Function
love.timer.getFPS( )
ret the current frames-per-second. Since it is meant for display-purposes, the value is only updated each second (this makes the value non-erratic and human-readable when drawn on screen).
Synopsis
var = love.timer.getFPS( )
Arguments
(None)
Returns
number The FPS.
Examples
Example 8: FPS and delta-time
function load()
    local f = love.graphics.newFont(love.default_font, 12)
    love.graphics.setFont(f)
end

function draw()
    -- Draw the current FPS.

    love.graphics.draw("FPS: " .. love.timer.getFPS(), 50, 50)
    -- Draw the current delta-time. (The same value

    -- is passed to update each frame).

    love.graphics.draw("dt: " .. love.timer.getDelta(), 50, 100)
end
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