/***************************************************************************
 *   Copyright (C) 2005-2017 by the FIFE team                              *
 *   http://www.fifengine.net                                              *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

#ifndef FIFE_SOUNDEFFECTMANAGER_H
#define FIFE_SOUNDEFFECTMANAGER_H

// Standard C++ library includes
#include <queue>
#include <map>

// Platform specific includes

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "audio/fife_openal.h"
#include "audio/soundconfig.h"

namespace FIFE {

	class SoundEffect;
	class SoundFilter;
	class SoundEmitter;

	class SoundEffectManager {
	public:
		/** Constructor
		 */
		SoundEffectManager();

		/** Destructor
		 */
		~SoundEffectManager();

		/** Initializes the effect system
		 */
		void init(ALCdevice* device);

		/** Returns true if sound effect module is active
		 */
		bool isActive() const;

		/** Creates SoundEffect of the specific type.
		 * @param type See SoundEffectType
		 */
		SoundEffect* createSoundEffect(SoundEffectType type);

		/** Creates EaxReverb SoundEffect and loads the specific preset type.
		 * @param type See SoundEffectPreset
		 */
		SoundEffect* createSoundEffectPreset(SoundEffectPreset type);

		/** Deletes given SoundEffect.
		 * Deactivates for SoundEmitters are automatically done.
		 */
		void deleteSoundEffect(SoundEffect* effect);

		/** Enables given SoundEffect.
		 */
		void enableSoundEffect(SoundEffect* effect);

		/** Disables given SoundEffect.
		 */
		void disableSoundEffect(SoundEffect* effect);

		/** Adds given SoundEmitter to the specific SoundEffect.
		 * Note: A SoundEmitter can only have a limited number of effects, usually 4.
		 */
		void addEmitterToSoundEffect(SoundEffect* effect, SoundEmitter* emitter);

		/** Removes given SoundEmitter from the specific SoundEffect.
		 */
		void removeEmitterFromSoundEffect(SoundEffect* effect, SoundEmitter* emitter);

		/** Adds given SoundFilter to the SoundEffect.
		 * Note: A SoundEffect can only have one SoundFilter.
		 */
		void addSoundFilterToSoundEffect(SoundEffect* effect, SoundFilter* filter);

		/** Removes given SoundFilter from the SoundEffect.
		 */
		void removeSoundFilterFromSoundEffect(SoundEffect* effect, SoundFilter* filter);

		/** Internal function to do the OpenAL calls to activate the SoundEffect for the SoundEmitter.
		 */
		void activateEffect(SoundEffect* effect, SoundEmitter* emitter);

		/** Internal function to do the OpenAL calls to deactivate the SoundEffect for the SoundEmitter.
		 */
		void deactivateEffect(SoundEffect* effect, SoundEmitter* emitter);

		/** Creates SoundFilter of the specific type.
		 * @param type See SoundFilterType
		 */
		SoundFilter* createSoundFilter(SoundFilterType type);

		/** Deletes given SoundFilter.
		 * Deactivates for SoundEmitters and Effects are automatically done.
		 */
		void deleteSoundFilter(SoundFilter* filter);

		/** Enables given direct SoundFilter. Only SoundFilters for SoundEmitters are meant.
		 */
		void enableDirectSoundFilter(SoundFilter* filter);

		/** Disables given SoundFilter. Only SoundFilters for SoundEmitters are meant.
		 */
		void disableDirectSoundFilter(SoundFilter* filter);

		/** Adds given SoundEmitter to the specific direct SoundFilter
		 * Note: A SoundEmitter can only have one direct filter.
		 */
		void addEmitterToDirectSoundFilter(SoundFilter* filter, SoundEmitter* emitter);

		/** Removes given SoundEmitter from the specific direct SoundFilter.
		 */
		void removeEmitterFromDirectSoundFilter(SoundFilter* filter, SoundEmitter* emitter);

		/** Internal function to do the OpenAL calls to activate the SoundFilter for the SoundEmitter.
		 */
		void activateFilter(SoundFilter* filter, SoundEmitter* emitter);

		/** Internal function to do the OpenAL calls to deactivate the SoundFilter for the SoundEmitter.
		 */
		void deactivateFilter(SoundFilter* filter, SoundEmitter* emitter);

	private:
		//! Inital the presets
		void createPresets();
		//! OpenAL device
		ALCdevice* m_device;
		//! If sound effect module is active
		bool m_active;
		//! Holds handles for effects
		ALuint m_effectSlots[MAX_EFFECT_SLOTS];
		//! Maximal created effect slots, can be different to MAX_EFFECT_SLOTS
		uint16_t m_createdSlots;
		//! Holds free handles for effect slots
		std::queue<ALuint> m_freeSlots;
		//! Maximal effect slots per Source
		ALint m_maxSlots;
		//! Holds all SoundEffects
		std::vector<SoundEffect*> m_effects;
		//! Holds SoundEffects together with the added SoundEmitters
		typedef std::map<SoundEffect*, std::vector<SoundEmitter*> > SoundEffectEmitterMap;
		SoundEffectEmitterMap m_effectEmitters;
		//! Holds all SoundFilters
		std::vector<SoundFilter*> m_filters;
		//! Holds SoundFilters together with the added SoundEmitters
		typedef std::map<SoundFilter*, std::vector<SoundEmitter*> > SoundFilterEmitterMap;
		SoundFilterEmitterMap m_filterdEmitters;
		//! Holds SoundFilters together with the added SoundEffects
		typedef std::map<SoundFilter*, std::vector<SoundEffect*> > SoundFilterEffectMap;
		SoundFilterEffectMap m_filterdEffects;
		//! Establishes the relationship between SoundEffectPreset and EFXEAXREVERBPROPERTIES
		std::map<SoundEffectPreset, EFXEAXREVERBPROPERTIES> m_presets;
	};
}
#endif
