Room.qml Example File | QtSensors 5.3

- Qt 5.3
- Qt Sensors
- Qt Sensors - Cube House QML Accelerometer example
- Room.qml Example File
- Qt 5.3.2 Reference Documentation

# Room.qml Example File

cubehouse/Room.qml

    /****************************************************************************
    **
    ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
    ** Contact: http://www.qt-project.org/legal
    **
    ** This file is part of the QtSensors module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:BSD$
    ** You may use this file under the terms of the BSD license as follows:
    **
    ** "Redistribution and use in source and binary forms, with or without
    ** modification, are permitted provided that the following conditions are
    ** met:
    **   * Redistributions of source code must retain the above copyright
    **     notice, this list of conditions and the following disclaimer.
    **   * Redistributions in binary form must reproduce the above copyright
    **     notice, this list of conditions and the following disclaimer in
    **     the documentation and/or other materials provided with the
    **     distribution.
    **   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
    **     of its contributors may be used to endorse or promote products derived
    **     from this software without specific prior written permission.
    **
    **
    ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
    ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
    ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
    ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
    ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
    ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
    ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
    ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
    **
    ** $QT_END_LICENSE$
    **
    ****************************************************************************/

    import QtQuick 2.0
    import Qt3D 1.0
    import Qt3D.Shapes 1.0
    import "."

    Item3D{
        id: room
        property double scale: 1.0
        property bool yspin: false
        property bool xspin: false
        property int yrot: 0
        property int xrot: 0
        property double distanceCorrection: 3.7

        transform: [
            Rotation3D {
                id: yRT
                angle: 0
                axis: Qt.vector3d(0, -1, 0)
            },
            Rotation3D {
                id: xRT
                angle: 0
                axis: Qt.vector3d(-1, 0, 0)
            }
        ]

        SequentialAnimation {
            running: yspin
            NumberAnimation {
                target: yRT
                property: "angle"
                to: yrot
                easing.type:"Linear"
                duration: 50
            }
            onCompleted: yspin = false
        }

        SequentialAnimation {
            running: xspin
            NumberAnimation {
                target: xRT
                property: "angle"
                to: xrot
                easing.type:"Linear"
                duration: 50
            }
            onCompleted: xspin = false
        }

        function rotateY(y)
        {
            room.yrot=y;
            room.yspin = true;
        }

        function rotateX(x)
        {
            room.xrot=x;
            room.xspin = true;
        }

        Quad {
            id: frontWall
            scale: room.scale
            effect: Effect {
                texture: "content/wall.jpg"
            }
            transform: [
                Translation3D {
                    translate: Qt.vector3d(0, -frontWall.scale + room.distanceCorrection, 0)
                },
                Rotation3D {
                    angle: 90
                    axis: Qt.vector3d(1, 0, 0)
                },
                Rotation3D {
                    angle: 0
                    axis: Qt.vector3d(0, 1, 0)
                },
                Rotation3D {
                    angle: 0
                    axis: Qt.vector3d(0, 0, 1)
                }
            ]
        }

        Quad {
            id: ground
            scale: room.scale
            effect: Effect {
                texture: "content/ground.jpg"
            }
            transform: [
                Translation3D {
                    translate: Qt.vector3d(0, -ground.scale + room.distanceCorrection, 0)
                },
                Rotation3D {
                    angle: 90
                    axis: Qt.vector3d(1, 0, 0)
                },
                Rotation3D {
                    angle: 90
                    axis: Qt.vector3d(0, 1, 0)
                },
                Rotation3D {
                    angle: 90
                    axis: Qt.vector3d(0, 0, 1)
                }
            ]
        }

        Quad {
            id: leftWall
            scale: room.scale
            effect: Effect {
                texture: "content/wall.jpg"
            }
            transform: [
                Translation3D {
                    translate: Qt.vector3d(0, -leftWall.scale + room.distanceCorrection, 0)
                },
                Rotation3D {
                    angle: 0
                    axis: Qt.vector3d(1, 0, 0)
                },
                Rotation3D {
                    angle: 90
                    axis: Qt.vector3d(0, 1, 0)
                },
                Rotation3D {
                    angle: 90
                    axis: Qt.vector3d(0, 0, 1)
                }
            ]
        }

        Quad {
            id: rightWall
            scale: room.scale
            effect: Effect {
                texture: "content/wall.jpg"
            }
            transform: [
                Translation3D {
                    translate: Qt.vector3d(0, -rightWall.scale + room.distanceCorrection, 0)
                },
                Rotation3D {
                    angle: 180
                    axis: Qt.vector3d(1, 0, 0)
                },
                Rotation3D {
                    angle: 90
                    axis: Qt.vector3d(0, 1, 0)
                },
                Rotation3D {
                    angle: 90
                    axis: Qt.vector3d(0, 0, 1)
                }
            ]
        }

        Quad {
            id: roof
            scale: room.scale
            effect: Effect {
                texture: "content/roof.jpg"
            }
            transform: [
                Translation3D {
                    translate: Qt.vector3d(0, -roof.scale + room.distanceCorrection, 0)
                },
                Rotation3D {
                    angle: 90
                    axis: Qt.vector3d(1, 0, 0)
                },
                Rotation3D {
                    angle: -90
                    axis: Qt.vector3d(0, 1, 0)
                },
                Rotation3D {
                    angle: 90
                    axis: Qt.vector3d(0, 0, 1)
                }
            ]
        }

        Quad {
            id: backWall
            scale: room.scale
            effect: Effect {
                texture: "content/wall.jpg"
            }
            transform: [
                Translation3D {
                    translate: Qt.vector3d(0, -backWall.scale + room.distanceCorrection, 0)
                },
                Rotation3D {
                    angle: -90
                    axis: Qt.vector3d(1, 0, 0)
                },
                Rotation3D {
                    angle: 0
                    axis: Qt.vector3d(0, 1, 0)
                },
                Rotation3D {
                    angle: 0
                    axis: Qt.vector3d(0, 0, 1)
                }
            ]
        }

        Cube {
            id: cube
            scale: 0.5

            transform: [
                Translation3D {
                    translate: Qt.vector3d(0.0, 0.0, 0.0)
                }
            ]
        }

        Table {
            scale: 0.025
            transform: [
                Translation3D {
                    translate: Qt.vector3d(0, -7 + room.distanceCorrection, 0)
                }
            ]
        }

        Teapot {
            scale: 0.5

            effect: Effect {
                color: "#ffffaa"
                decal: true
            }

            transform: [
                Translation3D {
                    translate: Qt.vector3d(0.0, -4.50 + room.distanceCorrection, 0.0)
                }
            ]
        }
    }