Material QML Type | Qt 3D 5.13.2

Qt 5.13 | Qt 3D | QML Types | Material QML Type

Qt 5.13.2 Reference Documentation

# Material QML Type

Non-creatable abstract base for materials. More...

Import Statement: | import Qt3D.Render 2.13
Since: | Qt 5.5

- List of all members, including inherited members

## Properties

- effect : Effect
- parameters : list<Parameter>

## Detailed Description

Material provides a way to specify the rendering of an entity. Any aspect can define its own subtype of Material so that a Material can be used to describe a visual element; for example, the way sound should reflect off an element, the temperature of a surface, and so on.

In itself, a Material doesn't do anything. It's only when it references an Effect node that a Material becomes useful.

In practice, it often happens that a single Effect is being referenced by several Material components. This allows to only create the effect, techniques, passes and shaders once while allowing to specify the material by adding Parameter instances.

A Parameter defined on a Material is overridden by a Parameter (of the same name) defined in a TechniqueFilter or a RenderPassFilter.

      Effect {
          id: effect

          technique: [
              Technique {
                  id: gl3Technique
                  graphicsApiFilter {
                      api: GraphicsApiFilter.OpenGL
                      profile: GraphicsApiFilter.CoreProfile
                      majorVersion: 3
                      minorVersion: 1
                  }
                  renderPasses: [
                      RenderPass {
                          id: gl3Pass
                          shaderProgram: ShaderProgram {
                              ...
                          }
                      }
                  ]
              }
          ]
      }

      Material {
          id: material1
          parameters: [
              Parameter { name: "color"; value: "green" }
          ]
      }

      Material {
          id: material2
          parameters: [
              Parameter { name: "color"; value: "white" }
          ]
      }

See also Effect, Technique, and Parameter.

## Property Documentation

effect : Effect

Specifies the effect to be used with the material.

parameters : list<Parameter>

Holds the list of parameters used by the material.