0.9.6: func_integer.hpp Source File

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func_integer.hpp
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1
42 #pragma once
43
44 #include "setup.hpp"
45 #include "precision.hpp"
46 #include "func_common.hpp"
47 #include "func_vector_relational.hpp"
48
49 namespace glm
50 {
53
62 template <precision P, template <typename, precision> class vecType>
63 GLM_FUNC_DECL vecType<uint, P> uaddCarry(
64 vecType<uint, P> const & x,
65 vecType<uint, P> const & y,
66 vecType<uint, P> & carry);
67
76 template <precision P, template <typename, precision> class vecType>
77 GLM_FUNC_DECL vecType<uint, P> usubBorrow(
78 vecType<uint, P> const & x,
79 vecType<uint, P> const & y,
80 vecType<uint, P> & borrow);
81
90 template <precision P, template <typename, precision> class vecType>
91 GLM_FUNC_DECL void umulExtended(
92 vecType<uint, P> const & x,
93 vecType<uint, P> const & y,
94 vecType<uint, P> & msb,
95 vecType<uint, P> & lsb);
96
105 template <precision P, template <typename, precision> class vecType>
106 GLM_FUNC_DECL void imulExtended(
107 vecType<int, P> const & x,
108 vecType<int, P> const & y,
109 vecType<int, P> & msb,
110 vecType<int, P> & lsb);
111
127 template <typename T, precision P, template <typename, precision> class vecType>
128 GLM_FUNC_DECL vecType<T, P> bitfieldExtract(
129 vecType<T, P> const & Value,
130 int Offset,
131 int Bits);
132
147 template <typename T, precision P, template <typename, precision> class vecType>
148 GLM_FUNC_DECL vecType<T, P> bitfieldInsert(
149 vecType<T, P> const & Base,
150 vecType<T, P> const & Insert,
151 int Offset,
152 int Bits);
153
162 template <typename T, precision P, template <typename, precision> class vecType>
163 GLM_FUNC_DECL vecType<T, P> bitfieldReverse(vecType<T, P> const & v);
164
171 template <typename genType>
172 GLM_FUNC_DECL int bitCount(genType v);
173
180 template <typename T, precision P, template <typename, precision> class vecType>
181 GLM_FUNC_DECL vecType<int, P> bitCount(vecType<T, P> const & v);
182
191 template <typename genIUType>
192 GLM_FUNC_DECL int findLSB(genIUType x);
193
202 template <typename T, precision P, template <typename, precision> class vecType>
203 GLM_FUNC_DECL vecType<int, P> findLSB(vecType<T, P> const & v);
204
214 template <typename genIUType>
215 GLM_FUNC_DECL int findMSB(genIUType x);
216
226 template <typename T, precision P, template <typename, precision> class vecType>
227 GLM_FUNC_DECL vecType<int, P> findMSB(vecType<T, P> const & v);
228
230 }//namespace glm
231
232 #include "func_integer.inl"
precision.hpp
OpenGL Mathematics (glm.g-truc.net)
glm::imulExtended
GLM_FUNC_DECL void imulExtended(vecType< int, P > const &x, vecType< int, P > const &y, vecType< int, P > &msb, vecType< int, P > &lsb)
Multiplies 32-bit integers x and y, producing a 64-bit result.
glm::bitfieldInsert
GLM_FUNC_DECL vecType< T, P > bitfieldInsert(vecType< T, P > const &Base, vecType< T, P > const &Insert, int Offset, int Bits)
Returns the insertion the bits least-significant bits of insert into base.
glm::usubBorrow
GLM_FUNC_DECL vecType< uint, P > usubBorrow(vecType< uint, P > const &x, vecType< uint, P > const &y, vecType< uint, P > &borrow)
Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise.
glm::findLSB
GLM_FUNC_DECL vecType< int, P > findLSB(vecType< T, P > const &v)
Returns the bit number of the least significant bit set to 1 in the binary representation of value...
glm::bitCount
GLM_FUNC_DECL vecType< int, P > bitCount(vecType< T, P > const &v)
Returns the number of bits set to 1 in the binary representation of value.
glm::uaddCarry
GLM_FUNC_DECL vecType< uint, P > uaddCarry(vecType< uint, P > const &x, vecType< uint, P > const &y, vecType< uint, P > &carry)
Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32).
glm::bitfieldExtract
GLM_FUNC_DECL vecType< T, P > bitfieldExtract(vecType< T, P > const &Value, int Offset, int Bits)
Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of...
glm::bitfieldReverse
GLM_FUNC_DECL vecType< T, P > bitfieldReverse(vecType< T, P > const &v)
Returns the reversal of the bits of value.
glm
Definition: _noise.hpp:39
func_common.hpp
OpenGL Mathematics (glm.g-truc.net)
glm::findMSB
GLM_FUNC_DECL vecType< int, P > findMSB(vecType< T, P > const &v)
Returns the bit number of the most significant bit in the binary representation of value...
setup.hpp
OpenGL Mathematics (glm.g-truc.net)
func_vector_relational.hpp
OpenGL Mathematics (glm.g-truc.net)
glm::umulExtended
GLM_FUNC_DECL void umulExtended(vecType< uint, P > const &x, vecType< uint, P > const &y, vecType< uint, P > &msb, vecType< uint, P > &lsb)
Multiplies 32-bit integers x and y, producing a 64-bit result.