ImageCube.qml Example File | Qt Canvas 3D 1.0

- Qt 5.5
- Qt Canvas 3D
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- ImageCube.qml Example File
- Qt 5.5.1 Reference Documentation

# ImageCube.qml Example File

canvas3d/threejs/oneqt/ImageCube.qml

    /****************************************************************************
    **
    ** Copyright (C) 2015 The Qt Company Ltd.
    ** Contact: http://www.qt.io/licensing/
    **
    ** This file is part of the QtCanvas3D module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:LGPL3$
    ** Commercial License Usage
    ** Licensees holding valid commercial Qt licenses may use this file in
    ** accordance with the commercial license agreement provided with the
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    ** a written agreement between you and The Qt Company. For licensing terms
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    ** information use the contact form at http://www.qt.io/contact-us.
    **
    ** GNU Lesser General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU Lesser
    ** General Public License version 3 as published by the Free Software
    ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
    ** packaging of this file. Please review the following information to
    ** ensure the GNU Lesser General Public License version 3 requirements
    ** will be met: https://www.gnu.org/licenses/lgpl.html.
    **
    ** GNU General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU
    ** General Public License version 2.0 or later as published by the Free
    ** Software Foundation and appearing in the file LICENSE.GPL included in
    ** the packaging of this file. Please review the following information to
    ** ensure the GNU General Public License version 2.0 requirements will be
    ** met: http://www.gnu.org/licenses/gpl-2.0.html.
    **
    ** $QT_END_LICENSE$
    **
    ****************************************************************************/

    import QtQuick 2.0
    import QtCanvas3D 1.0

    import "imagecube.js" as GLCode

    Canvas3D {
        id: cube
        state: "image6"
        property color backgroundColor: "#FCFCFC"
        property real angleOffset: -180 / 8.0
        property string image1: ""
        property string image2: ""
        property string image3: ""
        property string image4: ""
        property string image5: ""
        property string image6: ""
        property real xRotation: 0
        property real yRotation: 0
        property real zRotation: 0

        onBackgroundColorChanged: { GLCode.setBackgroundColor(cube.backgroundColor); }

        states: [
            State {
                name: "image1"
                PropertyChanges { target: cube; xRotation: 0; }
                PropertyChanges { target: cube; yRotation: 180 * 1.5 + angleOffset; }
                PropertyChanges { target: cube; zRotation: 0 }
            },
            State {
                name: "image2"
                PropertyChanges { target: cube; xRotation: 0; }
                PropertyChanges { target: cube; yRotation: 180 * 1.0 + angleOffset; }
                PropertyChanges { target: cube; zRotation: 0 }
            },
            State {
                name: "image3"
                PropertyChanges { target: cube; xRotation: 0; }
                PropertyChanges { target: cube; yRotation: 180 * 0.5 + angleOffset; }
                PropertyChanges { target: cube; zRotation: 0 }
            },
            State {
                name: "image4"
                PropertyChanges { target: cube; xRotation: 0; }
                PropertyChanges { target: cube; yRotation: 0 + angleOffset; }
                PropertyChanges { target: cube; zRotation: 0 }
            },
            State {
                name: "image5"
                PropertyChanges { target: cube; xRotation: 180 / 2.0; }
                PropertyChanges { target: cube; yRotation: 0; }
                PropertyChanges { target: cube; zRotation: -angleOffset; }
            },
            State {
                name: "image6"
                PropertyChanges { target: cube; xRotation: -180 / 2.0; }
                PropertyChanges { target: cube; yRotation: 0; }
                PropertyChanges { target: cube; zRotation: angleOffset; }
            }
        ]

        transitions: [
            Transition {
                id: turnTransition
                from: "*"
                to: "*"
                RotationAnimation {
                    properties: "xRotation,yRotation,zRotation"
                    easing.type: Easing.InOutCubic
                    direction: RotationAnimation.Shortest
                    duration: 450
                }
            }
        ]

        onInitializeGL: {
            GLCode.initializeGL(cube);
        }

        onPaintGL: {
            GLCode.paintGL(cube);
        }

        onResizeGL: {
            GLCode.resizeGL(cube);
        }

        SwipeArea {
            id: swipeArea
            anchors.fill: parent

            onSwipeRight: {
                if (cube.state === "image1")
                    cube.state = "image4";
                else if (cube.state == "image2")
                    cube.state = "image1";
                else if (cube.state == "image3")
                    cube.state = "image2";
                else if (cube.state == "image4")
                    cube.state = "image3";
                else if (cube.state == "image5")
                    cube.state = "image3";
                else if (cube.state == "image6")
                    cube.state = "image3";
            }

            onSwipeLeft: {
                if (cube.state === "image1")
                    cube.state = "image2";
                else if (cube.state == "image2")
                    cube.state = "image3";
                else if (cube.state == "image3")
                    cube.state = "image4";
                else if (cube.state == "image4")
                    cube.state = "image1";
                else if (cube.state == "image5")
                    cube.state = "image1";
                else if (cube.state == "image6")
                    cube.state = "image1";
            }

            onSwipeUp: {
                if (cube.state === "image1")
                    cube.state = "image6";
                else if (cube.state == "image2")
                    cube.state = "image6";
                else if (cube.state == "image3")
                    cube.state = "image6";
                else if (cube.state == "image4")
                    cube.state = "image6";
                else if (cube.state == "image5")
                    cube.state = "image4";
                else if (cube.state == "image6")
                    cube.state = "image2";
            }

            onSwipeDown: {
                if (cube.state === "image1")
                    cube.state = "image5";
                else if (cube.state == "image2")
                    cube.state = "image5";
                else if (cube.state == "image3")
                    cube.state = "image5";
                else if (cube.state == "image4")
                    cube.state = "image5";
                else if (cube.state == "image5")
                    cube.state = "image2";
                else if (cube.state == "image6")
                    cube.state = "image4";
            }
        }

    }