cubehouse.qml Example File | QtSensors 5.3

- Qt 5.3
- Qt Sensors
- Qt Sensors - Cube House QML Accelerometer example
- cubehouse.qml Example File
- Qt 5.3.2 Reference Documentation

# cubehouse.qml Example File

cubehouse/cubehouse.qml

    /****************************************************************************
    **
    ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
    ** Contact: http://www.qt-project.org/legal
    **
    ** This file is part of the QtSensors module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:BSD$
    ** You may use this file under the terms of the BSD license as follows:
    **
    ** "Redistribution and use in source and binary forms, with or without
    ** modification, are permitted provided that the following conditions are
    ** met:
    **   * Redistributions of source code must retain the above copyright
    **     notice, this list of conditions and the following disclaimer.
    **   * Redistributions in binary form must reproduce the above copyright
    **     notice, this list of conditions and the following disclaimer in
    **     the documentation and/or other materials provided with the
    **     distribution.
    **   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
    **     of its contributors may be used to endorse or promote products derived
    **     from this software without specific prior written permission.
    **
    **
    ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
    ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
    ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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    import QtQuick 2.0
    import Qt3D 1.0
    import Qt3D.Shapes 1.0

    import QtSensors 5.0

    import "."

    Item {
        id: mainWindow
        width: 320
        height: 480

        Viewport {
            id: view
            anchors.top: parent.top
            width: parent.width
            height: parent.height
            fillColor: "darkblue"
            objectName: "cube viewport"
            camera: Camera { eye: Qt.vector3d(0, 3, 1.6 * room.scale - 4)}

            Room{
                id: room
                scale: 7.0
            }

            function rotateY(y)
            {
                room.rotateY(y);
            }

            function rotateX(x)
            {
                room.rotateX(x);
            }
        }

        Accelerometer {
            id: accel
            active: true
            dataRate: 20

            property double pitch: 0.0
            property double roll: 0.0

            onReadingChanged: {
                pitch = -(Math.atan2(reading.x, Math.sqrt(reading.y * reading.y + reading.z * reading.z)) * 180) / Math.PI;
                roll = (Math.atan2(reading.y, Math.sqrt(reading.x * reading.x + reading.z * reading.z)) * 180) / Math.PI;
            }
        }

        //Timer to read out the x and y rotation of the TiltSensor
        Timer {
            interval: 50; running: true; repeat: true

            onTriggered: {
                view.rotateY(accel.pitch);
                view.rotateX(accel.roll);
            }
        }
    }