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traps.h File Reference

#include "headers.h"

Go to the source code of this file.

Functions

void addBullet (Entity *owner, float dx, float dy)
void addExplosion (float x, float y, int radius, Entity *owner)
void throwAndDamageEntity (Entity *ent, int damage, int minDX, int maxDX, int DY)
void addBlood (Entity *ent, float dx, float dy, int amount)

Variables

Audio audio
Engine engine
Game game
Graphics graphics
Map map
Entity player
Weapon weapon [MAX_WEAPONS]


Function Documentation

void addBlood (  Entity *  ent,
float  dx,
float  dy,
int  amount
) 
 

void addBullet (  Entity *  owner,
float  dx,
float  dy
) 
 

void addExplosion (  float  x,
float  y,
int  radius,
Entity *  owner
) 
 

void throwAndDamageEntity (  Entity *  ent,
int  damage,
int  minDX,
int  maxDX,
int  DY
) 
 


Variable Documentation

Audio audio
 

Engine engine
 

Game game
 

Graphics graphics
 

Map map
 

Entity player
 

Weapon weapon[MAX_WEAPONS]
 


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