, including all inherited members.
| AggregateDescriptor typedef | Dune::Amg::ConstructionArgs< SeqOverlappingSchwarz< M, X, TM, TS, TA > > | |
| AggregatesMap typedef | Dune::Amg::ConstructionArgs< SeqOverlappingSchwarz< M, X, TM, TS, TA > > | |
| getArgs() const | Dune::Amg::DefaultConstructionArgs< SeqOverlappingSchwarz< M, X, TM, TS, TA > > | [inline] |
| getMatrix() const | Dune::Amg::DefaultConstructionArgs< SeqOverlappingSchwarz< M, X, TM, TS, TA > > | [inline] |
| getSubDomains() | Dune::Amg::ConstructionArgs< SeqOverlappingSchwarz< M, X, TM, TS, TA > > | [inline] |
| matrix_ | Dune::Amg::DefaultConstructionArgs< SeqOverlappingSchwarz< M, X, TM, TS, TA > > | [protected] |
| setArgs(const SmootherArgs &args) | Dune::Amg::DefaultConstructionArgs< SeqOverlappingSchwarz< M, X, TM, TS, TA > > | [inline] |
| setComm(T1 &comm) | Dune::Amg::DefaultConstructionArgs< SeqOverlappingSchwarz< M, X, TM, TS, TA > > | [inline] |
| setMatrix(const M &matrix, const AggregatesMap &amap) | Dune::Amg::ConstructionArgs< SeqOverlappingSchwarz< M, X, TM, TS, TA > > | [inline, virtual] |
| setMatrix(const M &matrix) | Dune::Amg::ConstructionArgs< SeqOverlappingSchwarz< M, X, TM, TS, TA > > | [inline] |
| DefaultConstructionArgs< SeqOverlappingSchwarz< M, X, TM, TS, TA > >::setMatrix(const Matrix &matrix) | Dune::Amg::DefaultConstructionArgs< SeqOverlappingSchwarz< M, X, TM, TS, TA > > | [inline] |
| DefaultConstructionArgs< SeqOverlappingSchwarz< M, X, TM, TS, TA > >::setMatrix(const Matrix &matrix, const AggregatesMap &amap) | Dune::Amg::DefaultConstructionArgs< SeqOverlappingSchwarz< M, X, TM, TS, TA > > | [inline, virtual] |
| Subdomain typedef | Dune::Amg::ConstructionArgs< SeqOverlappingSchwarz< M, X, TM, TS, TA > > | |
| Vector typedef | Dune::Amg::ConstructionArgs< SeqOverlappingSchwarz< M, X, TM, TS, TA > > | |
| VertexDescriptor typedef | Dune::Amg::ConstructionArgs< SeqOverlappingSchwarz< M, X, TM, TS, TA > > | |
| ~DefaultConstructionArgs() | Dune::Amg::DefaultConstructionArgs< SeqOverlappingSchwarz< M, X, TM, TS, TA > > | [inline, virtual] |