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        <member name="NotReady">
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
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            <arglist></arglist>
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            <arglist>(float position)</arglist>
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            <anchor>blendTree-prop</anchor>
            <arglist></arglist>
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            <anchor>QBlendedClipAnimator</anchor>
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            <anchor>QChannel</anchor>
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            <type>QChannel &amp;</type>
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            <anchorfile>qt3danimation-qchannelcomponent.html</anchorfile>
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            <anchor>appendKeyFrame</anchor>
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            <anchorfile>qt3danimation-qchannelcomponent.html</anchorfile>
            <anchor>removeKeyFrame</anchor>
            <arglist>(int index)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3danimation-qchannelcomponent.html</anchorfile>
            <anchor>clearKeyFrames</anchor>
            <arglist>()</arglist>
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        <member kind="typedef" type="">
            <name>const_iterator</name>
            <anchorfile>qt3danimation-qchannelcomponent.html</anchorfile>
            <anchor>const_iterator-typedef</anchor>
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            <name>const_reverse_iterator</name>
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            <anchor>const_reverse_iterator-typedef</anchor>
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            <anchorfile>qt3danimation-qchannelcomponent.html</anchorfile>
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            <anchorfile>qt3danimation-qchannelcomponent.html</anchorfile>
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            <anchor>crbegin</anchor>
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            <type>const_reverse_iterator</type>
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            <arglist>() const</arglist>
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        <base>QNode</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QChannelMapper</name>
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            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QChannelMapper</name>
            <anchorfile>qt3danimation-qchannelmapper.html</anchorfile>
            <anchor>dtor.QChannelMapper</anchor>
            <arglist>()</arglist>
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            <type>void</type>
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            <anchor>addMapping</anchor>
            <arglist>(QChannelMapping *mapping)</arglist>
        </member>
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            <name>removeMapping</name>
            <anchorfile>qt3danimation-qchannelmapper.html</anchorfile>
            <anchor>removeMapping</anchor>
            <arglist>(QChannelMapping *mapping)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QChannelMapping *&gt;</type>
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            <arglist>() const</arglist>
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        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QChannelMapper</name>
            <anchorfile>qt3danimation-qchannelmapper.html</anchorfile>
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            <arglist>(QChannelMapperPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
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            <name>channelName</name>
            <anchorfile>qt3danimation-qchannelmapping.html</anchorfile>
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            <arglist></arglist>
        </member>
        <member kind="property" type="Qt3DCore::QNode *">
            <name>target</name>
            <anchorfile>qt3danimation-qchannelmapping.html</anchorfile>
            <anchor>target-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QString">
            <name>property</name>
            <anchorfile>qt3danimation-qchannelmapping.html</anchorfile>
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            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>QChannelMapping</name>
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            <arglist>(Qt3DCore::QNode *parent)</arglist>
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            <name>~QChannelMapping</name>
            <anchorfile>qt3danimation-qchannelmapping.html</anchorfile>
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            <type>QString</type>
            <name>channelName</name>
            <anchorfile>qt3danimation-qchannelmapping.html</anchorfile>
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            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DCore::QNode *</type>
            <name>target</name>
            <anchorfile>qt3danimation-qchannelmapping.html</anchorfile>
            <anchor>target-prop</anchor>
            <arglist>() const</arglist>
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            <type>QString</type>
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            <arglist>(const QString &amp;channelName)</arglist>
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            <anchor>target-prop</anchor>
            <arglist>(Qt3DCore::QNode *target)</arglist>
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            <arglist>(const QString &amp;property)</arglist>
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            <anchor>channelName-prop</anchor>
            <arglist>(QString channelName)</arglist>
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            <anchor>property-prop</anchor>
            <arglist>(QString property)</arglist>
        </member>
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            <arglist></arglist>
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            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3danimation-qclipblendvalue.html</anchorfile>
            <anchor>clip-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QClipBlendValue</name>
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            <anchor>QClipBlendValue</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>QClipBlendValue-1</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QClipBlendValue</name>
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            <anchor>dtor.QClipBlendValue</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DAnimation::QAbstractAnimationClip *</type>
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            <anchor>clip-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>clip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractAnimationClip *clip)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>clip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractAnimationClip *clip)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QClipBlendValue</name>
            <anchorfile>qt3danimation-qclipblendvalue.html</anchorfile>
            <anchor>QClipBlendValue-2</anchor>
            <arglist>(QClipBlendValuePrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
        </member>
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    <compound kind="class">
        <name>Qt3DAnimation::QKeyFrame</name>
        <filename>qt3danimation-qkeyframe.html</filename>
        <member kind="enum">
            <name>InterpolationType</name>
            <anchor>InterpolationType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ConstantInterpolation">
            <anchor>InterpolationType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="LinearInterpolation">
            <anchor>InterpolationType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="BezierInterpolation">
            <anchor>InterpolationType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QKeyFrame</name>
            <anchorfile>qt3danimation-qkeyframe.html</anchorfile>
            <anchor>QKeyFrame</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QKeyFrame</name>
            <anchorfile>qt3danimation-qkeyframe.html</anchorfile>
            <anchor>QKeyFrame-1</anchor>
            <arglist>(QVector2D coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QKeyFrame</name>
            <anchorfile>qt3danimation-qkeyframe.html</anchorfile>
            <anchor>QKeyFrame-2</anchor>
            <arglist>(QVector2D coords, QVector2D lh, QVector2D rh)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setCoordinates</name>
            <anchorfile>qt3danimation-qkeyframe.html</anchorfile>
            <anchor>setCoordinates</anchor>
            <arglist>(QVector2D coords)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector2D</type>
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            <anchorfile>qt3danimation-qkeyframe.html</anchorfile>
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            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setLeftControlPoint</name>
            <anchorfile>qt3danimation-qkeyframe.html</anchorfile>
            <anchor>setLeftControlPoint</anchor>
            <arglist>(QVector2D lh)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector2D</type>
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            <anchorfile>qt3danimation-qkeyframe.html</anchorfile>
            <anchor>leftControlPoint</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRightControlPoint</name>
            <anchorfile>qt3danimation-qkeyframe.html</anchorfile>
            <anchor>setRightControlPoint</anchor>
            <arglist>(QVector2D rh)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector2D</type>
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            <anchorfile>qt3danimation-qkeyframe.html</anchorfile>
            <anchor>rightControlPoint</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setInterpolationType</name>
            <anchorfile>qt3danimation-qkeyframe.html</anchorfile>
            <anchor>setInterpolationType</anchor>
            <arglist>(InterpolationType interp)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>InterpolationType</type>
            <name>interpolationType</name>
            <anchorfile>qt3danimation-qkeyframe.html</anchorfile>
            <anchor>interpolationType</anchor>
            <arglist>() const</arglist>
        </member>
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        <name>Qt3DAnimation::QKeyframeAnimation</name>
        <filename>qt3danimation-qkeyframeanimation.html</filename>
        <base>QAbstractAnimation</base>
        <member kind="property" type="QVector&lt;float&gt;">
            <name>framePositions</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>framePositions-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="Qt3DCore::QTransform *">
            <name>target</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>target-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QEasingCurve">
            <name>easing</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>easing-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QString">
            <name>targetName</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>targetName-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QKeyframeAnimation::RepeatMode">
            <name>startMode</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>startMode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QKeyframeAnimation::RepeatMode">
            <name>endMode</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>endMode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QKeyframeAnimation</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>QKeyframeAnimation</anchor>
            <arglist>(QObject *parent)</arglist>
        </member>
        <member kind="enum">
            <name>RepeatMode</name>
            <anchor>RepeatMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="None">
            <anchor>RepeatMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Constant">
            <anchor>RepeatMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Repeat">
            <anchor>RepeatMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;float&gt;</type>
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            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>framePositions-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;Qt3DCore::QTransform *&gt;</type>
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            <anchor>keyframeList</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DCore::QTransform *</type>
            <name>target</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>target-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QEasingCurve</type>
            <name>easing</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>easing-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>targetName</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>targetName-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>RepeatMode</type>
            <name>startMode</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>startMode-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>RepeatMode</type>
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            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>endMode-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>setKeyframes</anchor>
            <arglist>(const QVector&lt;Qt3DCore::QTransform *&gt; &amp;keyframes)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addKeyframe</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>addKeyframe</anchor>
            <arglist>(Qt3DCore::QTransform *keyframe)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeKeyframe</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>removeKeyframe</anchor>
            <arglist>(Qt3DCore::QTransform *keyframe)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>framePositions-prop</anchor>
            <arglist>(const QVector&lt;float&gt; &amp;positions)</arglist>
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            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>target-prop</anchor>
            <arglist>(Qt3DCore::QTransform *target)</arglist>
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            <type>void</type>
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            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>easing-prop</anchor>
            <arglist>(const QEasingCurve &amp;easing)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTargetName</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>targetName-prop</anchor>
            <arglist>(const QString &amp;name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setStartMode</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>startMode-prop</anchor>
            <arglist>(RepeatMode mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setEndMode</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>endMode-prop</anchor>
            <arglist>(RepeatMode mode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>framePositionsChanged</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>framePositions-prop</anchor>
            <arglist>(const QVector&lt;float&gt; &amp;positions)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>targetChanged</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>target-prop</anchor>
            <arglist>(Qt3DCore::QTransform *target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>easingChanged</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>easing-prop</anchor>
            <arglist>(const QEasingCurve &amp;easing)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>targetNameChanged</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>targetName-prop</anchor>
            <arglist>(const QString &amp;name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>startModeChanged</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>startMode-prop</anchor>
            <arglist>(QKeyframeAnimation::RepeatMode startMode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>endModeChanged</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>endMode-prop</anchor>
            <arglist>(QKeyframeAnimation::RepeatMode endMode)</arglist>
        </member>
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        <name>Qt3DAnimation::QLerpClipBlend</name>
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        <base>QAbstractClipBlendNode</base>
        <member kind="property" type="Qt3DAnimation::QAbstractClipBlendNode *">
            <name>startClip</name>
            <anchorfile>qt3danimation-qlerpclipblend.html</anchorfile>
            <anchor>startClip-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="Qt3DAnimation::QAbstractClipBlendNode *">
            <name>endClip</name>
            <anchorfile>qt3danimation-qlerpclipblend.html</anchorfile>
            <anchor>endClip-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>blendFactor</name>
            <anchorfile>qt3danimation-qlerpclipblend.html</anchorfile>
            <anchor>blendFactor-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QLerpClipBlend</name>
            <anchorfile>qt3danimation-qlerpclipblend.html</anchorfile>
            <anchor>QLerpClipBlend</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QLerpClipBlend</name>
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            <anchor>dtor.QLerpClipBlend</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>blendFactor</name>
            <anchorfile>qt3danimation-qlerpclipblend.html</anchorfile>
            <anchor>blendFactor-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DAnimation::QAbstractClipBlendNode *</type>
            <name>startClip</name>
            <anchorfile>qt3danimation-qlerpclipblend.html</anchorfile>
            <anchor>startClip-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DAnimation::QAbstractClipBlendNode *</type>
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            <anchorfile>qt3danimation-qlerpclipblend.html</anchorfile>
            <anchor>endClip-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>blendFactor-prop</anchor>
            <arglist>(float blendFactor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setStartClip</name>
            <anchorfile>qt3danimation-qlerpclipblend.html</anchorfile>
            <anchor>startClip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractClipBlendNode *startClip)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setEndClip</name>
            <anchorfile>qt3danimation-qlerpclipblend.html</anchorfile>
            <anchor>endClip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractClipBlendNode *endClip)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>blendFactorChanged</name>
            <anchorfile>qt3danimation-qlerpclipblend.html</anchorfile>
            <anchor>blendFactor-prop</anchor>
            <arglist>(float blendFactor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3danimation-qlerpclipblend.html</anchorfile>
            <anchor>startClip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractClipBlendNode *startClip)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3danimation-qlerpclipblend.html</anchorfile>
            <anchor>endClip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractClipBlendNode *endClip)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QLerpClipBlend</name>
            <anchorfile>qt3danimation-qlerpclipblend.html</anchorfile>
            <anchor>QLerpClipBlend-1</anchor>
            <arglist>(QLerpClipBlendPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
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        <base>QAbstractAnimation</base>
        <member kind="property" type="QVector&lt;float&gt;">
            <name>targetPositions</name>
            <anchorfile>qt3danimation-qmorphinganimation.html</anchorfile>
            <anchor>targetPositions-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>interpolator</name>
            <anchorfile>qt3danimation-qmorphinganimation.html</anchorfile>
            <anchor>interpolator-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="Qt3DRender::QGeometryRenderer *">
            <name>target</name>
            <anchorfile>qt3danimation-qmorphinganimation.html</anchorfile>
            <anchor>target-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QString">
            <name>targetName</name>
            <anchorfile>qt3danimation-qmorphinganimation.html</anchorfile>
            <anchor>targetName-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QMorphingAnimation::Method">
            <name>method</name>
            <anchorfile>qt3danimation-qmorphinganimation.html</anchorfile>
            <anchor>method-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QEasingCurve">
            <name>easing</name>
            <anchorfile>qt3danimation-qmorphinganimation.html</anchorfile>
            <anchor>easing-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>Method</name>
            <anchor>Method-enum</anchor>
            <arglist></arglist>
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        <member name="Normalized">
            <anchor>Method-enum</anchor>
            <arglist></arglist>
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            <anchor>Method-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QMorphingAnimation</name>
            <anchorfile>qt3danimation-qmorphinganimation.html</anchorfile>
            <anchor>QMorphingAnimation</anchor>
            <arglist>(QObject *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;float&gt;</type>
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            <anchorfile>qt3danimation-qmorphinganimation.html</anchorfile>
            <anchor>targetPositions-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>interpolator</name>
            <anchorfile>qt3danimation-qmorphinganimation.html</anchorfile>
            <anchor>interpolator-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QGeometryRenderer *</type>
            <name>target</name>
            <anchorfile>qt3danimation-qmorphinganimation.html</anchorfile>
            <anchor>target-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>targetName</name>
            <anchorfile>qt3danimation-qmorphinganimation.html</anchorfile>
            <anchor>targetName-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMorphingAnimation::Method</type>
            <name>method</name>
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            <anchor>method-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QEasingCurve</type>
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            <anchorfile>qt3danimation-qmorphinganimation.html</anchorfile>
            <anchor>easing-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>setMorphTargets</anchor>
            <arglist>(const QVector&lt;Qt3DAnimation::QMorphTarget *&gt; &amp;targets)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>addMorphTarget</anchor>
            <arglist>(Qt3DAnimation::QMorphTarget *target)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>removeMorphTarget</anchor>
            <arglist>(Qt3DAnimation::QMorphTarget *target)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>setWeights</anchor>
            <arglist>(int positionIndex, const QVector&lt;float&gt; &amp;weights)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;float&gt;</type>
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            <anchorfile>qt3danimation-qmorphinganimation.html</anchorfile>
            <anchor>getWeights</anchor>
            <arglist>(int positionIndex)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>mouseEnabled-prop</anchor>
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            <arglist>(float clearDepthValue)</arglist>
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            <anchor>clearStencilValue-prop</anchor>
            <arglist>(int clearStencilValue)</arglist>
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            <arglist>(QRenderTargetOutput *buffer)</arglist>
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            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>QClearBuffers-1</anchor>
            <arglist>(QClearBuffersPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
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            <arglist>()</arglist>
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            <arglist>()</arglist>
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            <anchor>QFrameGraphNode</anchor>
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            <anchor>QFrameGraphNode-1</anchor>
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            <arglist>() const</arglist>
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    <compound kind="class">
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <base>QFrameGraphNode</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QFrustumCulling</name>
            <anchorfile>qt3drender-qfrustumculling.html</anchorfile>
            <anchor>QFrustumCulling</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::QLayerFilter</name>
        <filename>qt3drender-qlayerfilter.html</filename>
        <base>QFrameGraphNode</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QLayerFilter</name>
            <anchorfile>qt3drender-qlayerfilter.html</anchorfile>
            <anchor>QLayerFilter</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addLayer</name>
            <anchorfile>qt3drender-qlayerfilter.html</anchorfile>
            <anchor>addLayer</anchor>
            <arglist>(QLayer *layer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeLayer</name>
            <anchorfile>qt3drender-qlayerfilter.html</anchorfile>
            <anchor>removeLayer</anchor>
            <arglist>(QLayer *layer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QLayer *&gt;</type>
            <name>layers</name>
            <anchorfile>qt3drender-qlayerfilter.html</anchorfile>
            <anchor>layers</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QLayerFilter</name>
            <anchorfile>qt3drender-qlayerfilter.html</anchorfile>
            <anchor>QLayerFilter-1</anchor>
            <arglist>(QLayerFilterPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::QMemoryBarrier</name>
        <filename>qt3drender-qmemorybarrier.html</filename>
        <base>QFrameGraphNode</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QMemoryBarrier</name>
            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>QMemoryBarrier</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QMemoryBarrier</name>
            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>dtor.QMemoryBarrier</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="enum">
            <name>Operation</name>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="None">
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="VertexAttributeArray">
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ElementArray">
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Uniform">
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TextureFetch">
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ShaderImageAccess">
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Command">
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="PixelBuffer">
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TextureUpdate">
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="BufferUpdate">
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FrameBuffer">
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TransformFeedback">
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="AtomicCounter">
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="ShaderStorage">
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="QueryBuffer">
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="All">
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="typedef" type="Qt3DRender::QMemoryBarrier::Operation">
            <name>Operations</name>
            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Operations</type>
            <name>waitOperations</name>
            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>waitOperations</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWaitOperations</name>
            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>setWaitOperations</anchor>
            <arglist>(QMemoryBarrier::Operations operations)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>waitOperationsChanged</name>
            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>waitOperationsChanged</anchor>
            <arglist>(QMemoryBarrier::Operations barrierTypes)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QMemoryBarrier</name>
            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>QMemoryBarrier-1</anchor>
            <arglist>(QMemoryBarrierPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::QNoDraw</name>
        <filename>qt3drender-qnodraw.html</filename>
        <base>QFrameGraphNode</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QNoDraw</name>
            <anchorfile>qt3drender-qnodraw.html</anchorfile>
            <anchor>QNoDraw</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::QRenderCaptureReply</name>
        <filename>qt3drender-qrendercapturereply.html</filename>
        <member kind="property" type="QImage">
            <name>image</name>
            <anchorfile>qt3drender-qrendercapturereply.html</anchorfile>
            <anchor>image-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="int">
            <name>captureId</name>
            <anchorfile>qt3drender-qrendercapturereply.html</anchorfile>
            <anchor>captureId-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="bool">
            <name>complete</name>
            <anchorfile>qt3drender-qrendercapturereply.html</anchorfile>
            <anchor>complete-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QImage</type>
            <name>image</name>
            <anchorfile>qt3drender-qrendercapturereply.html</anchorfile>
            <anchor>image-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>captureId</name>
            <anchorfile>qt3drender-qrendercapturereply.html</anchorfile>
            <anchor>captureId-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isComplete</name>
            <anchorfile>qt3drender-qrendercapturereply.html</anchorfile>
            <anchor>complete-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>saveImage</name>
            <anchorfile>qt3drender-qrendercapturereply.html</anchorfile>
            <anchor>saveImage</anchor>
            <arglist>(const QString &amp;fileName) const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>completed</name>
            <anchorfile>qt3drender-qrendercapturereply.html</anchorfile>
            <anchor>complete-prop</anchor>
            <arglist>()</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::QRenderCapture</name>
        <filename>qt3drender-qrendercapture.html</filename>
        <base>QFrameGraphNode</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRenderCapture</name>
            <anchorfile>qt3drender-qrendercapture.html</anchorfile>
            <anchor>QRenderCapture</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QRenderCaptureReply *</type>
            <name>requestCapture</name>
            <anchorfile>qt3drender-qrendercapture.html</anchorfile>
            <anchor>requestCapture</anchor>
            <arglist>()</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::QRenderPassFilter</name>
        <filename>qt3drender-qrenderpassfilter.html</filename>
        <base>QFrameGraphNode</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRenderPassFilter</name>
            <anchorfile>qt3drender-qrenderpassfilter.html</anchorfile>
            <anchor>QRenderPassFilter</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QFilterKey *&gt;</type>
            <name>matchAny</name>
            <anchorfile>qt3drender-qrenderpassfilter.html</anchorfile>
            <anchor>matchAny</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addMatch</name>
            <anchorfile>qt3drender-qrenderpassfilter.html</anchorfile>
            <anchor>addMatch</anchor>
            <arglist>(QFilterKey *filterKey)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeMatch</name>
            <anchorfile>qt3drender-qrenderpassfilter.html</anchorfile>
            <anchor>removeMatch</anchor>
            <arglist>(QFilterKey *filterKey)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addParameter</name>
            <anchorfile>qt3drender-qrenderpassfilter.html</anchorfile>
            <anchor>addParameter</anchor>
            <arglist>(QParameter *parameter)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeParameter</name>
            <anchorfile>qt3drender-qrenderpassfilter.html</anchorfile>
            <anchor>removeParameter</anchor>
            <arglist>(QParameter *parameter)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QParameter *&gt;</type>
            <name>parameters</name>
            <anchorfile>qt3drender-qrenderpassfilter.html</anchorfile>
            <anchor>parameters</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QRenderPassFilter</name>
            <anchorfile>qt3drender-qrenderpassfilter.html</anchorfile>
            <anchor>QRenderPassFilter-1</anchor>
            <arglist>(QRenderPassFilterPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::QRenderStateSet</name>
        <filename>qt3drender-qrenderstateset.html</filename>
        <base>QFrameGraphNode</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRenderStateSet</name>
            <anchorfile>qt3drender-qrenderstateset.html</anchorfile>
            <anchor>QRenderStateSet</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addRenderState</name>
            <anchorfile>qt3drender-qrenderstateset.html</anchorfile>
            <anchor>addRenderState</anchor>
            <arglist>(QRenderState *state)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeRenderState</name>
            <anchorfile>qt3drender-qrenderstateset.html</anchorfile>
            <anchor>removeRenderState</anchor>
            <arglist>(QRenderState *state)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QRenderState *&gt;</type>
            <name>renderStates</name>
            <anchorfile>qt3drender-qrenderstateset.html</anchorfile>
            <anchor>renderStates</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QRenderStateSet</name>
            <anchorfile>qt3drender-qrenderstateset.html</anchorfile>
            <anchor>QRenderStateSet-1</anchor>
            <arglist>(QRenderStateSetPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::QRenderSurfaceSelector</name>
        <filename>qt3drender-qrendersurfaceselector.html</filename>
        <base>QFrameGraphNode</base>
        <member kind="property" type="QObject *">
            <name>surface</name>
            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>surface-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QSize">
            <name>externalRenderTargetSize</name>
            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>externalRenderTargetSize-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>surfacePixelRatio</name>
            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>surfacePixelRatio-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRenderSurfaceSelector</name>
            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>QRenderSurfaceSelector</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QObject *</type>
            <name>surface</name>
            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>surface-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSize</type>
            <name>externalRenderTargetSize</name>
            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>externalRenderTargetSize-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>surfacePixelRatio</name>
            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>surfacePixelRatio-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSurface</name>
            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>setSurface</anchor>
            <arglist>(QObject *surfaceObject)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSurfacePixelRatio</name>
            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>surfacePixelRatio-prop</anchor>
            <arglist>(float ratio)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>setExternalRenderTargetSize</anchor>
            <arglist>(const QSize &amp;size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>surface-prop</anchor>
            <arglist>(QObject *surface)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>externalRenderTargetSizeChanged</name>
            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>externalRenderTargetSize-prop</anchor>
            <arglist>(const QSize &amp;size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>surfacePixelRatioChanged</name>
            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>surfacePixelRatio-prop</anchor>
            <arglist>(float ratio)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::QRenderTargetSelector</name>
        <filename>qt3drender-qrendertargetselector.html</filename>
        <base>QFrameGraphNode</base>
        <member kind="property" type="Qt3DRender::QRenderTarget *">
            <name>target</name>
            <anchorfile>qt3drender-qrendertargetselector.html</anchorfile>
            <anchor>target-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRenderTargetSelector</name>
            <anchorfile>qt3drender-qrendertargetselector.html</anchorfile>
            <anchor>QRenderTargetSelector</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRenderTarget *</type>
            <name>target</name>
            <anchorfile>qt3drender-qrendertargetselector.html</anchorfile>
            <anchor>target-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setOutputs</name>
            <anchorfile>qt3drender-qrendertargetselector.html</anchorfile>
            <anchor>setOutputs</anchor>
            <arglist>(const QVector&lt;QRenderTargetOutput::AttachmentPoint&gt; &amp;buffers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QRenderTargetOutput::AttachmentPoint&gt;</type>
            <name>outputs</name>
            <anchorfile>qt3drender-qrendertargetselector.html</anchorfile>
            <anchor>outputs</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTarget</name>
            <anchorfile>qt3drender-qrendertargetselector.html</anchorfile>
            <anchor>target-prop</anchor>
            <arglist>(QRenderTarget *target)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>targetChanged</name>
            <anchorfile>qt3drender-qrendertargetselector.html</anchorfile>
            <anchor>target-prop</anchor>
            <arglist>(QRenderTarget *target)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QRenderTargetSelector</name>
            <anchorfile>qt3drender-qrendertargetselector.html</anchorfile>
            <anchor>QRenderTargetSelector-1</anchor>
            <arglist>(QRenderTargetSelectorPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::QSortPolicy</name>
        <filename>qt3drender-qsortpolicy.html</filename>
        <base>QFrameGraphNode</base>
        <member kind="property" type="QVector&lt;int&gt;">
            <name>sortTypes</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>sortTypes-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QSortPolicy</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>QSortPolicy</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="enum">
            <name>SortType</name>
            <anchor>SortType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="StateChangeCost">
            <anchor>SortType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="BackToFront">
            <anchor>SortType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Material">
            <anchor>SortType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;SortType&gt;</type>
            <name>sortTypes</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>sortTypes</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;int&gt;</type>
            <name>sortTypesInt</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>sortTypes-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSortTypes</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>sortTypes-prop</anchor>
            <arglist>(const QVector&lt;SortType&gt; &amp;sortTypes)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSortTypes</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>sortTypes-prop</anchor>
            <arglist>(const QVector&lt;int&gt; &amp;sortTypesInt)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>sortTypesChanged</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>sortTypes-prop</anchor>
            <arglist>(const QVector&lt;SortType&gt; &amp;sortTypes)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>sortTypesChanged</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>sortTypes-prop</anchor>
            <arglist>(const QVector&lt;int&gt; &amp;sortTypes)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QSortPolicy</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>QSortPolicy-1</anchor>
            <arglist>(QSortPolicyPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::QTechniqueFilter</name>
        <filename>qt3drender-qtechniquefilter.html</filename>
        <base>QFrameGraphNode</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTechniqueFilter</name>
            <anchorfile>qt3drender-qtechniquefilter.html</anchorfile>
            <anchor>QTechniqueFilter</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QFilterKey *&gt;</type>
            <name>matchAll</name>
            <anchorfile>qt3drender-qtechniquefilter.html</anchorfile>
            <anchor>matchAll</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addMatch</name>
            <anchorfile>qt3drender-qtechniquefilter.html</anchorfile>
            <anchor>addMatch</anchor>
            <arglist>(QFilterKey *filterKey)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeMatch</name>
            <anchorfile>qt3drender-qtechniquefilter.html</anchorfile>
            <anchor>removeMatch</anchor>
            <arglist>(QFilterKey *filterKey)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addParameter</name>
            <anchorfile>qt3drender-qtechniquefilter.html</anchorfile>
            <anchor>addParameter</anchor>
            <arglist>(QParameter *parameter)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeParameter</name>
            <anchorfile>qt3drender-qtechniquefilter.html</anchorfile>
            <anchor>removeParameter</anchor>
            <arglist>(QParameter *parameter)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QParameter *&gt;</type>
            <name>parameters</name>
            <anchorfile>qt3drender-qtechniquefilter.html</anchorfile>
            <anchor>parameters</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QTechniqueFilter</name>
            <anchorfile>qt3drender-qtechniquefilter.html</anchorfile>
            <anchor>QTechniqueFilter-1</anchor>
            <arglist>(QTechniqueFilterPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
        </member>
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    <compound kind="class">
        <name>Qt3DRender::QViewport</name>
        <filename>qt3drender-qviewport.html</filename>
        <base>QFrameGraphNode</base>
        <member kind="property" type="QRectF">
            <name>normalizedRect</name>
            <anchorfile>qt3drender-qviewport.html</anchorfile>
            <anchor>normalizedRect-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>gamma</name>
            <anchorfile>qt3drender-qviewport.html</anchorfile>
            <anchor>gamma-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QViewport</name>
            <anchorfile>qt3drender-qviewport.html</anchorfile>
            <anchor>QViewport</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRectF</type>
            <name>normalizedRect</name>
            <anchorfile>qt3drender-qviewport.html</anchorfile>
            <anchor>normalizedRect-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>gamma</name>
            <anchorfile>qt3drender-qviewport.html</anchorfile>
            <anchor>gamma-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setNormalizedRect</name>
            <anchorfile>qt3drender-qviewport.html</anchorfile>
            <anchor>normalizedRect-prop</anchor>
            <arglist>(const QRectF &amp;normalizedRect)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setGamma</name>
            <anchorfile>qt3drender-qviewport.html</anchorfile>
            <anchor>gamma-prop</anchor>
            <arglist>(float gamma)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>normalizedRectChanged</name>
            <anchorfile>qt3drender-qviewport.html</anchorfile>
            <anchor>normalizedRect-prop</anchor>
            <arglist>(const QRectF &amp;normalizedRect)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>gammaChanged</name>
            <anchorfile>qt3drender-qviewport.html</anchorfile>
            <anchor>gamma-prop</anchor>
            <arglist>(float gamma)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QViewport</name>
            <anchorfile>qt3drender-qviewport.html</anchorfile>
            <anchor>QViewport-1</anchor>
            <arglist>(QViewportPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::FunctorType</name>
        <filename>qt3drender-functortype.html</filename>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>qintptr</type>
            <name>id</name>
            <anchorfile>qt3drender-functortype.html</anchorfile>
            <anchor>id</anchor>
            <arglist>()</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::QAbstractFunctor</name>
        <filename>qt3drender-qabstractfunctor.html</filename>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAbstractFunctor</name>
            <anchorfile>qt3drender-qabstractfunctor.html</anchorfile>
            <anchor>QAbstractFunctor</anchor>
            <arglist>() = default</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QAbstractFunctor</name>
            <anchorfile>qt3drender-qabstractfunctor.html</anchorfile>
            <anchor>dtor.QAbstractFunctor</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual qintptr</type>
            <name>id</name>
            <anchorfile>qt3drender-qabstractfunctor.html</anchorfile>
            <anchor>id</anchor>
            <arglist>() const = 0</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>const T *</type>
            <name>functor_cast</name>
            <anchorfile>qt3drender-qabstractfunctor.html</anchorfile>
            <anchor>functor_cast</anchor>
            <arglist>(const QAbstractFunctor *other) const</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::QCamera</name>
        <filename>qt3drender-qcamera.html</filename>
        <base>QEntity</base>
        <member kind="property" type="Qt3DRender::QCameraLens::ProjectionType">
            <name>projectionType</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>projectionType-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>nearPlane</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>nearPlane-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>farPlane</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>farPlane-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>fieldOfView</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>fieldOfView-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>aspectRatio</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>aspectRatio-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>left</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>left-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>right</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>right-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>bottom</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>bottom-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>top</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>top-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QMatrix4x4">
            <name>projectionMatrix</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>projectionMatrix-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>exposure</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>exposure-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QVector3D">
            <name>position</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QVector3D">
            <name>upVector</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>upVector-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QVector3D">
            <name>viewCenter</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>viewCenter-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QVector3D">
            <name>viewVector</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>viewVector-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QMatrix4x4">
            <name>viewMatrix</name>
            <anchorfile>qt3drender-qcamera-obsolete.html</anchorfile>
            <anchor>viewMatrix-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QCamera</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>QCamera</anchor>
            <arglist>(QNode *parent)</arglist>
        </member>
        <member kind="enum">
            <name>CameraTranslationOption</name>
            <anchor>CameraTranslationOption-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TranslateViewCenter">
            <anchor>CameraTranslationOption-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DontTranslateViewCenter">
            <anchor>CameraTranslationOption-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QCameraLens *</type>
            <name>lens</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>lens</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DCore::QTransform *</type>
            <name>transform</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>transform</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QQuaternion</type>
            <name>tiltRotation</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>tiltRotation</anchor>
            <arglist>(float angle) const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QQuaternion</type>
            <name>panRotation</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>panRotation</anchor>
            <arglist>(float angle) const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QQuaternion</type>
            <name>rollRotation</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>rollRotation</anchor>
            <arglist>(float angle) const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QQuaternion</type>
            <name>rotation</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>rotation</anchor>
            <arglist>(float angle, const QVector3D &amp;axis) const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>translate</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>translate</anchor>
            <arglist>(const QVector3D &amp;vLocal, CameraTranslationOption option)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>translateWorld</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>translateWorld</anchor>
            <arglist>(const QVector3D &amp;vWorld, CameraTranslationOption option)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>tilt</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>tilt</anchor>
            <arglist>(float angle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>pan</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>pan</anchor>
            <arglist>(float angle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>pan</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>pan-1</anchor>
            <arglist>(float angle, const QVector3D &amp;axis)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>roll</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>roll</anchor>
            <arglist>(float angle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>tiltAboutViewCenter</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>tiltAboutViewCenter</anchor>
            <arglist>(float angle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>panAboutViewCenter</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>panAboutViewCenter</anchor>
            <arglist>(float angle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>panAboutViewCenter</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>panAboutViewCenter-1</anchor>
            <arglist>(float angle, const QVector3D &amp;axis)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>rollAboutViewCenter</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>rollAboutViewCenter</anchor>
            <arglist>(float angle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>rotate</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>rotate</anchor>
            <arglist>(const QQuaternion &amp;q)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>rotateAboutViewCenter</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>rotateAboutViewCenter</anchor>
            <arglist>(const QQuaternion &amp;q)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QCameraLens::ProjectionType</type>
            <name>projectionType</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>projectionType-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>nearPlane</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>nearPlane-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>farPlane</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>farPlane-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>fieldOfView</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>fieldOfView-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>aspectRatio</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>aspectRatio-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>left</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>left-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>right</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>right-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>bottom</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>bottom-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>top</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>top-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMatrix4x4</type>
            <name>projectionMatrix</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>projectionMatrix-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>exposure</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>exposure-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>position</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>upVector</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>upVector-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>viewCenter</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>viewCenter-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>viewVector</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>viewVector-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMatrix4x4</type>
            <name>viewMatrix</name>
            <anchorfile>qt3drender-qcamera-obsolete.html</anchorfile>
            <anchor>viewMatrix-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setProjectionType</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setProjectionType</anchor>
            <arglist>(QCameraLens::ProjectionType type)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setNearPlane</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setNearPlane</anchor>
            <arglist>(float nearPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFarPlane</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setFarPlane</anchor>
            <arglist>(float farPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFieldOfView</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setFieldOfView</anchor>
            <arglist>(float fieldOfView)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAspectRatio</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setAspectRatio</anchor>
            <arglist>(float aspectRatio)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setLeft</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setLeft</anchor>
            <arglist>(float left)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRight</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setRight</anchor>
            <arglist>(float right)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBottom</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setBottom</anchor>
            <arglist>(float bottom)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTop</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setTop</anchor>
            <arglist>(float top)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setProjectionMatrix</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setProjectionMatrix</anchor>
            <arglist>(const QMatrix4x4 &amp;projectionMatrix)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setExposure</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setExposure</anchor>
            <arglist>(float exposure)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPosition</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setPosition</anchor>
            <arglist>(const QVector3D &amp;position)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setUpVector</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setUpVector</anchor>
            <arglist>(const QVector3D &amp;upVector)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setViewCenter</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>setViewCenter</anchor>
            <arglist>(const QVector3D &amp;viewCenter)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>projectionTypeChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>projectionType-prop</anchor>
            <arglist>(QCameraLens::ProjectionType projectionType)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>nearPlaneChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>nearPlane-prop</anchor>
            <arglist>(float nearPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>farPlaneChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>farPlane-prop</anchor>
            <arglist>(float farPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>fieldOfViewChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>fieldOfView-prop</anchor>
            <arglist>(float fieldOfView)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>aspectRatioChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>aspectRatio-prop</anchor>
            <arglist>(float aspectRatio)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>leftChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>left-prop</anchor>
            <arglist>(float left)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>rightChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>right-prop</anchor>
            <arglist>(float right)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>bottomChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>bottom-prop</anchor>
            <arglist>(float bottom)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>topChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>top-prop</anchor>
            <arglist>(float top)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>projectionMatrixChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>projectionMatrix-prop</anchor>
            <arglist>(const QMatrix4x4 &amp;projectionMatrix)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>exposureChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>exposure-prop</anchor>
            <arglist>(float exposure)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>positionChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>(const QVector3D &amp;position)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>upVectorChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>upVector-prop</anchor>
            <arglist>(const QVector3D &amp;upVector)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>viewCenterChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>viewCenter-prop</anchor>
            <arglist>(const QVector3D &amp;viewCenter)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>viewVectorChanged</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>viewVector-prop</anchor>
            <arglist>(const QVector3D &amp;viewVector)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>viewMatrixChanged</name>
            <anchorfile>qt3drender-qcamera-obsolete.html</anchorfile>
            <anchor>viewMatrix-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QCamera</name>
            <anchorfile>qt3drender-qcamera.html</anchorfile>
            <anchor>QCamera-1</anchor>
            <arglist>(QCameraPrivate &amp;dd, QNode *parent)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DRender::QCameraLens</name>
        <filename>qt3drender-qcameralens.html</filename>
        <base>QComponent</base>
        <member kind="property" type="ProjectionType">
            <name>projectionType</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>projectionType-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>nearPlane</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>nearPlane-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>farPlane</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>farPlane-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>fieldOfView</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>fieldOfView-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>aspectRatio</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>aspectRatio-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>left</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>left-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>right</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>right-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>bottom</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>bottom-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>top</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>top-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QMatrix4x4">
            <name>projectionMatrix</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>projectionMatrix-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>exposure</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>exposure-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QCameraLens</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>QCameraLens</anchor>
            <arglist>(QNode *parent)</arglist>
        </member>
        <member kind="enum">
            <name>ProjectionType</name>
            <anchor>ProjectionType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="OrthographicProjection">
            <anchor>ProjectionType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="PerspectiveProjection">
            <anchor>ProjectionType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="FrustumProjection">
            <anchor>ProjectionType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="CustomProjection">
            <anchor>ProjectionType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>ProjectionType</type>
            <name>projectionType</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>projectionType-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>nearPlane</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>nearPlane-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>farPlane</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>farPlane-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>fieldOfView</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>fieldOfView-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>aspectRatio</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>aspectRatio-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>left</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>left-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>right</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>right-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>bottom</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>bottom-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>top</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>top-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMatrix4x4</type>
            <name>projectionMatrix</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>projectionMatrix-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setOrthographicProjection</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setOrthographicProjection</anchor>
            <arglist>(float left, float right, float bottom, float top, float nearPlane, float farPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFrustumProjection</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setFrustumProjection</anchor>
            <arglist>(float left, float right, float bottom, float top, float nearPlane, float farPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPerspectiveProjection</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setPerspectiveProjection</anchor>
            <arglist>(float fieldOfView, float aspectRatio, float nearPlane, float farPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>exposure</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>exposure-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setProjectionType</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setProjectionType</anchor>
            <arglist>(ProjectionType projectionType)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setNearPlane</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setNearPlane</anchor>
            <arglist>(float nearPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFarPlane</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setFarPlane</anchor>
            <arglist>(float farPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFieldOfView</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setFieldOfView</anchor>
            <arglist>(float fieldOfView)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAspectRatio</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setAspectRatio</anchor>
            <arglist>(float aspectRatio)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setLeft</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setLeft</anchor>
            <arglist>(float left)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRight</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setRight</anchor>
            <arglist>(float right)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBottom</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setBottom</anchor>
            <arglist>(float bottom)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTop</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setTop</anchor>
            <arglist>(float top)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setProjectionMatrix</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setProjectionMatrix</anchor>
            <arglist>(const QMatrix4x4 &amp;projectionMatrix)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setExposure</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>setExposure</anchor>
            <arglist>(float exposure)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>projectionTypeChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>projectionType-prop</anchor>
            <arglist>(QCameraLens::ProjectionType projectionType)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>nearPlaneChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>nearPlane-prop</anchor>
            <arglist>(float nearPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>farPlaneChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>farPlane-prop</anchor>
            <arglist>(float farPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>fieldOfViewChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>fieldOfView-prop</anchor>
            <arglist>(float fieldOfView)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>aspectRatioChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>aspectRatio-prop</anchor>
            <arglist>(float aspectRatio)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>leftChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>left-prop</anchor>
            <arglist>(float left)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>rightChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>right-prop</anchor>
            <arglist>(float right)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>bottomChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>bottom-prop</anchor>
            <arglist>(float bottom)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>topChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>top-prop</anchor>
            <arglist>(float top)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>projectionMatrixChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>projectionMatrix-prop</anchor>
            <arglist>(const QMatrix4x4 &amp;projectionMatrix)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>exposureChanged</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>exposure-prop</anchor>
            <arglist>(float exposure)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QCameraLens</name>
            <anchorfile>qt3drender-qcameralens.html</anchorfile>
            <anchor>QCameraLens-1</anchor>
            <arglist>(QCameraLensPrivate &amp;dd, QNode *parent)</arglist>
        </member>
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        <filename>qt3drender-qcomputecommand.html</filename>
        <base>QComponent</base>
        <member kind="property" type="int">
            <name>workGroupX</name>
            <anchorfile>qt3drender-qcomputecommand.html</anchorfile>
            <anchor>workGroupX-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="int">
            <name>workGroupY</name>
            <anchorfile>qt3drender-qcomputecommand.html</anchorfile>
            <anchor>workGroupY-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="int">
            <name>workGroupZ</name>
            <anchorfile>qt3drender-qcomputecommand.html</anchorfile>
            <anchor>workGroupZ-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QComputeCommand</name>
            <anchorfile>qt3drender-qcomputecommand.html</anchorfile>
            <anchor>QComputeCommand</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>workGroupX</name>
            <anchorfile>qt3drender-qcomputecommand.html</anchorfile>
            <anchor>workGroupX-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>workGroupY</name>
            <anchorfile>qt3drender-qcomputecommand.html</anchorfile>
            <anchor>workGroupY-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>workGroupZ</name>
            <anchorfile>qt3drender-qcomputecommand.html</anchorfile>
            <anchor>workGroupZ-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWorkGroupX</name>
            <anchorfile>qt3drender-qcomputecommand.html</anchorfile>
            <anchor>setWorkGroupX</anchor>
            <arglist>(int workGroupX)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWorkGroupY</name>
            <anchorfile>qt3drender-qcomputecommand.html</anchorfile>
            <anchor>setWorkGroupY</anchor>
            <arglist>(int workGroupY)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWorkGroupZ</name>
            <anchorfile>qt3drender-qcomputecommand.html</anchorfile>
            <anchor>setWorkGroupZ</anchor>
            <arglist>(int workGroupZ)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>workGroupXChanged</name>
            <anchorfile>qt3drender-qcomputecommand.html</anchorfile>
            <anchor>workGroupX-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>workGroupYChanged</name>
            <anchorfile>qt3drender-qcomputecommand.html</anchorfile>
            <anchor>workGroupY-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qcomputecommand.html</anchorfile>
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            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QLayer</name>
            <anchorfile>qt3drender-qlayer.html</anchorfile>
            <anchor>QLayer</anchor>
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        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QLayer</name>
            <anchorfile>qt3drender-qlayer.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="int">
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
            <anchor>currentIndex-prop</anchor>
            <arglist></arglist>
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
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            <arglist></arglist>
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
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            <arglist></arglist>
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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        <member name="ProjectedScreenPixelSizeThreshold">
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            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QLevelOfDetail</name>
            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
            <anchor>QLevelOfDetail</anchor>
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            <type>QCamera *</type>
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
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            <name>currentIndex</name>
            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
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            <arglist>(const QVector3D &amp;center, float radius)</arglist>
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
            <anchor>setCamera</anchor>
            <arglist>(QCamera *camera)</arglist>
        </member>
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
            <anchor>setCurrentIndex</anchor>
            <arglist>(int currentIndex)</arglist>
        </member>
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
            <anchor>setThresholdType</anchor>
            <arglist>(ThresholdType thresholdType)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
            <anchor>setThresholds</anchor>
            <arglist>(const QVector&lt;qreal&gt; &amp;thresholds)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
            <anchor>volumeOverride-prop</anchor>
            <arglist>(const QLevelOfDetailBoundingSphere &amp;volumeOverride)</arglist>
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            <type>void</type>
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
            <anchor>camera-prop</anchor>
            <arglist>(QCamera *camera)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
            <anchor>currentIndex-prop</anchor>
            <arglist>(int currentIndex)</arglist>
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
            <anchor>thresholdType-prop</anchor>
            <arglist>(ThresholdType thresholdType)</arglist>
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            <type>void</type>
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
            <anchor>thresholds-prop</anchor>
            <arglist>(const QVector&lt;qreal&gt; &amp;thresholds)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
            <anchor>volumeOverride-prop</anchor>
            <arglist>(const QLevelOfDetailBoundingSphere &amp;volumeOverride)</arglist>
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            <name>QLevelOfDetail</name>
            <anchorfile>qt3drender-qlevelofdetail.html</anchorfile>
            <anchor>QLevelOfDetail-1</anchor>
            <arglist>(QLevelOfDetailPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
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        <member kind="property" type="QVector3D">
            <name>center</name>
            <anchorfile>qt3drender-qlevelofdetailboundingsphere.html</anchorfile>
            <anchor>center-prop</anchor>
            <arglist></arglist>
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            <anchorfile>qt3drender-qlevelofdetailboundingsphere.html</anchorfile>
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            <anchor>QLevelOfDetailBoundingSphere-1</anchor>
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            <anchor>operator-eq</anchor>
            <arglist>(const QLevelOfDetailBoundingSphere &amp;other)</arglist>
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            <anchorfile>qt3drender-qlevelofdetailboundingsphere.html</anchorfile>
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            <arglist>() const</arglist>
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            <anchorfile>qt3drender-qlevelofdetailboundingsphere.html</anchorfile>
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            <arglist>(const QLevelOfDetailBoundingSphere &amp;other) const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>QLevelOfDetailSwitch</anchor>
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        <member kind="function" protection="protected" virtualness="non" static="no">
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            <arglist></arglist>
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        <member kind="property" type="PickResultMode">
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            <arglist></arglist>
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        <member kind="property" type="FaceOrientationPickingMode">
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            <anchor>faceOrientationPickingMode-prop</anchor>
            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>PickResultMode-enum</anchor>
            <arglist></arglist>
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            <anchor>PickResultMode-enum</anchor>
            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>pickResultMode-prop</anchor>
            <arglist>(PickResultMode pickResultMode)</arglist>
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            <anchor>faceOrientationPickingMode-prop</anchor>
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            <arglist>(QPickingSettings::PickResultMode pickResult)</arglist>
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            <anchor>pickingSettings-prop</anchor>
            <arglist></arglist>
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            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>pickingSettings-prop</anchor>
            <arglist>()</arglist>
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            <arglist>(RenderPolicy renderPolicy)</arglist>
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            <anchor>activeFrameGraph-prop</anchor>
            <arglist>(QFrameGraphNode *activeFrameGraph)</arglist>
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            <arglist>(RenderPolicy renderPolicy)</arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>mipLevel-prop</anchor>
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            <arglist>(int layer)</arglist>
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            <arglist>(QAbstractTexture::CubeMapFace face)</arglist>
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            <anchor>attachmentPoint-prop</anchor>
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            <arglist>(QAbstractTexture *texture)</arglist>
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            <arglist>(int layer)</arglist>
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            <arglist>(QAbstractTexture::CubeMapFace face)</arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <type></type>
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            <arglist>(AccessType access)</arglist>
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            <arglist>()</arglist>
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            <type>PrimitiveType</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>vertexCount-prop</anchor>
            <arglist>(int vertexCount)</arglist>
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            <anchor>indexOffset-prop</anchor>
            <arglist>(int indexOffset)</arglist>
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            <anchor>firstInstance-prop</anchor>
            <arglist>(int firstInstance)</arglist>
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            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>firstVertex-prop</anchor>
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            <anchor>restartIndexValue-prop</anchor>
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            <anchor>verticesPerPatch-prop</anchor>
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            <anchor>primitiveRestartEnabled-prop</anchor>
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            <anchor>geometry-prop</anchor>
            <arglist>(QGeometry *geometry)</arglist>
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            <anchor>primitiveType-prop</anchor>
            <arglist>(PrimitiveType primitiveType)</arglist>
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            <anchor>instanceCount-prop</anchor>
            <arglist>(int instanceCount)</arglist>
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            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>vertexCount-prop</anchor>
            <arglist>(int vertexCount)</arglist>
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            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>indexOffset-prop</anchor>
            <arglist>(int indexOffset)</arglist>
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            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>firstInstance-prop</anchor>
            <arglist>(int firstInstance)</arglist>
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            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>firstVertex-prop</anchor>
            <arglist>(int firstVertex)</arglist>
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            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>restartIndexValue-prop</anchor>
            <arglist>(int restartIndexValue)</arglist>
        </member>
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            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>verticesPerPatch-prop</anchor>
            <arglist>(int verticesPerPatch)</arglist>
        </member>
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            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>primitiveRestartEnabled-prop</anchor>
            <arglist>(bool primitiveRestartEnabled)</arglist>
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            <anchor>geometry-prop</anchor>
            <arglist>(QGeometry *geometry)</arglist>
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            <anchor>primitiveType-prop</anchor>
            <arglist>(PrimitiveType primitiveType)</arglist>
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            <anchor>QGeometryRenderer-1</anchor>
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QString">
            <name>meshName</name>
            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>meshName-prop</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QMesh</name>
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            <anchor>QMesh</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QUrl</type>
            <name>source</name>
            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>meshName</name>
            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>meshName-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>source-prop</anchor>
            <arglist>(const QUrl &amp;source)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>meshName-prop</anchor>
            <arglist>(const QString &amp;meshName)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>source-prop</anchor>
            <arglist>(const QUrl &amp;source)</arglist>
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>meshName-prop</anchor>
            <arglist>(const QString &amp;meshName)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QMesh</name>
            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>QMesh-1</anchor>
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            <name>source</name>
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            <arglist></arglist>
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        <member kind="property" type="Status">
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            <anchorfile>qt3drender-qsceneloader.html</anchorfile>
            <anchor>status-prop</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QSceneLoader</name>
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            <anchor>QSceneLoader</anchor>
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        <member kind="enum">
            <name>Status</name>
            <anchor>Status-enum</anchor>
            <arglist></arglist>
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        <member name="None">
            <anchor>Status-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Loading">
            <anchor>Status-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Ready">
            <anchor>Status-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Error">
            <anchor>Status-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>ComponentType</name>
            <anchor>ComponentType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="UnknownComponent">
            <anchor>ComponentType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="GeometryRendererComponent">
            <anchor>ComponentType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="TransformComponent">
            <anchor>ComponentType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="MaterialComponent">
            <anchor>ComponentType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="LightComponent">
            <anchor>ComponentType-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="CameraLensComponent">
            <anchor>ComponentType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QUrl</type>
            <name>source</name>
            <anchorfile>qt3drender-qsceneloader.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Status</type>
            <name>status</name>
            <anchorfile>qt3drender-qsceneloader.html</anchorfile>
            <anchor>status-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DCore::QEntity *</type>
            <name>entity</name>
            <anchorfile>qt3drender-qsceneloader.html</anchorfile>
            <anchor>entity</anchor>
            <arglist>(const QString &amp;entityName) const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QStringList</type>
            <name>entityNames</name>
            <anchorfile>qt3drender-qsceneloader.html</anchorfile>
            <anchor>entityNames</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DCore::QComponent *</type>
            <name>component</name>
            <anchorfile>qt3drender-qsceneloader.html</anchorfile>
            <anchor>component</anchor>
            <arglist>(const QString &amp;entityName, ComponentType componentType) const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>source-prop</anchor>
            <arglist>(const QUrl &amp;arg)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qsceneloader.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist>(const QUrl &amp;source)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qsceneloader.html</anchorfile>
            <anchor>status-prop</anchor>
            <arglist>(Status status)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QSceneLoader</name>
            <anchorfile>qt3drender-qsceneloader.html</anchorfile>
            <anchor>QSceneLoader-1</anchor>
            <arglist>(QSceneLoaderPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
        </member>
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        <filename>qt3drender-qabstractlight.html</filename>
        <base>QComponent</base>
        <member kind="property" type="Type">
            <name>type</name>
            <anchorfile>qt3drender-qabstractlight.html</anchorfile>
            <anchor>type-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QColor">
            <name>color</name>
            <anchorfile>qt3drender-qabstractlight.html</anchorfile>
            <anchor>color-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>intensity</name>
            <anchorfile>qt3drender-qabstractlight.html</anchorfile>
            <anchor>intensity-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QAbstractLight</name>
            <anchorfile>qt3drender-qabstractlight.html</anchorfile>
            <anchor>dtor.QAbstractLight</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="enum">
            <name>Type</name>
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="PointLight">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="DirectionalLight">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="SpotLight">
            <anchor>Type-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Type</type>
            <name>type</name>
            <anchorfile>qt3drender-qabstractlight.html</anchorfile>
            <anchor>type</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <anchor>intensity-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>color-prop</anchor>
            <arglist>(const QColor &amp;color)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qabstractlight.html</anchorfile>
            <anchor>intensity-prop</anchor>
            <arglist>(float intensity)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QAbstractLight</name>
            <anchorfile>qt3drender-qabstractlight.html</anchorfile>
            <anchor>QAbstractLight</anchor>
            <arglist>(QAbstractLightPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qabstractlight.html</anchorfile>
            <anchor>color-prop</anchor>
            <arglist>(const QColor &amp;color)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>intensity-prop</anchor>
            <arglist>(float intensity)</arglist>
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        <filename>qt3drender-qdirectionallight.html</filename>
        <base>QAbstractLight</base>
        <member kind="property" type="QVector3D">
            <name>worldDirection</name>
            <anchorfile>qt3drender-qdirectionallight.html</anchorfile>
            <anchor>worldDirection-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QDirectionalLight</name>
            <anchorfile>qt3drender-qdirectionallight.html</anchorfile>
            <anchor>QDirectionalLight</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
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            <anchorfile>qt3drender-qdirectionallight.html</anchorfile>
            <anchor>worldDirection-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>worldDirection-prop</anchor>
            <arglist>(const QVector3D &amp;worldDirection)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>worldDirection-prop</anchor>
            <arglist>(const QVector3D &amp;worldDirection)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QDirectionalLight</name>
            <anchorfile>qt3drender-qdirectionallight.html</anchorfile>
            <anchor>QDirectionalLight-1</anchor>
            <arglist>(QDirectionalLightPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
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        <base>QComponent</base>
        <member kind="property" type="Qt3DRender::QAbstractTexture *">
            <name>irradiance</name>
            <anchorfile>qt3drender-qenvironmentlight.html</anchorfile>
            <anchor>irradiance-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="Qt3DRender::QAbstractTexture *">
            <name>specular</name>
            <anchorfile>qt3drender-qenvironmentlight.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QEnvironmentLight</name>
            <anchorfile>qt3drender-qenvironmentlight.html</anchorfile>
            <anchor>QEnvironmentLight</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QEnvironmentLight</name>
            <anchorfile>qt3drender-qenvironmentlight.html</anchorfile>
            <anchor>dtor.QEnvironmentLight</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QAbstractTexture *</type>
            <name>irradiance</name>
            <anchorfile>qt3drender-qenvironmentlight.html</anchorfile>
            <anchor>irradiance-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QAbstractTexture *</type>
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            <anchorfile>qt3drender-qenvironmentlight.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>irradiance-prop</anchor>
            <arglist>(Qt3DRender::QAbstractTexture *irradiance)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>specular-prop</anchor>
            <arglist>(Qt3DRender::QAbstractTexture *specular)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QEnvironmentLight</name>
            <anchorfile>qt3drender-qenvironmentlight.html</anchorfile>
            <anchor>QEnvironmentLight-1</anchor>
            <arglist>(QEnvironmentLightPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qenvironmentlight.html</anchorfile>
            <anchor>irradiance-prop</anchor>
            <arglist>(Qt3DRender::QAbstractTexture *environmentIrradiance)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>specularChanged</name>
            <anchorfile>qt3drender-qenvironmentlight.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist>(Qt3DRender::QAbstractTexture *environmentSpecular)</arglist>
        </member>
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        <name>Qt3DRender::QPointLight</name>
        <filename>qt3drender-qpointlight.html</filename>
        <base>QAbstractLight</base>
        <member kind="property" type="float">
            <name>constantAttenuation</name>
            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>constantAttenuation-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>linearAttenuation</name>
            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>linearAttenuation-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>quadraticAttenuation</name>
            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>quadraticAttenuation-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPointLight</name>
            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>QPointLight</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>constantAttenuation</name>
            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>constantAttenuation-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>linearAttenuation</name>
            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>linearAttenuation-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>quadraticAttenuation</name>
            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>quadraticAttenuation-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setConstantAttenuation</name>
            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>constantAttenuation-prop</anchor>
            <arglist>(float value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setLinearAttenuation</name>
            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>linearAttenuation-prop</anchor>
            <arglist>(float value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setQuadraticAttenuation</name>
            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>quadraticAttenuation-prop</anchor>
            <arglist>(float value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>constantAttenuationChanged</name>
            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>constantAttenuation-prop</anchor>
            <arglist>(float constantAttenuation)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>linearAttenuationChanged</name>
            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>linearAttenuation-prop</anchor>
            <arglist>(float linearAttenuation)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>quadraticAttenuation-prop</anchor>
            <arglist>(float quadraticAttenuation)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QPointLight</name>
            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>QPointLight-1</anchor>
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            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>constantAttenuation-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>linearAttenuation</name>
            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>linearAttenuation-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>quadraticAttenuation</name>
            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>quadraticAttenuation-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QVector3D">
            <name>localDirection</name>
            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>localDirection-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>cutOffAngle</name>
            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>cutOffAngle-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QSpotLight</name>
            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>QSpotLight</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
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            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>attenuation</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
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            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>localDirection-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>cutOffAngle</name>
            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>cutOffAngle-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>constantAttenuation</name>
            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>constantAttenuation-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>linearAttenuation</name>
            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>linearAttenuation-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>quadraticAttenuation</name>
            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>quadraticAttenuation-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>constantAttenuation-prop</anchor>
            <arglist>(float value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setLinearAttenuation</name>
            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>linearAttenuation-prop</anchor>
            <arglist>(float value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>quadraticAttenuation-prop</anchor>
            <arglist>(float value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setLocalDirection</name>
            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>localDirection-prop</anchor>
            <arglist>(const QVector3D &amp;localDirection)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setCutOffAngle</name>
            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>cutOffAngle-prop</anchor>
            <arglist>(float cutOffAngle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>constantAttenuationChanged</name>
            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>constantAttenuation-prop</anchor>
            <arglist>(float constantAttenuation)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>linearAttenuationChanged</name>
            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>linearAttenuation-prop</anchor>
            <arglist>(float linearAttenuation)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>quadraticAttenuationChanged</name>
            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>quadraticAttenuation-prop</anchor>
            <arglist>(float quadraticAttenuation)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>localDirectionChanged</name>
            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>localDirection-prop</anchor>
            <arglist>(const QVector3D &amp;localDirection)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>cutOffAngle-prop</anchor>
            <arglist>(float cutOffAngle)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QSpotLight</name>
            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>QSpotLight-1</anchor>
            <arglist>(QSpotLightPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
        </member>
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        <name>Qt3DRender::QEffect</name>
        <filename>qt3drender-qeffect.html</filename>
        <base>QNode</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QEffect</name>
            <anchorfile>qt3drender-qeffect.html</anchorfile>
            <anchor>QEffect</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QEffect</name>
            <anchorfile>qt3drender-qeffect.html</anchorfile>
            <anchor>dtor.QEffect</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addParameter</name>
            <anchorfile>qt3drender-qeffect.html</anchorfile>
            <anchor>addParameter</anchor>
            <arglist>(QParameter *parameter)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeParameter</name>
            <anchorfile>qt3drender-qeffect.html</anchorfile>
            <anchor>removeParameter</anchor>
            <arglist>(QParameter *parameter)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QParameter *&gt;</type>
            <name>parameters</name>
            <anchorfile>qt3drender-qeffect.html</anchorfile>
            <anchor>parameters</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addTechnique</name>
            <anchorfile>qt3drender-qeffect.html</anchorfile>
            <anchor>addTechnique</anchor>
            <arglist>(QTechnique *t)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeTechnique</name>
            <anchorfile>qt3drender-qeffect.html</anchorfile>
            <anchor>removeTechnique</anchor>
            <arglist>(QTechnique *t)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QTechnique *&gt;</type>
            <name>techniques</name>
            <anchorfile>qt3drender-qeffect.html</anchorfile>
            <anchor>techniques</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QEffect</name>
            <anchorfile>qt3drender-qeffect.html</anchorfile>
            <anchor>QEffect-1</anchor>
            <arglist>(QEffectPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
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        <base>QNode</base>
        <member kind="property" type="QVariant">
            <name>value</name>
            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
            <anchor>value-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QString">
            <name>name</name>
            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QFilterKey</name>
            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
            <anchor>QFilterKey</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QFilterKey</name>
            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
            <anchor>dtor.QFilterKey</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVariant</type>
            <name>value</name>
            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
            <anchor>value-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>name</name>
            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setValue</name>
            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
            <anchor>value-prop</anchor>
            <arglist>(const QVariant &amp;value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setName</name>
            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist>(const QString &amp;customType)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>nameChanged</name>
            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist>(const QString &amp;name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
            <anchor>value-prop</anchor>
            <arglist>(const QVariant &amp;value)</arglist>
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        <member kind="property" type="Qt3DRender::QGraphicsApiFilter::Api">
            <name>api</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>api-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="Qt3DRender::QGraphicsApiFilter::OpenGLProfile">
            <name>profile</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>profile-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="int">
            <name>minorVersion</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>minorVersion-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="int">
            <name>majorVersion</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>majorVersion-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QStringList">
            <name>extensions</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>extensions-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QString">
            <name>vendor</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>vendor-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>Api</name>
            <anchor>Api-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="OpenGLES">
            <anchor>Api-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="OpenGL">
            <anchor>Api-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enum">
            <name>OpenGLProfile</name>
            <anchor>OpenGLProfile-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="NoProfile">
            <anchor>OpenGLProfile-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="CoreProfile">
            <anchor>OpenGLProfile-enum</anchor>
            <arglist></arglist>
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        <member name="CompatibilityProfile">
            <anchor>OpenGLProfile-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QGraphicsApiFilter</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>QGraphicsApiFilter</anchor>
            <arglist>(QObject *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Api</type>
            <name>api</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>api-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>OpenGLProfile</type>
            <name>profile</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>profile-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>minorVersion</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>minorVersion-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>majorVersion</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>majorVersion-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QStringList</type>
            <name>extensions</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>extensions-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>vendor</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>vendor-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setApi</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>api-prop</anchor>
            <arglist>(Api api)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setProfile</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>profile-prop</anchor>
            <arglist>(OpenGLProfile profile)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setMinorVersion</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>minorVersion-prop</anchor>
            <arglist>(int minorVersion)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setMajorVersion</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>majorVersion-prop</anchor>
            <arglist>(int majorVersion)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setExtensions</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>extensions-prop</anchor>
            <arglist>(const QStringList &amp;extensions)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setVendor</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>vendor-prop</anchor>
            <arglist>(const QString &amp;vendor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>apiChanged</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>api-prop</anchor>
            <arglist>(Qt3DRender::QGraphicsApiFilter::Api api)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>profileChanged</name>
            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>profile-prop</anchor>
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            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>minorVersion-prop</anchor>
            <arglist>(int minorVersion)</arglist>
        </member>
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            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>majorVersion-prop</anchor>
            <arglist>(int majorVersion)</arglist>
        </member>
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            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>extensions-prop</anchor>
            <arglist>(const QStringList &amp;extensions)</arglist>
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            <anchorfile>qt3drender-qgraphicsapifilter.html</anchorfile>
            <anchor>vendor-prop</anchor>
            <arglist>(const QString &amp;vendor)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>graphicsApiFilterChanged</anchor>
            <arglist>()</arglist>
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            <anchorfile>qt3drender-qmaterial.html</anchorfile>
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            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QMaterial</name>
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            <anchor>QMaterial</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QMaterial</name>
            <anchorfile>qt3drender-qmaterial.html</anchorfile>
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            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>effect</name>
            <anchorfile>qt3drender-qmaterial.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>addParameter</anchor>
            <arglist>(QParameter *parameter)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qmaterial.html</anchorfile>
            <anchor>parameters</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>effect-prop</anchor>
            <arglist>(QEffect *effect)</arglist>
        </member>
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            <arglist>(QEffect *effect)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
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            <name>QMaterial</name>
            <anchorfile>qt3drender-qmaterial.html</anchorfile>
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            <name>name</name>
            <anchorfile>qt3drender-qparameter.html</anchorfile>
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            <arglist></arglist>
        </member>
        <member kind="property" type="QVariant">
            <name>value</name>
            <anchorfile>qt3drender-qparameter.html</anchorfile>
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            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QParameter</name>
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            <anchor>QParameter</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QParameter</name>
            <anchorfile>qt3drender-qparameter.html</anchorfile>
            <anchor>QParameter-1</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QParameter</name>
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            <anchor>QParameter-2</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>name</name>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVariant</type>
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            <arglist>(const QVariant &amp;value)</arglist>
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            <anchorfile>qt3drender-qparameter.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist>(const QString &amp;name)</arglist>
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        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QParameter</name>
            <anchorfile>qt3drender-qparameter.html</anchorfile>
            <anchor>QParameter-3</anchor>
            <arglist>(QParameterPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
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        <base>QNode</base>
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            <name>shaderProgram</name>
            <anchorfile>qt3drender-qrenderpass.html</anchorfile>
            <anchor>shaderProgram-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRenderPass</name>
            <anchorfile>qt3drender-qrenderpass.html</anchorfile>
            <anchor>QRenderPass</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qrenderpass.html</anchorfile>
            <anchor>shaderProgram-prop</anchor>
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            <anchorfile>qt3drender-qrenderpass.html</anchorfile>
            <anchor>addFilterKey</anchor>
            <arglist>(QFilterKey *filterKey)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>filterKeys</anchor>
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            <anchor>addRenderState</anchor>
            <arglist>(QRenderState *state)</arglist>
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            <anchorfile>qt3drender-qrenderpass.html</anchorfile>
            <anchor>renderStates</anchor>
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            <type>void</type>
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            <anchor>addParameter</anchor>
            <arglist>(QParameter *parameter)</arglist>
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            <arglist>(QParameter *parameter)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QParameter *&gt;</type>
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            <anchorfile>qt3drender-qrenderpass.html</anchorfile>
            <anchor>parameters</anchor>
            <arglist>() const</arglist>
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            <anchorfile>qt3drender-qrenderpass.html</anchorfile>
            <anchor>shaderProgram-prop</anchor>
            <arglist>(QShaderProgram *shaderProgram)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qrenderpass.html</anchorfile>
            <anchor>shaderProgram-prop</anchor>
            <arglist>(QShaderProgram *shaderProgram)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QRenderPass</name>
            <anchorfile>qt3drender-qrenderpass.html</anchorfile>
            <anchor>QRenderPass-1</anchor>
            <arglist>(QRenderPassPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
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            <anchorfile>qt3drender-propertyreaderinterface.html</anchorfile>
            <anchor>dtor.PropertyReaderInterface</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="pure" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QShaderData</name>
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            <anchor>QShaderData</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
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            <anchor>QShaderData-1</anchor>
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            <arglist></arglist>
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        <member kind="property" type="QByteArray">
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            <anchor>tessellationControlShaderCode-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QByteArray">
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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        <member kind="property" type="QString">
            <name>log</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="Status">
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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        <member name="Fragment">
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            <arglist></arglist>
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        <member name="TessellationControl">
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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        <member kind="enum">
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            <arglist></arglist>
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            <arglist></arglist>
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        <member name="Ready">
            <anchor>Status-enum</anchor>
            <arglist></arglist>
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        <member name="Error">
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            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
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            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
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            <anchor>tessellationEvaluationShaderCode-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
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            <anchor>geometryShaderCode-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
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            <anchor>fragmentShaderCode-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>log</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
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            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Status</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>status</anchor>
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            <anchor>geometryShaderCode-prop</anchor>
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            <anchor>vertexShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;vertexShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>tessellationControlShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;tessellationControlShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>tessellationEvaluationShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;tessellationEvaluationShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>geometryShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;geometryShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>fragmentShaderCodeChanged</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>fragmentShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;fragmentShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>computeShaderCodeChanged</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>computeShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;computeShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>logChanged</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>log-prop</anchor>
            <arglist>(const QString &amp;log)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>status-prop</anchor>
            <arglist>(Status status)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>QShaderProgram-1</anchor>
            <arglist>(QShaderProgramPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type>void</type>
            <name>sceneChangeEvent</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>sceneChangeEvent</anchor>
            <arglist>(const Qt3DCore::QSceneChangePtr &amp;change)</arglist>
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        <member kind="property" type="Qt3DRender::QGraphicsApiFilter *">
            <name>graphicsApiFilter</name>
            <anchorfile>qt3drender-qtechnique.html</anchorfile>
            <anchor>graphicsApiFilter-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTechnique</name>
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            <anchor>QTechnique</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addFilterKey</name>
            <anchorfile>qt3drender-qtechnique.html</anchorfile>
            <anchor>addFilterKey</anchor>
            <arglist>(QFilterKey *filterKey)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeFilterKey</name>
            <anchorfile>qt3drender-qtechnique.html</anchorfile>
            <anchor>removeFilterKey</anchor>
            <arglist>(QFilterKey *filterKey)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QFilterKey *&gt;</type>
            <name>filterKeys</name>
            <anchorfile>qt3drender-qtechnique.html</anchorfile>
            <anchor>filterKeys</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addParameter</name>
            <anchorfile>qt3drender-qtechnique.html</anchorfile>
            <anchor>addParameter</anchor>
            <arglist>(QParameter *parameter)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeParameter</name>
            <anchorfile>qt3drender-qtechnique.html</anchorfile>
            <anchor>removeParameter</anchor>
            <arglist>(QParameter *parameter)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QParameter *&gt;</type>
            <name>parameters</name>
            <anchorfile>qt3drender-qtechnique.html</anchorfile>
            <anchor>parameters</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addRenderPass</name>
            <anchorfile>qt3drender-qtechnique.html</anchorfile>
            <anchor>addRenderPass</anchor>
            <arglist>(QRenderPass *pass)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeRenderPass</name>
            <anchorfile>qt3drender-qtechnique.html</anchorfile>
            <anchor>removeRenderPass</anchor>
            <arglist>(QRenderPass *pass)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector&lt;QRenderPass *&gt;</type>
            <name>renderPasses</name>
            <anchorfile>qt3drender-qtechnique.html</anchorfile>
            <anchor>renderPasses</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QGraphicsApiFilter *</type>
            <name>graphicsApiFilter</name>
            <anchorfile>qt3drender-qtechnique.html</anchorfile>
            <anchor>graphicsApiFilter-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QTechnique</name>
            <anchorfile>qt3drender-qtechnique.html</anchorfile>
            <anchor>QTechnique-1</anchor>
            <arglist>(QTechniquePrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
        </member>
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        <name>Qt3DRender::QObjectPicker</name>
        <filename>qt3drender-qobjectpicker.html</filename>
        <base>QComponent</base>
        <member kind="property" type="bool">
            <name>hoverEnabled</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>hoverEnabled-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="bool">
            <name>dragEnabled</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>dragEnabled-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="bool">
            <name>pressed</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>pressed-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="bool">
            <name>containsMouse</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>containsMouse-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QObjectPicker</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>QObjectPicker</anchor>
            <arglist>(QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isHoverEnabled</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>isHoverEnabled</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isDragEnabled</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>isDragEnabled</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>containsMouse</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>containsMouse</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isPressed</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>pressed-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setHoverEnabled</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>setHoverEnabled</anchor>
            <arglist>(bool hoverEnabled)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDragEnabled</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>setDragEnabled</anchor>
            <arglist>(bool dragEnabled)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>pressed</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>pressed</anchor>
            <arglist>(Qt3DRender::QPickEvent *pick)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>released</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>released</anchor>
            <arglist>(Qt3DRender::QPickEvent *pick)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>clicked</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>clicked</anchor>
            <arglist>(Qt3DRender::QPickEvent *pick)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>moved</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>moved</anchor>
            <arglist>(Qt3DRender::QPickEvent *pick)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>entered</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>entered</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>exited</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>exited</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>hoverEnabledChanged</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>hoverEnabled-prop</anchor>
            <arglist>(bool hoverEnabled)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>dragEnabledChanged</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>dragEnabled-prop</anchor>
            <arglist>(bool dragEnabled)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>pressedChanged</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>pressed-prop</anchor>
            <arglist>(bool pressed)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>containsMouseChanged</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>containsMouse-prop</anchor>
            <arglist>(bool containsMouse)</arglist>
        </member>
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        <filename>qt3drender-qpickevent.html</filename>
        <member kind="property" type="bool">
            <name>accepted</name>
            <anchorfile>qt3drender-qpickevent.html</anchorfile>
            <anchor>accepted-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QPointF">
            <name>position</name>
            <anchorfile>qt3drender-qpickevent.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="float">
            <name>distance</name>
            <anchorfile>qt3drender-qpickevent.html</anchorfile>
            <anchor>distance-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QVector3D">
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            <anchorfile>qt3drender-qpickevent.html</anchorfile>
            <anchor>localIntersection-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QVector3D">
            <name>worldIntersection</name>
            <anchorfile>qt3drender-qpickevent.html</anchorfile>
            <anchor>worldIntersection-prop</anchor>
            <arglist></arglist>
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            <anchorfile>qt3drender-qpickevent.html</anchorfile>
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            <arglist></arglist>
        </member>
        <member kind="property" type="int">
            <name>buttons</name>
            <anchorfile>qt3drender-qpickevent.html</anchorfile>
            <anchor>buttons-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="int">
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            <anchorfile>qt3drender-qpickevent.html</anchorfile>
            <anchor>modifiers-prop</anchor>
            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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        <member name="RightButton">
            <anchor>Buttons-enum</anchor>
            <arglist></arglist>
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        <member name="MiddleButton">
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            <arglist></arglist>
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        <member name="BackButton">
            <anchor>Buttons-enum</anchor>
            <arglist></arglist>
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            <anchor>Buttons-enum</anchor>
            <arglist></arglist>
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        <member kind="enum">
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>Modifiers-enum</anchor>
            <arglist></arglist>
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            <anchor>Modifiers-enum</anchor>
            <arglist></arglist>
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            <anchor>Modifiers-enum</anchor>
            <arglist></arglist>
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            <arglist></arglist>
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            <anchorfile>qt3drender-qpickevent.html</anchorfile>
            <anchor>QPickEvent</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <arglist>(const QPointF &amp;position, const QVector3D &amp;intersection, const QVector3D &amp;localIntersection, float distance)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(const QPointF &amp;position, const QVector3D &amp;worldIntersection, const QVector3D &amp;localIntersection, float distance, Buttons button, int buttons, int modifiers)</arglist>
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            <type>bool</type>
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            <anchorfile>qt3drender-qpickevent.html</anchorfile>
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            <arglist>() const</arglist>
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            <type>void</type>
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            <arglist>(bool accepted)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QPointF</type>
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            <anchorfile>qt3drender-qpickevent.html</anchorfile>
            <anchor>position</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>distance</name>
            <anchorfile>qt3drender-qpickevent.html</anchorfile>
            <anchor>distance</anchor>
            <arglist>() const</arglist>
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            <anchorfile>qt3drender-qpickevent.html</anchorfile>
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            <arglist>() const</arglist>
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            <anchorfile>qt3drender-qpickevent.html</anchorfile>
            <anchor>localIntersection</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qpickevent.html</anchorfile>
            <anchor>button</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>buttons</name>
            <anchorfile>qt3drender-qpickevent.html</anchorfile>
            <anchor>buttons</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>modifiers</name>
            <anchorfile>qt3drender-qpickevent.html</anchorfile>
            <anchor>modifiers</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qpickevent.html</anchorfile>
            <anchor>accepted-prop</anchor>
            <arglist>(bool accepted)</arglist>
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        <member kind="property" type="uint">
            <name>triangleIndex</name>
            <anchorfile>qt3drender-qpicktriangleevent.html</anchorfile>
            <anchor>triangleIndex-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="uint">
            <name>vertex1Index</name>
            <anchorfile>qt3drender-qpicktriangleevent.html</anchorfile>
            <anchor>vertex1Index-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="uint">
            <name>vertex2Index</name>
            <anchorfile>qt3drender-qpicktriangleevent.html</anchorfile>
            <anchor>vertex2Index-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="uint">
            <name>vertex3Index</name>
            <anchorfile>qt3drender-qpicktriangleevent.html</anchorfile>
            <anchor>vertex3Index-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QVector3D">
            <name>uvw</name>
            <anchorfile>qt3drender-qpicktriangleevent.html</anchorfile>
            <anchor>uvw-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPickTriangleEvent</name>
            <anchorfile>qt3drender-qpicktriangleevent.html</anchorfile>
            <anchor>QPickTriangleEvent</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPickTriangleEvent</name>
            <anchorfile>qt3drender-qpicktriangleevent.html</anchorfile>
            <anchor>QPickTriangleEvent-1</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <anchorfile>qt3drender-qpicktriangleevent.html</anchorfile>
            <anchor>QPickTriangleEvent-2</anchor>
            <arglist>(const QPointF &amp;position, const QVector3D &amp;worldIntersection, const QVector3D &amp;localIntersection, float distance, uint triangleIndex, uint vertex1Index, uint vertex2Index, uint vertex3Index, Buttons button, int buttons, int modifiers, const QVector3D &amp;uvw)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uint</type>
            <name>triangleIndex</name>
            <anchorfile>qt3drender-qpicktriangleevent.html</anchorfile>
            <anchor>triangleIndex</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uint</type>
            <name>vertex1Index</name>
            <anchorfile>qt3drender-qpicktriangleevent.html</anchorfile>
            <anchor>vertex1Index</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uint</type>
            <name>vertex2Index</name>
            <anchorfile>qt3drender-qpicktriangleevent.html</anchorfile>
            <anchor>vertex2Index</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>uint</type>
            <name>vertex3Index</name>
            <anchorfile>qt3drender-qpicktriangleevent.html</anchorfile>
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            <arglist>(bool blueMasked)</arglist>
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            <arglist>(bool alphaMasked)</arglist>
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            <anchor>redMasked-prop</anchor>
            <arglist>(bool redMasked)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>greenMasked-prop</anchor>
            <arglist>(bool greenMasked)</arglist>
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            <anchor>blueMasked-prop</anchor>
            <arglist>(bool blueMasked)</arglist>
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            <anchor>alphaMasked-prop</anchor>
            <arglist>(bool alphaMasked)</arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist>(DepthFunction depthFunction)</arglist>
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            <arglist></arglist>
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        <member kind="enum">
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            <anchor>WindingDirection-enum</anchor>
            <arglist></arglist>
        </member>
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            <anchor>WindingDirection-enum</anchor>
            <arglist></arglist>
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        <member name="CounterClockWise">
            <anchor>WindingDirection-enum</anchor>
            <arglist></arglist>
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        </member>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist></arglist>
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        <member kind="property" type="float">
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            <arglist></arglist>
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        <member kind="enum">
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            <anchor>SizeMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Fixed">
            <anchor>SizeMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member name="Programmable">
            <anchor>SizeMode-enum</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const</arglist>
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            <arglist>() const</arglist>
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            <arglist>(SizeMode sizeMode)</arglist>
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            <arglist>(SizeMode sizeMode)</arglist>
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            <arglist>(float value)</arglist>
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            <arglist></arglist>
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        <member kind="property" type="float">
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            <anchorfile>qt3drender-qpolygonoffset.html</anchorfile>
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            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const</arglist>
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            <arglist>() const</arglist>
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            <arglist>(float scaleFactor)</arglist>
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            <anchor>depthSteps-prop</anchor>
            <arglist>(float depthSteps)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>scaleFactor-prop</anchor>
            <arglist>(float scaleFactor)</arglist>
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            <anchor>depthSteps-prop</anchor>
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        <member kind="property" type="int">
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            <anchor>width-prop</anchor>
            <arglist>(int width)</arglist>
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            <anchor>height-prop</anchor>
            <arglist>(int height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="property" type="uint">
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            <arglist></arglist>
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        <member kind="property" type="uint">
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            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const</arglist>
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            <arglist>() const</arglist>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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            <anchor>TextureFormat-enum</anchor>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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            <anchor>TextureFormat-enum</anchor>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member name="RG32I">
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member name="RGB32I">
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member name="RGBA32I">
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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            <anchor>TextureFormat-enum</anchor>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member name="RGB32F">
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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            <anchor>TextureFormat-enum</anchor>
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            <anchor>TextureFormat-enum</anchor>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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            <anchor>TextureFormat-enum</anchor>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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            <anchor>TextureFormat-enum</anchor>
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            <anchor>TextureFormat-enum</anchor>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member name="RGBA_DXT1">
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member name="RGBA_DXT5">
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member name="R_ATI1N_UNorm">
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member name="R_ATI1N_SNorm">
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member name="RG_ATI2N_UNorm">
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member name="RG_ATI2N_SNorm">
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member name="RGB_BP_UNSIGNED_FLOAT">
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member name="RGB_BP_SIGNED_FLOAT">
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member name="RGB_BP_UNorm">
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member name="R11_EAC_SNorm">
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member name="RG11_EAC_UNorm">
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member name="RG11_EAC_SNorm">
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member name="RGB8_ETC2">
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member name="SRGB8_ETC2">
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member name="RGB8_PunchThrough_Alpha1_ETC2">
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member name="SRGB8_PunchThrough_Alpha1_ETC2">
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member name="RGBA8_ETC2_EAC">
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member name="SRGB8_Alpha8_ETC2_EAC">
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member name="RGB8_ETC1">
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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        <member name="SRGB8">
            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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            <anchor>TextureFormat-enum</anchor>
            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>Filter-enum</anchor>
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>CubeMapFace-enum</anchor>
            <arglist></arglist>
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        <member name="CubeMapNegativeX">
            <anchor>CubeMapFace-enum</anchor>
            <arglist></arglist>
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        <member name="CubeMapPositiveY">
            <anchor>CubeMapFace-enum</anchor>
            <arglist></arglist>
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        <member name="CubeMapNegativeY">
            <anchor>CubeMapFace-enum</anchor>
            <arglist></arglist>
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            <anchor>CubeMapFace-enum</anchor>
            <arglist></arglist>
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            <anchor>CubeMapFace-enum</anchor>
            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>ComparisonFunction-enum</anchor>
            <arglist></arglist>
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        <member name="CompareGreaterEqual">
            <anchor>ComparisonFunction-enum</anchor>
            <arglist></arglist>
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        <member name="CompareLess">
            <anchor>ComparisonFunction-enum</anchor>
            <arglist></arglist>
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        <member name="CompareGreater">
            <anchor>ComparisonFunction-enum</anchor>
            <arglist></arglist>
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        <member name="CompareEqual">
            <anchor>ComparisonFunction-enum</anchor>
            <arglist></arglist>
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        <member name="CommpareNotEqual">
            <anchor>ComparisonFunction-enum</anchor>
            <arglist></arglist>
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        <member name="CompareAlways">
            <anchor>ComparisonFunction-enum</anchor>
            <arglist></arglist>
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        <member name="CompareNever">
            <anchor>ComparisonFunction-enum</anchor>
            <arglist></arglist>
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            <anchor>ComparisonMode-enum</anchor>
            <arglist></arglist>
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            <anchor>ComparisonMode-enum</anchor>
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            <anchor>ComparisonMode-enum</anchor>
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            <type>Target</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <type>void</type>
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            <arglist>(QAbstractTextureImage *textureImage)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextureWrapMode *</type>
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            <anchor>wrapMode-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Filter</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <type>float</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>ComparisonFunction</type>
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            <anchor>comparisonFunction</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>ComparisonMode</type>
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            <anchor>comparisonMode</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
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            <anchor>height</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
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            <anchor>depth</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
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            <anchor>layers</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
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            <anchor>samples</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTextureGeneratorPtr</type>
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            <anchor>dataGenerator</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>setFormat</anchor>
            <arglist>(TextureFormat format)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>setGenerateMipMaps</anchor>
            <arglist>(bool gen)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>setWidth</anchor>
            <arglist>(int width)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>setHeight</anchor>
            <arglist>(int height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>setDepth</anchor>
            <arglist>(int depth)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>setMinificationFilter</anchor>
            <arglist>(Filter f)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>setMagnificationFilter</anchor>
            <arglist>(Filter f)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>setMaximumAnisotropy</anchor>
            <arglist>(float anisotropy)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>setComparisonFunction</anchor>
            <arglist>(ComparisonFunction function)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>setComparisonMode</anchor>
            <arglist>(ComparisonMode mode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>setLayers</anchor>
            <arglist>(int layers)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
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            <arglist>(int samples)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>format-prop</anchor>
            <arglist>(TextureFormat format)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>status-prop</anchor>
            <arglist>(Status status)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>generateMipMaps-prop</anchor>
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            <anchor>width-prop</anchor>
            <arglist>(int width)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>height-prop</anchor>
            <arglist>(int height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>depth-prop</anchor>
            <arglist>(int depth)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>minificationFilter-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>maximumAnisotropy-prop</anchor>
            <arglist>(float maximumAnisotropy)</arglist>
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>comparisonFunction-prop</anchor>
            <arglist>(ComparisonFunction comparisonFunction)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>comparisonMode-prop</anchor>
            <arglist>(ComparisonMode comparisonMode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>layers-prop</anchor>
            <arglist>(int layers)</arglist>
        </member>
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            <anchorfile>qt3drender-qabstracttexture.html</anchorfile>
            <anchor>samples-prop</anchor>
            <arglist>(int samples)</arglist>
        </member>
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            <anchor>QAbstractTexture-1</anchor>
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        <member kind="function" protection="protected" virtualness="non" static="no">
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            <name>QAbstractTexture</name>
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            <anchor>QAbstractTexture-2</anchor>
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            <anchor>setFace</anchor>
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            <anchor>mipLevel-prop</anchor>
            <arglist>(int mipLevel)</arglist>
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            <anchor>layer-prop</anchor>
            <arglist>(int layer)</arglist>
        </member>
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            <anchor>face-prop</anchor>
            <arglist>(QAbstractTexture::CubeMapFace face)</arglist>
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            <anchor>notifyDataGeneratorChanged</anchor>
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            <anchorfile>qt3drender-qabstracttextureimage.html</anchorfile>
            <anchor>dataGenerator</anchor>
            <arglist>() const = 0</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QAbstractTextureImage</name>
            <anchorfile>qt3drender-qabstracttextureimage.html</anchorfile>
            <anchor>QAbstractTextureImage-1</anchor>
            <arglist>(QAbstractTextureImagePrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
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            <arglist></arglist>
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        <member kind="property" type="int">
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            <anchor>height-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QSize">
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            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>QPaintedTextureImage</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QPaintedTextureImage</name>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>width</name>
            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
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            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const</arglist>
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            <arglist>(int w)</arglist>
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            <anchor>setHeight</anchor>
            <arglist>(int h)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>setSize</anchor>
            <arglist>(QSize size)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
            <anchor>width-prop</anchor>
            <arglist>(int w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
            <anchor>height-prop</anchor>
            <arglist>(int w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
            <anchor>size-prop</anchor>
            <arglist>(QSize size)</arglist>
        </member>
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            <type>virtual void</type>
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            <anchor>paint</anchor>
            <arglist>(QPainter *painter) = 0</arglist>
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        <filename>qt3drender-qtexture1d.html</filename>
        <base>QAbstractTexture</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTexture1D</name>
            <anchorfile>qt3drender-qtexture1d.html</anchorfile>
            <anchor>QTexture1D</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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    <compound kind="class">
        <name>Qt3DRender::QTexture1DArray</name>
        <filename>qt3drender-qtexture1darray.html</filename>
        <base>QAbstractTexture</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTexture1DArray</name>
            <anchorfile>qt3drender-qtexture1darray.html</anchorfile>
            <anchor>QTexture1DArray</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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    <compound kind="class">
        <name>Qt3DRender::QTexture2D</name>
        <filename>qt3drender-qtexture2d.html</filename>
        <base>QAbstractTexture</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTexture2D</name>
            <anchorfile>qt3drender-qtexture2d.html</anchorfile>
            <anchor>QTexture2D</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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    <compound kind="class">
        <name>Qt3DRender::QTexture2DArray</name>
        <filename>qt3drender-qtexture2darray.html</filename>
        <base>QAbstractTexture</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTexture2DArray</name>
            <anchorfile>qt3drender-qtexture2darray.html</anchorfile>
            <anchor>QTexture2DArray</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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    <compound kind="class">
        <name>Qt3DRender::QTexture3D</name>
        <filename>qt3drender-qtexture3d.html</filename>
        <base>QAbstractTexture</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTexture3D</name>
            <anchorfile>qt3drender-qtexture3d.html</anchorfile>
            <anchor>QTexture3D</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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    <compound kind="class">
        <name>Qt3DRender::QTextureCubeMap</name>
        <filename>qt3drender-qtexturecubemap.html</filename>
        <base>QAbstractTexture</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextureCubeMap</name>
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            <anchor>QTextureCubeMap</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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    <compound kind="class">
        <name>Qt3DRender::QTextureCubeMapArray</name>
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        <base>QAbstractTexture</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextureCubeMapArray</name>
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            <anchor>QTextureCubeMapArray</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <base>QAbstractTexture</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTexture2DMultisample</name>
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            <anchor>QTexture2DMultisample</anchor>
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        <base>QAbstractTexture</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextureRectangle</name>
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            <anchor>QTextureRectangle</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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    <compound kind="class">
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        <base>QAbstractTexture</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextureBuffer</name>
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            <anchor>QTextureBuffer</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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    <compound kind="class">
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        <base>QAbstractTexture</base>
        <member kind="property" type="QUrl">
            <name>source</name>
            <anchorfile>qt3drender-qtextureloader.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="bool">
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            <anchorfile>qt3drender-qtextureloader.html</anchorfile>
            <anchor>mirrored-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextureLoader</name>
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            <anchor>QTextureLoader</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>mirrored-prop</anchor>
            <arglist>() const</arglist>
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            <arglist>(const QUrl &amp;source)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>source-prop</anchor>
            <arglist>(const QUrl &amp;source)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>mirrored-prop</anchor>
            <arglist>(bool mirrored)</arglist>
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    <compound kind="class">
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextureData</name>
            <anchorfile>qt3drender-qtexturedata.html</anchorfile>
            <anchor>QTextureData</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(int width)</arglist>
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            <anchor>dtor.QTextureGenerator</anchor>
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        <member kind="function" protection="public" virtualness="pure" static="no">
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            <anchor>operator-28-29</anchor>
            <arglist>()() = 0</arglist>
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            <name>source</name>
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        <member kind="property" type="Status">
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            <anchorfile>qt3drender-qtextureimage.html</anchorfile>
            <anchor>status-prop</anchor>
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            <name>Status</name>
            <anchor>Status-enum</anchor>
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            <anchor>Status-enum</anchor>
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            <anchor>Status-enum</anchor>
            <arglist></arglist>
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            <anchor>Status-enum</anchor>
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            <name>status</name>
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            <arglist>(const QUrl &amp;source)</arglist>
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            <anchor>source-prop</anchor>
            <arglist>(const QUrl &amp;source)</arglist>
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            <anchor>status-prop</anchor>
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            <anchor>mirrored-prop</anchor>
            <arglist>(bool mirrored)</arglist>
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            <arglist>(const Qt3DCore::QSceneChangePtr &amp;change)</arglist>
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            <type></type>
            <name>QTextureImageData</name>
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            <anchor>QTextureImageData</anchor>
            <arglist>()</arglist>
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            <anchor>operator-eq</anchor>
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            <anchor>cleanup</anchor>
            <arglist>()</arglist>
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            <type>WrapMode</type>
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            <anchor>lookSpeed-prop</anchor>
            <arglist>(float lookSpeed)</arglist>
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            <anchor>acceleration-prop</anchor>
            <arglist>(float acceleration)</arglist>
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            <anchor>linearSpeed-prop</anchor>
            <arglist>()</arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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        <member kind="property" type="Qt3DCore::QEntity *">
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            <arglist></arglist>
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            <arglist></arglist>
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            <type>void</type>
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            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>cool-prop</anchor>
            <arglist>(const QColor &amp;cool)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWarm</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>warm-prop</anchor>
            <arglist>(const QColor &amp;warm)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAlpha</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>alpha-prop</anchor>
            <arglist>(float alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBeta</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>beta-prop</anchor>
            <arglist>(float beta)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setShininess</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>diffuseChanged</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>diffuse-prop</anchor>
            <arglist>(const QColor &amp;diffuse)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>specularChanged</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist>(const QColor &amp;specular)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>coolChanged</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>cool-prop</anchor>
            <arglist>(const QColor &amp;cool)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>warmChanged</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>warm-prop</anchor>
            <arglist>(const QColor &amp;warm)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>alphaChanged</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>alpha-prop</anchor>
            <arglist>(float alpha)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>betaChanged</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>beta-prop</anchor>
            <arglist>(float beta)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>shininessChanged</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QGoochMaterial</name>
            <anchorfile>qt3dextras-qgoochmaterial.html</anchorfile>
            <anchor>QGoochMaterial-1</anchor>
            <arglist>(QGoochMaterialPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DExtras::QMetalRoughMaterial</name>
        <filename>qt3dextras-qmetalroughmaterial.html</filename>
        <base>QMaterial</base>
        <member kind="property" type="QColor">
            <name>baseColor</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>baseColor-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>metalness</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>metalness-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>roughness</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>roughness-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QMetalRoughMaterial</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>QMetalRoughMaterial</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QMetalRoughMaterial</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>dtor.QMetalRoughMaterial</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QColor</type>
            <name>baseColor</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>baseColor-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>metalness</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>metalness-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>roughness</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>roughness-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBaseColor</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>baseColor-prop</anchor>
            <arglist>(const QColor &amp;baseColor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setMetalness</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>metalness-prop</anchor>
            <arglist>(float metalness)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRoughness</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>roughness-prop</anchor>
            <arglist>(float roughness)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>baseColorChanged</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>baseColor-prop</anchor>
            <arglist>(const QColor &amp;baseColor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>metalnessChanged</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>metalness-prop</anchor>
            <arglist>(float metalness)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>roughnessChanged</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>roughness-prop</anchor>
            <arglist>(float roughness)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QMetalRoughMaterial</name>
            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
            <anchor>QMetalRoughMaterial-1</anchor>
            <arglist>(QMetalRoughMaterialPrivate &amp;dd, Qt3DCore::QNode *parent)</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DExtras::QMorphPhongMaterial</name>
        <filename>qt3dextras-qmorphphongmaterial.html</filename>
        <base>QMaterial</base>
        <member kind="property" type="QColor">
            <name>ambient</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>ambient-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QColor">
            <name>diffuse</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>diffuse-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QColor">
            <name>specular</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>shininess</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>shininess-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>interpolator</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>interpolator-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QMorphPhongMaterial</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>QMorphPhongMaterial</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QMorphPhongMaterial</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>dtor.QMorphPhongMaterial</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QColor</type>
            <name>ambient</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>ambient-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QColor</type>
            <name>diffuse</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>diffuse-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QColor</type>
            <name>specular</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>shininess</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>shininess-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>interpolator</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>interpolator-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAmbient</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>ambient-prop</anchor>
            <arglist>(const QColor &amp;ambient)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDiffuse</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>diffuse-prop</anchor>
            <arglist>(const QColor &amp;diffuse)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSpecular</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist>(const QColor &amp;specular)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setShininess</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setInterpolator</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>interpolator-prop</anchor>
            <arglist>(float interpolator)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>ambientChanged</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>ambient-prop</anchor>
            <arglist>(const QColor &amp;ambient)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>diffuseChanged</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>diffuse-prop</anchor>
            <arglist>(const QColor &amp;diffuse)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>specularChanged</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist>(const QColor &amp;specular)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>shininessChanged</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>interpolatorChanged</name>
            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
            <anchor>interpolator-prop</anchor>
            <arglist>(float interpolator)</arglist>
        </member>
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        <name>Qt3DExtras::QNormalDiffuseMapAlphaMaterial</name>
        <filename>qt3dextras-qnormaldiffusemapalphamaterial.html</filename>
        <base>QNormalDiffuseMapMaterial</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QNormalDiffuseMapAlphaMaterial</name>
            <anchorfile>qt3dextras-qnormaldiffusemapalphamaterial.html</anchorfile>
            <anchor>QNormalDiffuseMapAlphaMaterial</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QNormalDiffuseMapAlphaMaterial</name>
            <anchorfile>qt3dextras-qnormaldiffusemapalphamaterial.html</anchorfile>
            <anchor>dtor.QNormalDiffuseMapAlphaMaterial</anchor>
            <arglist>()</arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DExtras::QNormalDiffuseMapMaterial</name>
        <filename>qt3dextras-qnormaldiffusemapmaterial.html</filename>
        <base>QMaterial</base>
        <member kind="property" type="QColor">
            <name>ambient</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>ambient-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QColor">
            <name>specular</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="Qt3DRender::QAbstractTexture *">
            <name>diffuse</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>diffuse-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="Qt3DRender::QAbstractTexture *">
            <name>normal</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>normal-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>shininess</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>shininess-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>textureScale</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>textureScale-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QNormalDiffuseMapMaterial</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>QNormalDiffuseMapMaterial</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QNormalDiffuseMapMaterial</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>dtor.QNormalDiffuseMapMaterial</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QColor</type>
            <name>ambient</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>ambient-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QColor</type>
            <name>specular</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QAbstractTexture *</type>
            <name>diffuse</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>diffuse-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QAbstractTexture *</type>
            <name>normal</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>normal-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>shininess</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>shininess-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>textureScale</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>textureScale-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAmbient</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>ambient-prop</anchor>
            <arglist>(const QColor &amp;ambient)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSpecular</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist>(const QColor &amp;specular)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDiffuse</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>diffuse-prop</anchor>
            <arglist>(Qt3DRender::QAbstractTexture *diffuse)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setNormal</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>normal-prop</anchor>
            <arglist>(Qt3DRender::QAbstractTexture *normal)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setShininess</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTextureScale</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>textureScale-prop</anchor>
            <arglist>(float textureScale)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>ambientChanged</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>ambient-prop</anchor>
            <arglist>(const QColor &amp;ambient)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>diffuseChanged</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>diffuse-prop</anchor>
            <arglist>(Qt3DRender::QAbstractTexture *diffuse)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>normalChanged</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>normal-prop</anchor>
            <arglist>(Qt3DRender::QAbstractTexture *normal)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>specularChanged</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist>(const QColor &amp;specular)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>shininessChanged</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>textureScaleChanged</name>
            <anchorfile>qt3dextras-qnormaldiffusemapmaterial.html</anchorfile>
            <anchor>textureScale-prop</anchor>
            <arglist>(float textureScale)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QNormalDiffuseMapMaterial</name>
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            <arglist>(const QColor &amp;specular)</arglist>
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            <arglist>(const QColor &amp;ambient)</arglist>
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            <anchor>specular-prop</anchor>
            <arglist>(const QColor &amp;specular)</arglist>
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            <anchorfile>qt3dextras-qskyboxentity.html</anchorfile>
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            <arglist></arglist>
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            <arglist>(const QString &amp;extension)</arglist>
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            <anchor>gammaCorrect-prop</anchor>
            <arglist>(bool enabled)</arglist>
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            <name>Qt3DWindow</name>
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            <anchor>Qt3DWindow</anchor>
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            <anchor>metalness-prop</anchor>
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            <anchor>roughness-prop</anchor>
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            <anchor>ambientOcclusion-prop</anchor>
            <arglist>(Qt3DRender::QAbstractTexture *ambientOcclusion)</arglist>
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            <anchor>normal-prop</anchor>
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            <arglist>(int rings)</arglist>
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            <anchor>slices-prop</anchor>
            <arglist>(int slices)</arglist>
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            <arglist>(int rings)</arglist>
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            <arglist>(int slices)</arglist>
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            <anchor>radius-prop</anchor>
            <arglist>(float radius)</arglist>
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            <arglist>(float length)</arglist>
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            <anchor>radius-prop</anchor>
            <arglist>(float radius)</arglist>
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            <anchor>rings-prop</anchor>
            <arglist>(int rings)</arglist>
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            <anchor>slices-prop</anchor>
            <arglist>(int slices)</arglist>
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            <arglist>(float length)</arglist>
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            <arglist>(float width)</arglist>
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            <arglist>(float height)</arglist>
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            <arglist>(bool mirrored)</arglist>
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            <arglist>(const QSize &amp;resolution)</arglist>
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            <anchor>width-prop</anchor>
            <arglist>(float width)</arglist>
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            <arglist>(float height)</arglist>
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            <arglist>(bool mirrored)</arglist>
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            <arglist>(float height)</arglist>
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            <arglist>(bool mirrored)</arglist>
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            <arglist>(float width)</arglist>
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            <arglist>(float height)</arglist>
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            <arglist>(const QVector&lt;int&gt; &amp;buttons)</arglist>
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            <anchor>deceleration-prop</anchor>
            <arglist>(float deceleration)</arglist>
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            <anchor>scale-prop</anchor>
            <arglist>(float scale)</arglist>
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            <arglist>(const QVector&lt;int&gt; &amp;buttons)</arglist>
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            <anchor>acceleration-prop</anchor>
            <arglist>(float acceleration)</arglist>
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            <arglist>(float deceleration)</arglist>
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        <member kind="property" type="int">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>QInputChord</name>
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            <anchorfile>qt3dinput-qinputsequence.html</anchorfile>
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