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Mir
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#include "gl_renderer.h"#include "mir/compositor/compositing_criteria.h"#include "mir/surfaces/buffer_stream.h"#include "mir/graphics/buffer.h"#include <glm/gtc/matrix_transform.hpp>#include <glm/gtc/type_ptr.hpp>#include <boost/throw_exception.hpp>#include <stdexcept>
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