std::shuffle_order_engine::shuffle_order_engine(3)

NAME
std::shuffle_order_engine::shuffle_order_engine - std::shuffle_order_engine::shuffle_order_engine

Synopsis
   shuffle_order_engine(); (1) (since C++11)
   explicit shuffle_order_engine( result_type s ); (2) (since C++11)
   template< class Sseq > (3) (since C++11)
   explicit shuffle_order_engine( Sseq& seq );
   explicit shuffle_order_engine( const Engine& e ); (4) (since C++11)
   explicit shuffle_order_engine( Engine&& e ); (5) (since C++11)
   Constructs new pseudo-random engine adaptor.
   1) Default constructor. The underlying engine is also default-constructed.
   2) Constructs the underlying engine with s.
   3) Constructs the underlying engine with seed sequence seq. This constructor only
   participate in overload resolution if Sseq qualifies as a SeedSequence. In
   particular, this constructor does not participate in overload resolution if Sseq is
   implicitly convertible to result_type.
   4) Constructs the underlying engine with a copy of e.
   5) Move-constructs the underlying engine with e. e holds unspecified, but valid
   state afterwards.

Parameters
   s - integer value to construct the underlying engine with
   seq - seed sequence to construct the underlying engine with
   e - pseudo-random number engine to initialize with

Example