ShadowMapFrameGraph.qml Example File | Qt 3D 5.9

Qt 5.9 | Qt 3D | Qt 3D: Shadow Map QML Example | ShadowMapFrameGraph.qml Example File

Qt 5.9.9 Reference Documentation

# ShadowMapFrameGraph.qml Example File

shadow-map-qml/ShadowMapFrameGraph.qml

      /****************************************************************************
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      ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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      import QtQuick 2.2 as QQ2
      import Qt3D.Core 2.0
      import Qt3D.Render 2.0

      RenderSettings {
          id: root

          property alias viewCamera: viewCameraSelector.camera
          property alias lightCamera: lightCameraSelector.camera
          readonly property Texture2D shadowTexture: depthTexture

          activeFrameGraph: Viewport {
              normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)

              RenderSurfaceSelector {
                  RenderPassFilter {
                      matchAny: [ FilterKey { name: "pass"; value: "shadowmap" } ]

                      RenderTargetSelector {
                          target: RenderTarget {
                              attachments: [
                                  RenderTargetOutput {
                                      objectName: "depth"
                                      attachmentPoint: RenderTargetOutput.Depth
                                      texture: Texture2D {
                                          id: depthTexture
                                          width: 1024
                                          height: 1024
                                          format: Texture.DepthFormat
                                          generateMipMaps: false
                                          magnificationFilter: Texture.Linear
                                          minificationFilter: Texture.Linear
                                          wrapMode {
                                              x: WrapMode.ClampToEdge
                                              y: WrapMode.ClampToEdge
                                          }
                                          comparisonFunction: Texture.CompareLessEqual
                                          comparisonMode: Texture.CompareRefToTexture
                                      }
                                  }
                              ]
                          }

                          ClearBuffers {
                              buffers: ClearBuffers.DepthBuffer

                              CameraSelector {
                                  id: lightCameraSelector
                              }
                          }
                      }
                  }

                  RenderPassFilter {
                      matchAny: [ FilterKey { name: "pass"; value: "forward" } ]

                      ClearBuffers {
                          clearColor: Qt.rgba(0.0, 0.4, 0.7, 1.0)
                          buffers: ClearBuffers.ColorDepthBuffer

                          CameraSelector {
                              id: viewCameraSelector
                          }
                      }
                  }
              }
          }
      }