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nux-1.14.0
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Public Member Functions | |
| TextureArea (NUX_FILE_LINE_PROTO) | |
| void | SetTexture (BaseTexture *texture) |
| void | SetPaintLayer (AbstractPaintLayer *layer) |
| void | Set2DRotation (float angle) |
| Convenience function to set a 2D rotation when rendering the area. | |
| Matrix4 | Get2DRotation () const |
Public Attributes | |
| sigc::signal< void, int, int > | sigMouseDown |
| Signal emmitted when a mouse button is pressed over this area. | |
| sigc::signal< void, int, int > | sigMouseDrag |
| Signal emmitted when the mouse is dragged over this area. | |
Protected Member Functions | |
| virtual void | Draw (GraphicsEngine &GfxContext, bool force_draw) |
| virtual void | DrawContent (GraphicsEngine &GfxContext, bool force_draw) |
| virtual void | PostDraw (GraphicsEngine &GfxContext, bool force_draw) |
| void | RecvMouseDown (int x, int y, long button_flags, long key_flags) |
| void | RecvMouseUp (int x, int y, long button_flags, long key_flags) |
| void | RecvMouseEnter (int x, int y, long button_flags, long key_flags) |
| void | RecvMouseLeave (int x, int y, long button_flags, long key_flags) |
| void | RecvMouseClick (int x, int y, long button_flags, long key_flags) |
| void | RecvMouseDrag (int x, int y, int dx, int dy, unsigned long button_flags, unsigned long key_flags) |
Definition at line 29 of file TextureArea.h.
| void nux::TextureArea::Set2DRotation | ( | float | angle | ) |
Convenience function to set a 2D rotation when rendering the area.
The rotation is only used for rendering. It should not be used for something else.
Definition at line 145 of file TextureArea.cpp.
References nux::View::QueueDraw().
{
_2d_rotate.Rotate_z (angle);
QueueDraw ();
}
| void nux::TextureArea::SetPaintLayer | ( | AbstractPaintLayer * | layer | ) |
Set the paint layer of this area. The layer argument to this function is cloned by this object. It layer was allocated on the heap, it must be deleted later.
| layer | A pointer to a concrete class that inherit from AbstractPaintLayer. |
Definition at line 99 of file TextureArea.cpp.
References nux::View::QueueDraw().
{
NUX_SAFE_DELETE (m_PaintLayer);
m_PaintLayer = layer->Clone();
QueueDraw();
}
| void nux::TextureArea::SetTexture | ( | BaseTexture * | texture | ) |
Render this area with a Texture. The reference count of the device texture which is cached by texture is increased by 1. It layer was allocated on the heap, it must be deleted later.
| layer | A pointer to a BaseTexture class. |
Definition at line 86 of file TextureArea.cpp.
References nux::TexCoordXForm::OFFSET_COORD, and nux::View::QueueDraw().
{
NUX_RETURN_IF_NULL(texture);
NUX_SAFE_DELETE(m_PaintLayer);
TexCoordXForm texxform;
texxform.SetTexCoordType(TexCoordXForm::OFFSET_COORD);
texxform.SetWrap(TEXWRAP_REPEAT, TEXWRAP_REPEAT);
m_PaintLayer = new TextureLayer(texture->GetDeviceTexture(), texxform, color::White);
QueueDraw();
}