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entities.h File Reference

#include "headers.h"

Go to the source code of this file.

Functions

void drawMap (int offsetX, int offsetY)
void evaluateMapAttribute (Entity *ent, int mapAttribute)
bool checkTrainContact (Entity *ent, int dir)
void checkSwitchContact (Entity *ent)
void checkTeleportContact (Entity *ent)
bool checkObstacleContact (Entity *ent, int dir)
void addTeleportParticles (float x, float y, int amount, int soundToPlay)
void addBlood (Entity *ent, float dx, float dy, int amount)
void addColorParticles (float x, float y, int amount, int color)

Variables

Audio audio
Engine engine
Graphics graphics
Map map
Game game
Entity player


Function Documentation

void addBlood (  Entity *  ent,
float  dx,
float  dy,
int  amount
) 
 

void addColorParticles (  float  x,
float  y,
int  amount,
int  color
) 
 

void addTeleportParticles (  float  x,
float  y,
int  amount,
int  soundToPlay
) 
 

bool checkObstacleContact (  Entity *  ent,
int  dir
) 
 

void checkSwitchContact (  Entity *  ent  ) 
 

void checkTeleportContact (  Entity *  ent  ) 
 

bool checkTrainContact (  Entity *  ent,
int  dir
) 
 

void drawMap (  int  offsetX,
int  offsetY
) 
 

void evaluateMapAttribute (  Entity *  ent,
int  mapAttribute
) 
 


Variable Documentation

Audio audio
 

Engine engine
 

Game game
 

Graphics graphics
 

Map map
 

Entity player
 


Generated on Thu Dec 2 20:26:03 2004 for Blob Wars : Metal Blob Solid by doxygen 1.3.7