GameView.qml Example File | Qt Purchasing 5.9

Qt 5.9 | Qt Purchasing | Qt Purchasing Examples - QtHangman | GameView.qml Example File

Qt 5.9.9 Reference Documentation

# GameView.qml Example File

qthangman/qml/qthangman/GameView.qml

      /****************************************************************************
      **
      ** Copyright (C) 2017 The Qt Company Ltd.
      ** Contact: https://www.qt.io/licensing/
      **
      ** This file is part of the Purchasing module of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:BSD$
      ** Commercial License Usage
      ** Licensees holding valid commercial Qt licenses may use this file in
      ** accordance with the commercial license agreement provided with the
      ** Software or, alternatively, in accordance with the terms contained in
      ** a written agreement between you and The Qt Company. For licensing terms
      ** and conditions see https://www.qt.io/terms-conditions. For further
      ** information use the contact form at https://www.qt.io/contact-us.
      **
      ** BSD License Usage
      ** Alternatively, you may use this file under the terms of the BSD license
      ** as follows:
      **
      ** "Redistribution and use in source and binary forms, with or without
      ** modification, are permitted provided that the following conditions are
      ** met:
      **   * Redistributions of source code must retain the above copyright
      **     notice, this list of conditions and the following disclaimer.
      **   * Redistributions in binary form must reproduce the above copyright
      **     notice, this list of conditions and the following disclaimer in
      **     the documentation and/or other materials provided with the
      **     distribution.
      **   * Neither the name of The Qt Company Ltd nor the names of its
      **     contributors may be used to endorse or promote products derived
      **     from this software without specific prior written permission.
      **
      **
      ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
      ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
      ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
      ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
      ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
      ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
      ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
      ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
      ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
      ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
      ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
      **
      ** $QT_END_LICENSE$
      **
      ****************************************************************************/

      import QtQuick 2.2
      import QtQuick.Controls 1.1
      import "."

      Item {
          id: gameView

          function allContained(owned, word)
          {
              for (var i=0; i<word.length; ++i) {
                  if (owned.indexOf(word.charAt(i)) < 0)
                      return false
              }
              return true
          }

          property bool gameOver: applicationData.errorCount > 8
          property bool success: applicationData.word.length > 0 && !gameOver && allContained(applicationData.lettersOwned, applicationData.word)

          property alias globalButtonHeight: letterSelector.keyHeight

          onGameOverChanged: {
              if (gameOver)
                  applicationData.gameOverReveal();
          }

          onSuccessChanged: {
              if (success === true)
                  applicationData.wordsGuessedCorrectly += 1;
          }

          Connections {
              target: applicationData
              onWordChanged: {
                  applicationData.wordsGiven += 1;
              }
          }

          SimpleButton {
              id: vowelsAvailableText
              height: globalButtonHeight
              width: parent.width * 0.25
              visible: !applicationData.vowelsUnlocked
              text: "Vowels: " + applicationData.vowelsAvailable
              anchors.left: parent.left
              anchors.verticalCenter: helpButton.verticalCenter
              anchors.margins: topLevel.globalMargin
              onClicked: {
                  pageStack.push(Qt.resolvedUrl("StoreView.qml"));
              }
          }

          ScoreItem {
              anchors.margins: topLevel.globalMargin
              anchors.right: helpButton.left
              anchors.verticalCenter: helpButton.verticalCenter
              height: globalButtonHeight
          }

          SimpleButton {
              id: helpButton
              anchors.top: parent.top
              anchors.right: parent.right
              anchors.margins: topLevel.globalMargin
              height: globalButtonHeight
              width: globalButtonHeight
              text: "?"
              onClicked: {
                  pageStack.push(Qt.resolvedUrl("HowToView.qml"))
              }
          }

          Item {
              anchors.top: helpButton.bottom
              anchors.bottom: word.top
              anchors.left: parent.left
              anchors.right: parent.right

              Hangman {
                  game: gameView
                  anchors.centerIn: parent
                  width: Math.min(parent.width, parent.height) * 0.75
                  height: width
              }
          }

          Word {
              id: word
              text: applicationData.word
              anchors.bottom: letterSelector.top
              anchors.bottomMargin: parent.height * 0.05
              anchors.horizontalCenter: parent.horizontalCenter
              width: parent.width * 0.8
              height: parent.height * 0.1
          }

          LetterSelector {
              id: letterSelector
              locked: gameOver || success
              hideVowels: applicationData.vowelsAvailable < 1 && !applicationData.vowelsUnlocked
              anchors.margins: topLevel.globalMargin
              anchors.bottom: guessButton.top
              anchors.left: parent.left
              anchors.right: parent.right
              height: parent.height * 0.23
              onLetterSelected: {
                  if (applicationData.isVowel(letter) && !applicationData.vowelsUnlocked) {
                      applicationData.vowelsAvailable -= 1;
                  }
                  applicationData.requestLetter(letter.charAt(0));
              }
          }

          SimpleButton {
              id: revealButton
              anchors.margins: topLevel.globalMargin
              visible: !(gameOver || success)
              anchors.bottom: parent.bottom
              anchors.left: parent.left
              height: globalButtonHeight
              width : letterSelector.keyWidth * 3
              text: "Reveal"
              onClicked: {
                  applicationData.reveal();
              }
          }
          SimpleButton {
              id: guessButton
              anchors.margins: topLevel.globalMargin
              visible: !(gameOver || success)
              anchors.bottom: parent.bottom
              anchors.left: revealButton.right
              anchors.right: parent.right
              height: globalButtonHeight
              text: "Guess"
              onClicked: {
                  pageStack.push(Qt.resolvedUrl("GuessWordView.qml"));
              }
          }
          SimpleButton {
              id: resetButton
              anchors.margins: topLevel.globalMargin
              visible: gameOver || success
              anchors.bottom: parent.bottom
              anchors.left: parent.left
              anchors.right: parent.right
              height: globalButtonHeight
              text: "Play Again?"
              onClicked: {
                  letterSelector.reset();
                  applicationData.reset();
              }
          }

          Text {
              id: gameOverText
              visible: gameOver
              anchors.fill: letterSelector
              text: "Game Over"
              fontSizeMode: Text.Fit
              horizontalAlignment: Text.AlignHCenter
              verticalAlignment: Text.AlignVCenter
              minimumPointSize: 8
              font.pointSize: 64
              color: "white"
              font.family: Settings.fontFamily
              font.weight: Font.Light
          }

          Text {
              id: successText
              visible: success
              anchors.fill: letterSelector
              text: "Success"
              fontSizeMode: Text.Fit
              horizontalAlignment: Text.AlignHCenter
              verticalAlignment: Text.AlignVCenter
              minimumPointSize: 8
              font.pointSize: 64
              color: "white"
              font.family: Settings.fontFamily
              font.weight: Font.Light
          }
      }