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bosses.h File Reference

#include "headers.h"

Go to the source code of this file.

Functions

void addItem (int itemType, char *name, int x, int y, char *spriteName, int health, int value, int flags, bool randomMovement)
void addTeleportParticles (float x, float y, int amount, int soundToPlay)
void addColorParticles (float x, float y, int amount, int color)
bool okayToSpawnEnemy (char *name, int x, int y)
void addEnemy (char *name, int x, int y, int flags)
void moveEntity (Entity *entity)
void addFireTrailParticle (float x, float y)
Entity * getEnemy (char *name)
Weapon * getRandomAimedWeapon ()
Weapon * getRandomStraightWeapon ()
Weapon * getRandomGaldovWeapon ()
void tankBossMGInit ()
void tankBossGLInit ()
void aquaBossInit ()
void droidBossInit ()
void galdovInit ()
void galdovFinalInit ()

Variables

Audio audio
Engine engine
Game game
Graphics graphics
Map map
Entity player
Entity defItem [MAX_ITEMS]
Boss * self


Function Documentation

void addColorParticles (  float  x,
float  y,
int  amount,
int  color
) 
 

void addEnemy (  char *  name,
int  x,
int  y,
int  flags
) 
 

void addFireTrailParticle (  float  x,
float  y
) 
 

void addItem (  int  itemType,
char *  name,
int  x,
int  y,
char *  spriteName,
int  health,
int  value,
int  flags,
bool  randomMovement
) 
 

void addTeleportParticles (  float  x,
float  y,
int  amount,
int  soundToPlay
) 
 

void aquaBossInit (   ) 
 

void droidBossInit (   ) 
 

void galdovFinalInit (   ) 
 

void galdovInit (   ) 
 

Entity* getEnemy (  char *  name  ) 
 

Weapon* getRandomAimedWeapon (   ) 
 

Weapon* getRandomGaldovWeapon (   ) 
 

Weapon* getRandomStraightWeapon (   ) 
 

void moveEntity (  Entity *  entity  ) 
 

bool okayToSpawnEnemy (  char *  name,
int  x,
int  y
) 
 

void tankBossGLInit (   ) 
 

void tankBossMGInit (   ) 
 


Variable Documentation

Audio audio
 

Entity defItem[MAX_ITEMS]
 

Engine engine
 

Game game
 

Graphics graphics
 

Map map
 

Entity player
 

Boss* self
 


Generated on Thu Dec 2 20:26:03 2004 for Blob Wars : Metal Blob Solid by doxygen 1.3.7