PrimaryPack.qml Example File | QtQuick 5.3

- Qt 5.3
- Qt Quick
- Qt Quick Demo - Same Game
- PrimaryPack.qml Example File
- Qt 5.3.2 Reference Documentation

# PrimaryPack.qml Example File

demos/samegame/content/PrimaryPack.qml

    /****************************************************************************
    **
    ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
    ** Contact: http://www.qt-project.org/legal
    **
    ** This file is part of the examples of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:BSD$
    ** You may use this file under the terms of the BSD license as follows:
    **
    ** "Redistribution and use in source and binary forms, with or without
    ** modification, are permitted provided that the following conditions are
    ** met:
    **   * Redistributions of source code must retain the above copyright
    **     notice, this list of conditions and the following disclaimer.
    **   * Redistributions in binary form must reproduce the above copyright
    **     notice, this list of conditions and the following disclaimer in
    **     the documentation and/or other materials provided with the
    **     distribution.
    **   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
    **     of its contributors may be used to endorse or promote products derived
    **     from this software without specific prior written permission.
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    import QtQuick 2.0
    import QtQuick.Particles 2.0

    Item {
        id: container
        property ParticleSystem particleSystem
        property GameArea gameArea
        onGameAreaChanged: bgstacker.parent = gameArea;//Move to direct child of game canvas
        Item {
            id: bgstacker
            z: 0
            ImageParticle {
                groups: ["yellowspots"]
                color: Qt.darker("yellow");//Actually want desaturated...
                system: particleSystem
                source: "gfx/particle-paint.png"
                colorVariation: 0.2
                alpha: 0.2
                entryEffect: ImageParticle.None
            }
            ImageParticle {
                groups: ["redspots"]
                system: particleSystem
                color: Qt.darker("red");//Actually want desaturated...
                source: "gfx/particle-paint.png"
                colorVariation: 0.2
                alpha: 0.2
                entryEffect: ImageParticle.None
            }
            ImageParticle {
                groups: ["greenspots"]
                system: particleSystem
                color: Qt.darker("green");//Actually want desaturated...
                source: "gfx/particle-paint.png"
                colorVariation: 0.2
                alpha: 0.2
                entryEffect: ImageParticle.None
            }
            ImageParticle {
                groups: ["bluespots"]
                system: particleSystem
                color: Qt.darker("blue");//Actually want desaturated...
                source: "gfx/particle-paint.png"
                colorVariation: 0.2
                alpha: 0.2
                entryEffect: ImageParticle.None
            }
        }
        ImageParticle {
            groups: ["yellow"]
            system: particleSystem
            color: Qt.darker("yellow");//Actually want desaturated...
            source: "gfx/particle-brick.png"
            colorVariation: 0.4
            alpha: 0.1
        }
        ImageParticle {
            groups: ["red"]
            system: particleSystem
            color: Qt.darker("red");//Actually want desaturated...
            source: "gfx/particle-brick.png"
            colorVariation: 0.4
            alpha: 0.1
        }
        ImageParticle {
            groups: ["green"]
            system: particleSystem
            color: Qt.darker("green");//Actually want desaturated...
            source: "gfx/particle-brick.png"
            colorVariation: 0.4
            alpha: 0.1
        }
        ImageParticle {
            groups: ["blue"]
            system: particleSystem
            color: Qt.darker("blue");//Actually want desaturated...
            source: "gfx/particle-brick.png"
            colorVariation: 0.4
            alpha: 0.1
        }
    }