/*
 * SDL_loadso.h
 *
 * Written by
 *  Sam Lantinga <slouken@libsdl.org>
 *
 * This file is a modified SDL header.
 *
 * This file is part of VICE, the Versatile Commodore Emulator.
 * See README for copyright notice.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
 *  02111-1307  USA.
 *
 */

/** @file SDL_loadso.h
 *  System dependent library loading routines
 */

/** @file SDL_loadso.h
 *  Some things to keep in mind:                                        
 *  - These functions only work on C function names.  Other languages may
 *    have name mangling and intrinsic language support that varies from
 *    compiler to compiler.
 *  - Make sure you declare your function pointers with the same calling
 *    convention as the actual library function.  Your code will crash
 *    mysteriously if you do not do this.
 *  - Avoid namespace collisions.  If you load a symbol from the library,
 *    it is not defined whether or not it goes into the global symbol
 *    namespace for the application.  If it does and it conflicts with
 *    symbols in your code or other shared libraries, you will not get
 *    the results you expect. :)
 */


#ifndef _SDL_loadso_h
#define _SDL_loadso_h

#include "SDL_stdinc.h"
#include "SDL_error.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif

/**
 * This function dynamically loads a shared object and returns a pointer
 * to the object handle (or NULL if there was an error).
 * The 'sofile' parameter is a system dependent name of the object file.
 */
extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile);

/**
 * Given an object handle, this function looks up the address of the
 * named function in the shared object and returns it.  This address
 * is no longer valid after calling SDL_UnloadObject().
 */
extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name);

/** Unload a shared object from memory */
extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"

#endif /* _SDL_loadso_h */
