| Eris::Account | Encapsulates all the state of an Atlas Account, and methods that operation on that state |
| Eris::AccountRouter | |
| Eris::Alarm | |
| Atlas::Objects::Operation::Attack | |
| Eris::Avatar | The players avatar representation |
| Eris::BaseConnection | Underlying Atlas connection, providing a send interface, and receive (dispatch) system |
| Eris::BaseDeleteLater | |
| Eris::BaseException | This is the Eris base for all exceptions; note it inherits from std::except, which isn't ideal |
| Eris::UI::Factory::BaseGen | |
| Eris::UI::FrameFactory::BaseGen | |
| Eris::UI::Bindings | Dialog generator/handler |
| Eris::Calendar | |
| Eris::Connection | Underlying Atlas connection, providing a send interface, and receive (dispatch) system |
| Eris::DateTime | Encapsulate a decoded world time instance |
| Eris::debug | |
| Eris::DerivedDeleteLater< T > | |
| Eris::Entity::DynamicState | |
| Eris::UI::Element | Instantiated dialog element |
| Eris::Entity | Entity is a concrete (instanitable) class representing one game entity |
| Eris::EntityRef | |
| Eris::EntityRouter | |
| Eris::error | |
| Eris::EventsByDueOrdering | |
| Eris::Factory | Factory is used to allow custom entity creation by client libraries |
| Eris::UI::Factory | |
| Eris::UI::FrameElement | |
| Eris::UI::FrameFactory | |
| Eris::UI::FrameFactory::Gen< FE > | |
| Eris::UI::Factory::Gen< E > | |
| Eris::IGRouter | |
| Eris::InvalidAtlas | Exception used to indicated malformed or unexpected Atlas from the server |
| Eris::InvalidOperation | |
| Eris::Lobby | Lobby is the Out-of-Game session object, valid from connection to the server until disconnection |
| Eris::logStreamBase | |
| Eris::MemberResponse< T > | |
| Eris::Meta | Meta encapsulates the meta-game system, including the meta-server protocol and queries |
| Eris::MetaQuery | MetaQuery is a temporary connection used to retrieve information about a game server |
| Eris::NetworkFailure | |
| Eris::NullResponse | |
| Eris::OOGRouter | |
| Eris::Person | An Out-of-Game Person (found in a Room / Lobby) As more person data becomes available, this class will be extended, for example to return nicknames, location, the choosen 'face' graphic |
| Eris::Poll | |
| Eris::PollData | |
| Eris::PollDataDefault | |
| Eris::PollDefault | |
| Eris::Redispatch | |
| Eris::ResponseBase | |
| Eris::ResponseTracker | |
| Eris::Room | The out-of-game (OOG) heirarchy is composed of Rooms, containing Persons and other Rooms |
| Eris::Router | Abstract interface for objects that can route Atlas data |
| Eris::ServerInfo | Information about a specific game server, retrieved via the Meta-server and anonymous GETs |
| Eris::SightPersonRedispatch | Helper to buffer operations when waiting on sight of a person |
| Eris::UI::SlotElement | |
| Eris::UI::SlotFactory | |
| Eris::Task | |
| Eris::TimedEvent | Abstract interface for things which occur after a period of time |
| Eris::TimedEventService | |
| Eris::Timeout | Timeout |
| Eris::TypeBoundRedispatch | |
| Eris::TypeInfo | The representation of an Atlas type (i.e a class or operation definition) |
| Eris::TypeService | A service class querying and caching types |
| Atlas::Objects::Operation::Unseen | |
| Eris::View | View encapsulates the set of entities currently visible to an Avatar, as well as those that have recently been seen |
| Eris::warning | |