Qt Quick Examples - Touch Interaction | Qt Quick 5.5

- Qt 5.5
- Qt Quick
- Qt Quick Examples - Touch Interaction
- Qt 5.5.1 Reference Documentation

# Qt Quick Examples - Touch Interaction

Touch Interaction is a collection of small QML examples relating to touch interaction methods. For more information, visit Important Concepts In Qt Quick - User Input.

## Running the Example

To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.

## Multipoint Flames

Multipoint Flames demonstrates distinguishing different fingers in a MultiPointTouchArea, by assigning a different colored flame to each touch point.

The MultipointTouchArea sets up multiple touch points:

        MultiPointTouchArea {
            anchors.fill: parent
            minimumTouchPoints: 1
            maximumTouchPoints: 5
            touchPoints: [
                TouchPoint { id: touch1 },
                TouchPoint { id: touch2 },
                TouchPoint { id: touch11 },
                TouchPoint { id: touch21 },
                TouchPoint { id: touch31 }
            ]
        }

The flames are then simply bound to the coordinates of the touch point, and whether it is currently pressed, as follows:

        ParticleFlame {
            color: "red"
            emitterX: touch1.x
            emitterY: touch1.y
            emitting: touch1.pressed
        }

## Bear-Whack

Bear-Whack demonstrates using MultiPointTouchArea to add multiple finger support to a simple game. The interaction with the game is done through a SpriteGoal that follows the TouchPoint. The TouchPoints added to the MultiPointTouchArea are a component with the relevant logic embedded into it:

    TouchPoint {
        id: container
        property ParticleSystem system
        onPressedChanged: {
            if (pressed) {
                timer.restart();
                child.enabled = true;
                system.explode(x,y);
            }
        }
        property QtObject obj: Timer {
            id: timer
            interval: 100
            running: false
            repeat: false
            onTriggered: child.enabled = false
        }
        property Item child: SpriteGoal {
            enabled: false
            x: container.area.x - 16
            y: container.area.y - 16
            width: container.area.width + 32
            height: container.area.height + 32 //+32 so it doesn't have to hit the exact center
            system: container.system
            parent: container.system
            goalState: "falling"
        }
    }

## Flick Resize

Flick Resize uses a PinchArea to implement a pinch-to-resize behavior. This is easily achieved by listening to the PinchArea signals and responding to user input.

    onPinchStarted: {
        initialWidth = flick.contentWidth
        initialHeight = flick.contentHeight
    }

    onPinchUpdated: {
        // adjust content pos due to drag
        flick.contentX += pinch.previousCenter.x - pinch.center.x
        flick.contentY += pinch.previousCenter.y - pinch.center.y

        // resize content
        flick.resizeContent(initialWidth * pinch.scale, initialHeight * pinch.scale, pinch.center)
    }

    onPinchFinished: {
        // Move its content within bounds.
        flick.returnToBounds()
    }

## Flickable

Flickable is a simple example demonstrating the Flickable type.

    Rectangle {
    width: 320
    height: 480
    Flickable {
        anchors.fill: parent
        contentWidth: 1200
        contentHeight: 1200
        Rectangle {
            width: 1000
            height: 1000

## Corkboards

Corkboards shows another use for Flickable, with QML types within the flickable object that respond to mouse and keyboard interaction. This behavior does not require special code as the Qt Quick types already cooperate with the Flickable type for accepting touch events.

Files:

- touchinteraction/touchinteraction.qml
- touchinteraction/flickable/basic-flickable.qml
- touchinteraction/flickable/corkboards.qml
- touchinteraction/flickable/content/Panel.qml
- touchinteraction/multipointtouch/bearwhack.qml
- touchinteraction/multipointtouch/multiflame.qml
- touchinteraction/multipointtouch/content/AugmentedTouchPoint.qml
- touchinteraction/multipointtouch/content/BearWhackParticleSystem.qml
- touchinteraction/multipointtouch/content/ParticleFlame.qml
- touchinteraction/pincharea/flickresize.qml
- touchinteraction/main.cpp
- touchinteraction/touchinteraction.pro
- touchinteraction/touchinteraction.qmlproject
- touchinteraction/touchinteraction.qrc