Main Page | Class Hierarchy | Class List | File List | Class Members | File Members

mapData.h File Reference

#include "headers.h"

Go to the source code of this file.

Functions

void addObstacle (char *name, int x, int y, char *spriteName)
void addItem (int itemType, char *name, int x, int y, char *shapeName, int health, int value, int flags, bool randomMovement)
void addMIA (char *name, int x, int y, int type)
void addTeleporter (char *name, int x, int y, int destX, int destY, bool active)
void addLineDef (char *name, char *linkName, char *message, int x, int y, int width, int height, bool active)
void addTrap (char *name, int trapType, int damage, int speed, int startX, int startY, int endX, int endY, int wait1, int wait2, char *sprite, bool active)
void loadSprite (char *token)
void loadEnemy (char *token)
Entity * getDefinedEnemy (char *name)
void addEnemy (char *name, int x, int y, int flags)
bool perfectlyCompleted ()

Variables

Audio audio
Engine engine
Game game
GameData gameData
Graphics graphics
Map map
Entity player


Function Documentation

void addEnemy (  char *  name,
int  x,
int  y,
int  flags
) 
 

void addItem (  int  itemType,
char *  name,
int  x,
int  y,
char *  shapeName,
int  health,
int  value,
int  flags,
bool  randomMovement
) 
 

void addLineDef (  char *  name,
char *  linkName,
char *  message,
int  x,
int  y,
int  width,
int  height,
bool  active
) 
 

void addMIA (  char *  name,
int  x,
int  y,
int  type
) 
 

void addObstacle (  char *  name,
int  x,
int  y,
char *  spriteName
) 
 

void addTeleporter (  char *  name,
int  x,
int  y,
int  destX,
int  destY,
bool  active
) 
 

void addTrap (  char *  name,
int  trapType,
int  damage,
int  speed,
int  startX,
int  startY,
int  endX,
int  endY,
int  wait1,
int  wait2,
char *  sprite,
bool  active
) 
 

Entity* getDefinedEnemy (  char *  name  ) 
 

void loadEnemy (  char *  token  ) 
 

void loadSprite (  char *  token  ) 
 

bool perfectlyCompleted (   ) 
 


Variable Documentation

Audio audio
 

Engine engine
 

Game game
 

GameData gameData
 

Graphics graphics
 

Map map
 

Entity player
 


Generated on Thu Dec 2 20:26:03 2004 for Blob Wars : Metal Blob Solid by doxygen 1.3.7