List of All Members for DynamicRigidBody | Qt Quick 3D Physics | Qt 6.10.0
Description: A physical body that can move or be moved.

- Qt 6.10
- Qt Quick 3D Physics
- QML Types
- DynamicRigidBody
- Qt Quick 3D Physics | Commercial or GPLv3

# List of All Members for DynamicRigidBody

This is the complete list of members for DynamicRigidBody, including inherited members.

- angularAxisLock : AxisLock
- centerOfMassPosition : vector3d
- centerOfMassRotation : quaternion
- density : real
- gravityEnabled : bool
- inertiaMatrix : list<real>
- inertiaTensor : vector3d
- isKinematic : bool
- isSleeping : bool `(since 6.9)`
- kinematicEulerRotation : vector3d `(since 6.5)`
- kinematicPivot : vector3d `(since 6.5)`
- kinematicPosition : vector3d `(since 6.5)`
- kinematicRotation : quaternion `(since 6.5)`
- linearAxisLock : AxisLock
- mass : real
- massMode : MassMode
- applyCentralForce(vector3d force)
- applyCentralImpulse(vector3d impulse)
- applyForce(vector3d force, vector3d position)
- applyImpulse(vector3d impulse, vector3d position)
- applyTorque(vector3d torque)
- applyTorqueImpulse(vector3d impulse)
- reset(vector3d position, vector3d eulerRotation)
- setAngularVelocity(vector3d angularVelocity)
- setLinearVelocity(vector3d linearVelocity)

The following members are inherited from PhysicsBody.

- physicsMaterial : PhysicsMaterial
- simulationEnabled : bool

The following members are inherited from PhysicsNode.

- collisionShapes : list<CollisionShape>
- filterGroup : int
- filterIgnoreGroups : int
- receiveContactReports : bool
- receiveTriggerReports : bool
- sendContactReports : bool
- sendTriggerReports : bool
- bodyContact(PhysicsNode *body, list<vector3D> positions, list<vector3D> impulses, list<vector3D> normals)
- enteredTriggerBody(TriggerBody *body)
- exitedTriggerBody(TriggerBody *body)