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spawnPoints.h File Reference

#include "headers.h"

Go to the source code of this file.

Functions

void addBullet (Entity *owner, float dx, float dy)
void addEnemy (char *name, int x, int y, int flags)
Entity * getDefinedEnemy (char *name)
void addTeleportParticles (float x, float y, int amount, int soundToPlay)
void addExplosion (float x, float y, int radius, Entity *owner)
void dropHelperItems (int x, int y)

Variables

Audio audio
Engine engine
Game game
Graphics graphics
Map map
Entity defEnemy [MAX_ENEMIES]
Entity player
Weapon weapon [MAX_WEAPONS]


Function Documentation

void addBullet (  Entity *  owner,
float  dx,
float  dy
) 
 

void addEnemy (  char *  name,
int  x,
int  y,
int  flags
) 
 

void addExplosion (  float  x,
float  y,
int  radius,
Entity *  owner
) 
 

void addTeleportParticles (  float  x,
float  y,
int  amount,
int  soundToPlay
) 
 

void dropHelperItems (  int  x,
int  y
) 
 

Entity* getDefinedEnemy (  char *  name  ) 
 


Variable Documentation

Audio audio
 

Entity defEnemy[MAX_ENEMIES]
 

Engine engine
 

Game game
 

Graphics graphics
 

Map map
 

Entity player
 

Weapon weapon[MAX_WEAPONS]
 


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