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enemies.cpp File Reference

#include "enemies.h"

Functions

Entity * getDefinedEnemy (char *name)
Entity * getEnemy (char *name)
void addEnemy (char *name, int x, int y, int flags)
bool hasClearShot (Entity *enemy)
void lookForPlayer (Entity *enemy)
void doAI (Entity *enemy)
void enemyBulletCollisions (Entity *bullet)
int getNonGoreParticleColor (char *name)
void gibEnemy (Entity *enemy)
void doEnemies ()
void loadEnemy (char *token)
void loadDefEnemies ()

Function Documentation

void addEnemy (  char *  name,
int  x,
int  y,
int  flags
) 
 

void doAI (  Entity *  enemy  ) 
 

void doEnemies (   ) 
 

void enemyBulletCollisions (  Entity *  bullet  ) 
 

Entity* getDefinedEnemy (  char *  name  ) 
 

Entity* getEnemy (  char *  name  ) 
 

int getNonGoreParticleColor (  char *  name  ) 
 

void gibEnemy (  Entity *  enemy  ) 
 

bool hasClearShot (  Entity *  enemy  ) 
 

void loadDefEnemies (   ) 
 

void loadEnemy (  char *  token  ) 
 

void lookForPlayer (  Entity *  enemy  ) 
 


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