Type
Body
Functions
getX( ) Gets the x-component of the position.
getY( ) Gets the y-component of the position.
getPosition( ) Gets the position of the Body.
getVelocity( ) Gets the velocity of the Body.
getAngle( ) Gets the current angle of the Body.
getSpin( ) Gets the current spin of the Body.
getMass( ) Gets the mass of Body.
getInertia( ) Gets the inertia of Body.
getDamping( ) Gets linear damping.
getAngularDamping( ) Gets angular damping.
getWorldCenter( ) Gets the center of mass in world coordinates.
getLocalCenter( ) Gets the center of mass in local coordinates.
getWorldPoint( x, y ) Transforms a point from local coordinates to world coordinates.
getWorldVector( x, y ) Transforms a vector from local coordinates to world coordinates.
getLocalPoint( x, y ) Transforms a point from world coordinates to local coordinates.
getLocalVector( x, y ) Transforms a vector from world coordinates to local coordinates.
getVelocityWorldPoint( x, y ) Gets the velocity on the Body for the given world point.
getVelocityLocalPoint( x, y ) Gets the velocity on the Body for the given local point.
applyImpulse( jx, jy ) Applies an impulse to the Body.
applyImpulse( jx, jy, rx, ry ) Applies an impulse to the Body with an offset.
applyForce( fx, fy ) Applies force to the Body.
applyForce( fx, fy, rx, ry ) Applies force to the Body with an offset.
applyTorque( t ) Applies torque to the Body.
setX( x ) Sets the x-component of the position.
setY( y ) Sets the y-component of the position.
setPosition( x, y ) Sets the position of the Body.
setVelocity( x, y ) Sets the velocity of the Body.
setAngle( angle ) Sets the angle of the Body.
setSpin( spin ) Sets the spin of the Body.
setMassFromShapes( ) Sets mass properties from attatched shapes.
setMass( x, y, m, i ) Sets mass properies directly.
setDamping( damping ) Sets the linear damping of the Body.
setAngularDamping( damping ) Sets the angular damping of the Body.
isBullet( ) Checks whether this Body should be treated as a bullet.
setBullet( bullet ) Sets whether this Body should be treated as a Bullet.
isStatic( ) Checks whether this Body is static.
isDynamic( ) Checks whether this Body is dynamic.
isFrozen( ) Checks whether this Body is frozen.
isSleeping( ) Checks whether this Body is sleeping
setAllowSleep( allow ) Allows or disallows sleeping for this Body.
setSleep( sleep ) Puts a Body to sleep or wakes it up.
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