main.qml Example File | Qt 3D 5.9

Qt 5.9 | Qt 3D | Qt 3D: Scene3D QML Example | main.qml Example File

Qt 5.9.9 Reference Documentation

# main.qml Example File

scene3d/main.qml

      /****************************************************************************
      **
      ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
      ** Contact: https://www.qt.io/licensing/
      **
      ** This file is part of the Qt3D module of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:BSD$
      ** Commercial License Usage
      ** Licensees holding valid commercial Qt licenses may use this file in
      ** accordance with the commercial license agreement provided with the
      ** Software or, alternatively, in accordance with the terms contained in
      ** a written agreement between you and The Qt Company. For licensing terms
      ** and conditions see https://www.qt.io/terms-conditions. For further
      ** information use the contact form at https://www.qt.io/contact-us.
      **
      ** BSD License Usage
      ** Alternatively, you may use this file under the terms of the BSD license
      ** as follows:
      **
      ** "Redistribution and use in source and binary forms, with or without
      ** modification, are permitted provided that the following conditions are
      ** met:
      **   * Redistributions of source code must retain the above copyright
      **     notice, this list of conditions and the following disclaimer.
      **   * Redistributions in binary form must reproduce the above copyright
      **     notice, this list of conditions and the following disclaimer in
      **     the documentation and/or other materials provided with the
      **     distribution.
      **   * Neither the name of The Qt Company Ltd nor the names of its
      **     contributors may be used to endorse or promote products derived
      **     from this software without specific prior written permission.
      **
      **
      ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
      ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
      ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
      ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
      ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
      ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
      ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
      ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
      ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
      ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
      ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
      **
      ** $QT_END_LICENSE$
      **
      ****************************************************************************/

      import QtQuick 2.0
      import QtQuick.Scene3D 2.0

      Item {
          Text {
              text: "Click me!"
              anchors.top: parent.top
              anchors.topMargin: 10
              anchors.horizontalCenter: parent.horizontalCenter

              MouseArea {
                  anchors.fill: parent
                  onClicked: animation.start()
              }
          }

          Text {
              text: "Multisample: " + scene3d.multisample
              anchors.bottom: parent.bottom
              anchors.bottomMargin: 10
              anchors.horizontalCenter: parent.horizontalCenter

              MouseArea {
                  anchors.fill: parent
                  onClicked: scene3d.multisample = !scene3d.multisample
              }
          }

          Rectangle {
              id: scene
              anchors.fill: parent
              anchors.margins: 50
              color: "darkRed"

              transform: Rotation {
                  id: sceneRotation
                  axis.x: 1
                  axis.y: 0
                  axis.z: 0
                  origin.x: scene.width / 2
                  origin.y: scene.height / 2
              }

              Scene3D {
                  id: scene3d
                  anchors.fill: parent
                  anchors.margins: 10
                  focus: true
                  aspects: ["input", "logic"]
                  cameraAspectRatioMode: Scene3D.AutomaticAspectRatio

                  AnimatedEntity {}
              }
          }

          SequentialAnimation {
              id: animation

              RotationAnimation {
                  to: 45
                  duration: 1000
                  target: sceneRotation
                  property: "angle"
                  easing.type: Easing.InOutQuad
              }
              PauseAnimation { duration: 500 }
              NumberAnimation {
                  to: 0.5
                  duration: 1000
                  target: scene
                  property: "scale"
                  easing.type: Easing.OutElastic
              }
              PauseAnimation { duration: 500 }
              NumberAnimation {
                  to: 1.0
                  duration: 1000
                  target: scene
                  property: "scale"
                  easing.type: Easing.OutElastic
              }
              PauseAnimation { duration: 500 }
              RotationAnimation {
                  to: 0
                  duration: 1000
                  target: sceneRotation
                  property: "angle"
                  easing.type: Easing.InOutQuad
              }
          }
      }