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galdov.h File Reference

#include "headers.h"

Go to the source code of this file.

Functions

void addTeleportParticles (float x, float y, int amount, int soundToPlay)
void addBlood (Entity *ent, float dx, float dy, int amount)
void checkObjectives (char *name, bool alwaysInform)
void addColorParticles (float x, float y, int amount, int color)
void addBullet (Entity *owner, float dx, float dy)
void addExplosion (float x, float y, int radius, Entity *owner)
void addSmokeAndFire (Entity *ent, float dx, float dy, int amount)
void throwAndDamageEntity (Entity *ent, int damage, int minDX, int maxDX, int DY)
bool hasClearShot (Entity *enemy)
Weapon * getRandomAimedWeapon ()
Weapon * getRandomStraightWeapon ()
Weapon * getRandomGaldovWeapon ()
void addItem (int itemType, char *name, int x, int y, char *spriteName, int health, int value, int flags, bool randomMovement)

Variables

Audio audio
Engine engine
Graphics graphics
Game game
Map map
Entity player
Entity defItem [MAX_ITEMS]
Weapon weapon [MAX_WEAPONS]
Boss * self


Function Documentation

void addBlood (  Entity *  ent,
float  dx,
float  dy,
int  amount
) 
 

void addBullet (  Entity *  owner,
float  dx,
float  dy
) 
 

void addColorParticles (  float  x,
float  y,
int  amount,
int  color
) 
 

void addExplosion (  float  x,
float  y,
int  radius,
Entity *  owner
) 
 

void addItem (  int  itemType,
char *  name,
int  x,
int  y,
char *  spriteName,
int  health,
int  value,
int  flags,
bool  randomMovement
) 
 

void addSmokeAndFire (  Entity *  ent,
float  dx,
float  dy,
int  amount
) 
 

void addTeleportParticles (  float  x,
float  y,
int  amount,
int  soundToPlay
) 
 

void checkObjectives (  char *  name,
bool  alwaysInform
) 
 

Weapon* getRandomAimedWeapon (   ) 
 

Weapon* getRandomGaldovWeapon (   ) 
 

Weapon* getRandomStraightWeapon (   ) 
 

bool hasClearShot (  Entity *  enemy  ) 
 

void throwAndDamageEntity (  Entity *  ent,
int  damage,
int  minDX,
int  maxDX,
int  DY
) 
 


Variable Documentation

Audio audio
 

Entity defItem[MAX_ITEMS]
 

Engine engine
 

Game game
 

Graphics graphics
 

Map map
 

Entity player
 

Boss* self
 

Weapon weapon[MAX_WEAPONS]
 


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