#include <NuxGraphics/GLSh_DrawFunction.h>
Public Member Functions |
| | GLSh_DrawFunction () |
| | ~GLSh_DrawFunction () |
| void | CacheShader () |
| void | SetBackgroundColor (float R, float G, float B, float A) |
| void | SetBackgroundColor (Color color) |
| void | SetTextureFunction (ObjectPtr< IOpenGLBaseTexture > device_texture) |
| void | Render (int x, int y, int z, int width, int height, int WindowWidth, int WindowHeight) |
| void | SetScreenPositionOffset (float x, float y) |
Constructor & Destructor Documentation
| nux::GLSh_DrawFunction::GLSh_DrawFunction |
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| ) |
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| nux::GLSh_DrawFunction::~GLSh_DrawFunction |
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| ) |
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Member Function Documentation
| void nux::GLSh_DrawFunction::CacheShader |
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| ) |
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| void nux::GLSh_DrawFunction::Render |
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int |
x, |
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int |
y, |
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int |
z, |
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int |
width, |
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int |
height, |
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int |
WindowWidth, |
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int |
WindowHeight |
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) |
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| void nux::GLSh_DrawFunction::SetBackgroundColor |
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float |
R, |
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float |
G, |
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float |
B, |
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float |
A |
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) |
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| void nux::GLSh_DrawFunction::SetBackgroundColor |
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Color |
color | ) |
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| void nux::GLSh_DrawFunction::SetScreenPositionOffset |
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float |
x, |
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float |
y |
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) |
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The documentation for this class was generated from the following file: