                                  Button {
                                      text: qsTr("Configure")
                                      checkable: true
                                      enabled: !checked
                                      onCheckedChanged: {
                                          pressButton(this);
                                          if (checked)
                                              GamepadManager.configureAxis(gamepad.deviceId, GamepadManager.AxisRightX);
                                      }
                                  }
                              }
                              RowLayout {
                                  Layout.fillWidth: true
                                  Label {
                                      text: qsTr("AxisRightY")
                                      horizontalAlignment: Text.AlignRight
                                  }

                                  Label {
                                      text: gamepad.axisRightY
                                      Layout.fillWidth: true
                                      horizontalAlignment: Text.AlignRight
                                  }

                                  Button {
                                      text: qsTr("Configure")
                                      checkable: true
                                      enabled: !checked
                                      onCheckedChanged: {
                                          pressButton(this);
                                          if (checked)
                                              GamepadManager.configureAxis(gamepad.deviceId, GamepadManager.AxisRightY);
                                      }
                                  }
                              }

                              Item {
                                  Layout.fillHeight: true
                              }
                          }
                      }
                  }
              }
          }
      }