GameArea.qml Example File | Qt Quick 5.5

- Qt 5.5
- Qt Quick
- Qt Quick Demo - Same Game
- GameArea.qml Example File
- Qt 5.5.1 Reference Documentation

# GameArea.qml Example File

demos/samegame/content/GameArea.qml

    /****************************************************************************
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    ** Copyright (C) 2015 The Qt Company Ltd.
    ** Contact: http://www.qt.io/licensing/
    **
    ** This file is part of the examples of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:BSD$
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    import QtQuick 2.0
    import QtQuick.Particles 2.0
    import "samegame.js" as Logic
    import "."

    Item {
        id: gameCanvas
        property bool gameOver: true
        property int score: 0
        property int highScore: 0
        property int moves: 0
        property string mode: ""
        property ParticleSystem ps: particleSystem
        //For easy theming
        property alias backgroundVisible: bg.visible
        property string background: "gfx/background.png"
        property string blockFile: "Block.qml"
        property int blockSize: Settings.blockSize
        onBlockFileChanged: Logic.changeBlock(blockFile);
        property alias particlePack: auxLoader.source
        //For multiplayer
        property int score2: 0
        property int curTurn: 1
        property bool autoTurnChange: false
        signal swapPlayers
        property bool swapping: false
        //onSwapPlayers: if (autoTurnChange) Logic.turnChange();//Now implemented below
        //For puzzle
        property url level
        property bool puzzleWon: false
        signal puzzleLost //Since root is tracking the puzzle progress
        function showPuzzleEnd (won) {
            if (won) {
                smokeParticle.color = Qt.rgba(0,1,0,0);
                puzzleWin.play();
            } else {
                smokeParticle.color = Qt.rgba(1,0,0,0);
                puzzleFail.play();
                puzzleLost();
            }
        }
        function showPuzzleGoal (str) {
            puzzleTextBubble.opacity = 1;
            puzzleTextLabel.text = str;
        }
        Image {
            id: bg
            z: -1
            anchors.fill: parent
            source: background;
            fillMode: Image.PreserveAspectCrop
        }

        MouseArea {
            anchors.fill: parent; onClicked: {
                if (puzzleTextBubble.opacity == 1) {
                    puzzleTextBubble.opacity = 0;
                    Logic.finishLoadingMap();
                } else if (!swapping) {
                    Logic.handleClick(mouse.x,mouse.y);
                }
            }
        }

        Image {
            id: highScoreTextBubble
            opacity: mode == "arcade" && gameOver && gameCanvas.score == gameCanvas.highScore ? 1 : 0
            Behavior on opacity { NumberAnimation {} }
            anchors.centerIn: parent
            z: 10
            source: "gfx/bubble-highscore.png"
            Image {
                anchors.centerIn: parent
                source: "gfx/text-highscore-new.png"
                rotation: -10
            }
        }

        Image {
            id: puzzleTextBubble
            anchors.centerIn: parent
            opacity: 0
            Behavior on opacity { NumberAnimation {} }
            z: 10
            source: "gfx/bubble-puzzle.png"
            Connections {
                target: gameCanvas
                onModeChanged: if (mode != "puzzle" && puzzleTextBubble.opacity > 0) puzzleTextBubble.opacity = 0;
            }
            Text {
                id: puzzleTextLabel
                width: parent.width - 24
                anchors.centerIn: parent
                horizontalAlignment: Text.AlignHCenter
                color: "white"
                font.pixelSize: 24
                font.bold: true
                wrapMode: Text.WordWrap
            }
        }
        onModeChanged: {
            p1WonImg.opacity = 0;
            p2WonImg.opacity = 0;
        }
        SmokeText { id: puzzleWin; source: "gfx/icon-ok.png"; system: particleSystem }
        SmokeText { id: puzzleFail; source: "gfx/icon-fail.png"; system: particleSystem }

        onSwapPlayers: {
            smokeParticle.color = "yellow"
            Logic.turnChange();
            if (curTurn == 1) {
                p1Text.play();
            } else {
                p2Text.play();
            }
            clickDelay.running = true;
        }
        SequentialAnimation {
            id: clickDelay
            ScriptAction { script: gameCanvas.swapping = true; }
            PauseAnimation { duration: 750 }
            ScriptAction { script: gameCanvas.swapping = false; }
        }

        SmokeText {
            id: p1Text; source: "gfx/text-p1-go.png";
            system: particleSystem; playerNum: 1
            opacity: p1WonImg.opacity + p2WonImg.opacity > 0 ? 0 : 1
        }

        SmokeText {
            id: p2Text; source: "gfx/text-p2-go.png";
            system: particleSystem; playerNum: 2
            opacity: p1WonImg.opacity + p2WonImg.opacity > 0 ? 0 : 1
        }

        onGameOverChanged: {
            if (gameCanvas.mode == "multiplayer") {
                if (gameCanvas.score >= gameCanvas.score2) {
                    p1WonImg.opacity = 1;
                } else {
                    p2WonImg.opacity = 1;
                }
            }
        }
        Image {
            id: p1WonImg
            source: "gfx/text-p1-won.png"
            anchors.centerIn: parent
            opacity: 0
            Behavior on opacity { NumberAnimation {} }
            z: 10
        }
        Image {
            id: p2WonImg
            source: "gfx/text-p2-won.png"
            anchors.centerIn: parent
            opacity: 0
            Behavior on opacity { NumberAnimation {} }
            z: 10
        }

        ParticleSystem{
            id: particleSystem;
            anchors.fill: parent
            z: 5
            ImageParticle {
                id: smokeParticle
                groups: ["smoke"]
                source: "gfx/particle-smoke.png"
                alpha: 0.1
                alphaVariation: 0.1
                color: "yellow"
            }
            Loader {
                id: auxLoader
                anchors.fill: parent
                source: "PrimaryPack.qml"
                onItemChanged: {
                    if (item && "particleSystem" in item)
                        item.particleSystem = particleSystem
                    if (item && "gameArea" in item)
                        item.gameArea = gameCanvas
                }
            }
        }
    }