Qt Quick 3D Physics - Compound Shapes Example | Qt Quick 3D Physics | Qt 6.10.0
Description: Demonstrates using complex collision shapes.

- Qt 6.10
- Qt Quick 3D Physics
- Qt Quick 3D Physics Examples and Tutorials
- Qt Quick 3D Physics - Compound Shapes Example
- Qt Quick 3D Physics | Commercial or GPLv3

# Qt Quick 3D Physics - Compound Shapes Example

     // Copyright (C) 2022 The Qt Company Ltd.
     // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

     import QtQuick
     import QtQuick3D
     import QtQuick3D.Physics

     DynamicRigidBody {
         property real len: 170
         property real w: 17
         PrincipledMaterial {
             id: material3
             baseColor: "yellow"
             metalness: 1.0
             roughness: 0.5
         }
         Node {
             opacity: 1
             Model {
                 materials: material3
                 source: "#Cylinder"
                 scale: Qt.vector3d(w / 100, len / 100, w / 100)
                 eulerRotation.z: 90
                 y: -len / 2
             }
             Model {
                 materials: material3
                 source: "#Cylinder"
                 scale: Qt.vector3d(w / 100, len / 100, w / 100)
                 eulerRotation.z: 90
                 y: len / 2
             }
             Model {
                 materials: material3
                 source: "#Cylinder"
                 scale: Qt.vector3d(w / 100, len / 100, w / 100)
                 x: len / 2
             }
             Model {
                 materials: material3
                 source: "#Cylinder"
                 scale: Qt.vector3d(w / 100, len / 100, w / 100)
                 x: -len / 2
             }
             Model {
                 materials: material3
                 source: "#Sphere"
                 scale: Qt.vector3d(w / 100, w / 100, w / 100)
                 x: -len / 2
                 y: -len / 2
             }
             Model {
                 materials: material3
                 source: "#Sphere"
                 scale: Qt.vector3d(w / 100, w / 100, w / 100)
                 x: -len / 2
                 y: len / 2
             }
             Model {
                 materials: material3
                 source: "#Sphere"
                 scale: Qt.vector3d(w / 100, w / 100, w / 100)
                 x: len / 2
                 y: -len / 2
             }
             Model {
                 materials: material3
                 source: "#Sphere"
                 scale: Qt.vector3d(w / 100, w / 100, w / 100)
                 x: len / 2
                 y: len / 2
             }
         }
         collisionShapes: [
             CapsuleShape {
                 y: -len / 2
                 height: len
                 diameter: w
             },
             CapsuleShape {
                 y: len / 2
                 height: len
                 diameter: w
             },
             CapsuleShape {
                 x: -len / 2
                 eulerRotation.z: 90
                 height: len
                 diameter: w
             },
             CapsuleShape {
                 x: len / 2
                 eulerRotation.z: 90
                 height: len
                 diameter: w
             }
         ]
     }