main.qml Example File | Qt 3D 5.9

Qt 5.9 | Qt 3D | Qt 3D: Wave QML Example | main.qml Example File

Qt 5.9.9 Reference Documentation

# main.qml Example File

wave/main.qml

      /****************************************************************************
      **
      ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
      ** Contact: https://www.qt.io/licensing/
      **
      ** This file is part of the Qt3D module of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:BSD$
      ** Commercial License Usage
      ** Licensees holding valid commercial Qt licenses may use this file in
      ** accordance with the commercial license agreement provided with the
      ** Software or, alternatively, in accordance with the terms contained in
      ** a written agreement between you and The Qt Company. For licensing terms
      ** and conditions see https://www.qt.io/terms-conditions. For further
      ** information use the contact form at https://www.qt.io/contact-us.
      **
      ** BSD License Usage
      ** Alternatively, you may use this file under the terms of the BSD license
      ** as follows:
      **
      ** "Redistribution and use in source and binary forms, with or without
      ** modification, are permitted provided that the following conditions are
      ** met:
      **   * Redistributions of source code must retain the above copyright
      **     notice, this list of conditions and the following disclaimer.
      **   * Redistributions in binary form must reproduce the above copyright
      **     notice, this list of conditions and the following disclaimer in
      **     the documentation and/or other materials provided with the
      **     distribution.
      **   * Neither the name of The Qt Company Ltd nor the names of its
      **     contributors may be used to endorse or promote products derived
      **     from this software without specific prior written permission.
      **
      **
      ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
      ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
      ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
      ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
      ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
      ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
      ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
      ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
      ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
      ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
      ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
      **
      ** $QT_END_LICENSE$
      **
      ****************************************************************************/

      import QtQuick 2.1 as QQ2
      import Qt3D.Core 2.0
      import Qt3D.Render 2.0
      import Qt3D.Input 2.0
      import Qt3D.Extras 2.0

      Entity {
          id: root

          KeyboardDevice { id: keyboard1 }

          KeyboardHandler {
              id: input
              sourceDevice: keyboard1
              focus: true

              onTabPressed: {
                  background.animateColors = !background.animateColors
              }

              onSpacePressed: {
                  wave.wireframe = !wave.wireframe
              }
          }

          RenderSettings {
              id: renderSettings
              activeFrameGraph: WaveForwardRenderer {
                  camera: mainCamera
              }
          }

          components: [ renderSettings, input, inputSettings ]

          // Event Source will be set by the Qt3DQuickWindow
          InputSettings { id: inputSettings }

          BasicCamera {
              id: mainCamera
              position: Qt.vector3d( 0.0, 10.0, 25.0 )
          }

          FirstPersonCameraController { camera: mainCamera }

          Background {
              id: background
              layer: renderSettings.activeFrameGraph.backgroundLayer
          }

          Wave {
              id: wave
              layer: renderSettings.activeFrameGraph.waveLayer
          }
      }