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bullets.h File Reference

#include "headers.h"

Go to the source code of this file.

Functions

bool checkTrainContact (Entity *ent, int dir)
bool checkObstacleContact (Entity *ent, int dir)
void enemyBulletCollisions (Entity *bullet)
void checkPlayerBulletCollisions (Entity *bullet)
void checkBossBulletCollisions (Entity *bullet)
void addFireTrailParticle (float x, float y)
void addColorParticles (float x, float y, int amount, int color)
void addExplosion (float x, float y, int radius, Entity *owner)
void addFireParticles (float x, float y, int amount)
void checkSwitchContact (Entity *ent)
void throwBrickParticles (float x, float y)
void throwStalagParticles (float x, float y)

Variables

Audio audio
Engine engine
Game game
Graphics graphics
Map map
Entity player
Weapon weapon [MAX_WEAPONS]


Function Documentation

void addColorParticles (  float  x,
float  y,
int  amount,
int  color
) 
 

void addExplosion (  float  x,
float  y,
int  radius,
Entity *  owner
) 
 

void addFireParticles (  float  x,
float  y,
int  amount
) 
 

void addFireTrailParticle (  float  x,
float  y
) 
 

void checkBossBulletCollisions (  Entity *  bullet  ) 
 

bool checkObstacleContact (  Entity *  ent,
int  dir
) 
 

void checkPlayerBulletCollisions (  Entity *  bullet  ) 
 

void checkSwitchContact (  Entity *  ent  ) 
 

bool checkTrainContact (  Entity *  ent,
int  dir
) 
 

void enemyBulletCollisions (  Entity *  bullet  ) 
 

void throwBrickParticles (  float  x,
float  y
) 
 

void throwStalagParticles (  float  x,
float  y
) 
 


Variable Documentation

Audio audio
 

Engine engine
 

Game game
 

Graphics graphics
 

Map map
 

Entity player
 

Weapon weapon[MAX_WEAPONS]
 


Generated on Thu Dec 2 20:26:03 2004 for Blob Wars : Metal Blob Solid by doxygen 1.3.7