#pragma once

enum map_feature
{
    MF_UNSEEN,
    MF_FLOOR,
    MF_WALL,
    MF_MAP_FLOOR,
    MF_MAP_WALL,
    MF_DOOR,
    MF_ITEM,
    MF_MONS_FRIENDLY,
    MF_MONS_PEACEFUL,
    MF_MONS_NEUTRAL,
    MF_MONS_HOSTILE,
    MF_MONS_NO_EXP,
    MF_STAIR_UP,
    MF_STAIR_DOWN,
    MF_STAIR_BRANCH,
    MF_FEATURE,
    MF_WATER,
    MF_LAVA,
    MF_TRAP,
    MF_EXCL_ROOT,
    MF_EXCL,
    MF_PLAYER,
    MF_DEEP_WATER,
    MF_PORTAL,
    MF_TRANSPORTER,
    MF_MAX,

    MF_SKIP,
};
