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Function
love.physics.newMouseJoint( body, x, y )
Synopsis
mousejoint = love.physics.newMouseJoint( body, x, y )
Arguments
body
The first Body to attatch the joint to.
x
The x-component of the anchor point.
y
The y-component of the anchor point.
Returns
MouseJoint
The new MouseJoint.
Copyright © 2006-2008 LÖVE Development Team.
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