QTexturedMetalRoughMaterial Class | Qt 3D 5.9

Qt 5.9 | Qt 3D | C++ Classes | QTexturedMetalRoughMaterial

Qt 5.9.9 Reference Documentation

# QTexturedMetalRoughMaterial Class

(Qt3DExtras::QTexturedMetalRoughMaterial)

The QTexturedMetalRoughMaterial provides a default implementation of PBR lighting, environment maps and bump effect where the components are read from texture maps (including normal maps). More...

Header: | #include <QTexturedMetalRoughMaterial>
qmake: | QT += 3dextras
Since: | Qt 5.9
Inherits: | Qt3DRender::QMaterial

- List of all members, including inherited members

## Properties

ambientOcclusion : Qt3DRender::QAbstractTexture * baseColor : Qt3DRender::QAbstractTexture * metalness : Qt3DRender::QAbstractTexture * | normal : Qt3DRender::QAbstractTexture * roughness : Qt3DRender::QAbstractTexture *

- 1 property inherited from Qt3DRender::QMaterial
- 1 property inherited from Qt3DCore::QComponent
- 3 properties inherited from Qt3DCore::QNode

## Public Functions

| QTexturedMetalRoughMaterial(Qt3DCore::QNode *parent = nullptr)
| ~QTexturedMetalRoughMaterial()
Qt3DRender::QAbstractTexture * | ambientOcclusion() const
Qt3DRender::QAbstractTexture * | baseColor() const
Qt3DRender::QAbstractTexture * | metalness() const
Qt3DRender::QAbstractTexture * | normal() const
Qt3DRender::QAbstractTexture * | roughness() const

- 4 public functions inherited from Qt3DRender::QMaterial
- 2 public functions inherited from Qt3DCore::QComponent
- 11 public functions inherited from Qt3DCore::QNode

## Public Slots

void | setAmbientOcclusion(Qt3DRender::QAbstractTexture *ambientOcclusion)
void | setBaseColor(Qt3DRender::QAbstractTexture *baseColor)
void | setMetalness(Qt3DRender::QAbstractTexture *metalness)
void | setNormal(Qt3DRender::QAbstractTexture *normal)
void | setRoughness(Qt3DRender::QAbstractTexture *roughness)

- 1 public slot inherited from Qt3DRender::QMaterial
- 1 public slot inherited from Qt3DCore::QComponent
- 3 public slots inherited from Qt3DCore::QNode

## Signals

void | ambientOcclusionChanged(Qt3DRender::QAbstractTexture *ambientOcclusion)
void | baseColorChanged(Qt3DRender::QAbstractTexture *baseColor)
void | metalnessChanged(Qt3DRender::QAbstractTexture *metalness)
void | normalChanged(Qt3DRender::QAbstractTexture *normal)
void | roughnessChanged(Qt3DRender::QAbstractTexture *roughness)

- 1 signal inherited from Qt3DRender::QMaterial
- 3 signals inherited from Qt3DCore::QComponent
- 4 signals inherited from Qt3DCore::QNode

## Protected Functions

| QTexturedMetalRoughMaterial(QTexturedMetalRoughMaterialPrivate &dd, Qt3DCore::QNode *parent = nullptr)

- 2 protected functions inherited from Qt3DCore::QNode

## Detailed Description

The QTexturedMetalRoughMaterial provides a default implementation of PBR lighting, environment maps and bump effect where the components are read from texture maps (including normal maps).

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 3 only.

## Property Documentation

### ambientOcclusion : Qt3DRender::QAbstractTexture *

Holds the current ambient occlusion map texture.

By default, the ambient occlusion texture has the following properties:

- Linear minification and magnification filters
- Linear mipmap with mipmapping enabled
- Repeat wrap mode
- Maximum anisotropy of 16.0

Access functions:

Qt3DRender::QAbstractTexture * | ambientOcclusion() const
void | setAmbientOcclusion(Qt3DRender::QAbstractTexture *ambientOcclusion)

Notifier signal:

void | ambientOcclusionChanged(Qt3DRender::QAbstractTexture *ambientOcclusion)

### baseColor : Qt3DRender::QAbstractTexture *

Holds the current base color map texture.

By default, the base color texture has the following properties:

- Linear minification and magnification filters
- Linear mipmap with mipmapping enabled
- Repeat wrap mode
- Maximum anisotropy of 16.0

Access functions:

Qt3DRender::QAbstractTexture * | baseColor() const
void | setBaseColor(Qt3DRender::QAbstractTexture *baseColor)

Notifier signal:

void | baseColorChanged(Qt3DRender::QAbstractTexture *baseColor)

### metalness : Qt3DRender::QAbstractTexture *

Holds the current metalness map texture.

By default, the metalness texture has the following properties:

- Linear minification and magnification filters
- Linear mipmap with mipmapping enabled
- Repeat wrap mode
- Maximum anisotropy of 16.0

Access functions:

Qt3DRender::QAbstractTexture * | metalness() const
void | setMetalness(Qt3DRender::QAbstractTexture *metalness)

Notifier signal:

void | metalnessChanged(Qt3DRender::QAbstractTexture *metalness)

### normal : Qt3DRender::QAbstractTexture *

Holds the current normal map texture.

By default, the normal texture has the following properties:

- Linear minification and magnification filters
- Repeat wrap mode
- Maximum anisotropy of 16.0

Access functions:

Qt3DRender::QAbstractTexture * | normal() const
void | setNormal(Qt3DRender::QAbstractTexture *normal)

Notifier signal:

void | normalChanged(Qt3DRender::QAbstractTexture *normal)

### roughness : Qt3DRender::QAbstractTexture *

Holds the current roughness map texture.

By default, the roughness texture has the following properties:

- Linear minification and magnification filters
- Linear mipmap with mipmapping enabled
- Repeat wrap mode
- Maximum anisotropy of 16.0

Access functions:

Qt3DRender::QAbstractTexture * | roughness() const
void | setRoughness(Qt3DRender::QAbstractTexture *roughness)

Notifier signal:

void | roughnessChanged(Qt3DRender::QAbstractTexture *roughness)

## Member Function Documentation

### QTexturedMetalRoughMaterial::QTexturedMetalRoughMaterial(Qt3DCore::QNode *parent = nullptr)

Default constructs an instance of QTexturedMetalRoughMaterial.

### `[protected]` QTexturedMetalRoughMaterial::QTexturedMetalRoughMaterial(QTexturedMetalRoughMaterialPrivate &dd, Qt3DCore::QNode *parent = nullptr)

Copy constructor.

### QTexturedMetalRoughMaterial::~QTexturedMetalRoughMaterial()

Destroys the QTexturedMetalRoughMaterial instance.