
   struct  User   {
	name string // name
name2 []rune // name2
	very_long_field bool
	age int // age
	very_long_type_field1 very_looooog_type // long
	very_long_type_field2 very_loooooooong_type // long
   }

struct FamousUser {
	User
pub:
	aka string
}

struct Foo {
	field1 int // f1
	field2 string // f2
	pub:
	public_field1 int // f1
	public_field2 f64 // f2
	mut:
	mut_field string
	pub mut:
	pub_mut_field string
}

struct Bar { Foo }

fn new_user()
User
{
  return User{
    name: 'Serious Sam'
          age: 19
           }
}

struct SomeStruct {
// 1
mut:
// 2
// 3
somefield int /*
9
10
*/
somefield2 int // 12
pub:




somefield3 int



somefield4 int
/*
13
14
*/
}

pub struct C.Foo
