/*************************************************************************** 
 *   Copyright (C) 2005-2017 by the FIFE team                              *
 *   http://www.fifengine.net                                              *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *    FIFE is free software; you can redistribute it and/or                *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *    This library is distributed in the hope that it will be useful,      *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

#ifndef FIFE_ANIMATION_LOADER_H
#define FIFE_ANIMATION_LOADER_H

// Standard C++ library includes
#include <vector>

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "video/animation.h"

#include "ianimationloader.h"

class TiXmlElement;

namespace FIFE {

	class VFS;
	class ImageManager;
	class AnimationManager;

	class AnimationLoader : public IAnimationLoader {
	public:
		AnimationLoader(VFS* vfs, ImageManager* imageManager, AnimationManager* animationManager);

		/** 
		* @see IAnimationLoader::isLoadable
		*/
		virtual bool isLoadable(const std::string& filename);

		/** 
		* @see IAnimationLoader::load
		*/
		virtual AnimationPtr load(const std::string& filename);

		/** 
		* @see IAnimationLoader::loadMultiple
		*/
		virtual std::vector<AnimationPtr> loadMultiple(const std::string& filename);

	private:
		AnimationPtr loadAnimation(const std::string& filename, TiXmlElement* animationElem);

		VFS* m_vfs;
		ImageManager* m_imageManager;
		AnimationManager* m_animationManager;
	};
}

#endif
