hangmangame.h Example File | Qt Purchasing 5.9

Qt 5.9 | Qt Purchasing | Qt Purchasing Examples - QtHangman | hangmangame.h Example File

Qt 5.9.9 Reference Documentation

# hangmangame.h Example File

qthangman/hangmangame.h

      /****************************************************************************
      **
      ** Copyright (C) 2017 The Qt Company Ltd.
      ** Contact: https://www.qt.io/licensing/
      **
      ** This file is part of the Purchasing module of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:BSD$
      ** Commercial License Usage
      ** Licensees holding valid commercial Qt licenses may use this file in
      ** accordance with the commercial license agreement provided with the
      ** Software or, alternatively, in accordance with the terms contained in
      ** a written agreement between you and The Qt Company. For licensing terms
      ** and conditions see https://www.qt.io/terms-conditions. For further
      ** information use the contact form at https://www.qt.io/contact-us.
      **
      ** BSD License Usage
      ** Alternatively, you may use this file under the terms of the BSD license
      ** as follows:
      **
      ** "Redistribution and use in source and binary forms, with or without
      ** modification, are permitted provided that the following conditions are
      ** met:
      **   * Redistributions of source code must retain the above copyright
      **     notice, this list of conditions and the following disclaimer.
      **   * Redistributions in binary form must reproduce the above copyright
      **     notice, this list of conditions and the following disclaimer in
      **     the documentation and/or other materials provided with the
      **     distribution.
      **   * Neither the name of The Qt Company Ltd nor the names of its
      **     contributors may be used to endorse or promote products derived
      **     from this software without specific prior written permission.
      **
      **
      ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
      ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
      ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
      ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
      ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
      ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
      ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
      ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
      ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
      ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
      ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
      **
      ** $QT_END_LICENSE$
      **
      ****************************************************************************/

      #ifndef HANGMANGAME_H
      #define HANGMANGAME_H

      #include <QObject>
      #include <QStringList>
      #include <QMutex>
      #include <QtPurchasing>
      #include <QSettings>

      class HangmanGame : public QObject
      {
          Q_OBJECT
          Q_PROPERTY(QString word READ word NOTIFY wordChanged)
          Q_PROPERTY(QString lettersOwned READ lettersOwned NOTIFY lettersOwnedChanged)
          Q_PROPERTY(QString vowels READ vowels CONSTANT)
          Q_PROPERTY(QString consonants READ consonants CONSTANT)
          Q_PROPERTY(int errorCount READ errorCount NOTIFY errorCountChanged)
          Q_PROPERTY(bool vowelsUnlocked READ vowelsUnlocked WRITE setVowelsUnlocked NOTIFY vowelsUnlockedChanged)
          Q_PROPERTY(int vowelsAvailable READ vowelsAvailable WRITE setVowelsAvailable NOTIFY vowelsAvailableChanged)
          Q_PROPERTY(int wordsGiven READ wordsGiven WRITE setWordsGiven NOTIFY wordsGivenChanged)
          Q_PROPERTY(int  wordsGuessedCorrectly READ wordsGuessedCorrectly WRITE setWordsGuessedCorrectly NOTIFY wordsGuessedCorrectlyChanged)
          Q_PROPERTY(int score READ score WRITE setScore NOTIFY scoreChanged)

      public:
          explicit HangmanGame(QObject *parent = 0);
          Q_INVOKABLE void reset();
          Q_INVOKABLE void reveal();
          Q_INVOKABLE void gameOverReveal();
          Q_INVOKABLE void requestLetter(const QString &letterString);
          Q_INVOKABLE void guessWord(const QString &word);
          Q_INVOKABLE bool isVowel(const QString &letter);
          Q_INVOKABLE void setVowelsAvailable(int count);
          Q_INVOKABLE void setWordsGiven(int count);
          Q_INVOKABLE void setWordsGuessedCorrectly(int count);
          Q_INVOKABLE void setScore(int score);

          QString word() const { return m_word; }
          QString lettersOwned() const { return m_lettersOwned; }
          QString vowels() const;
          QString consonants() const;
          int errorCount() const;
          bool vowelsUnlocked() const;
          void setVowelsUnlocked(bool vowelsUnlocked);
          int vowelsAvailable() const;
          int wordsGiven() const;
          int wordsGuessedCorrectly() const;
          int score() const;

      signals:
          void wordChanged();
          void lettersOwnedChanged();
          void errorCountChanged();
          void vowelBought(const QChar &vowel);
          void purchaseWasSuccessful(bool wasSuccessful);
          void vowelsUnlockedChanged(bool unlocked);
          void vowelsAvailableChanged(int arg);
          void wordsGivenChanged(int arg);
          void wordsGuessedCorrectlyChanged(int arg);
          void scoreChanged(int arg);

      private slots:
          void registerLetterBought(const QChar &letter);

      private:
          void chooseRandomWord();
          void initWordList();
          int calculateEarnedVowels();
          int calculateEarnedPoints();

          QString m_word;
          QString m_lettersOwned;
          QStringList m_wordList;
          QMutex m_lock;
          bool m_vowelsUnlocked;
          QSettings m_persistentSettings;
          int m_vowelsAvailable;
          int m_wordsGiven;
          int m_wordsGuessedCorrectly;
          int m_score;
      };

      #endif // HANGMANGAME_H