| Method and Description |
|---|
| com.jogamp.opengl.util.texture.Texture.dispose(GL) |
| com.jogamp.newt.opengl.GLWindow.getSkipContextReleaseThread() |
| javax.media.opengl.GLProfile.initSingleton(boolean)
This method shall not need to be called for other reasons than having a defined initialization sequence.
To ensure homogeneous behavior with application not calling this method, you shall pass
firstUIActionOnProcess=false.
This method is subject to be removed in future versions of JOGL. |
| com.jogamp.newt.opengl.GLWindow.setSkipContextReleaseThread(Thread)
this is an experimental feature,
intended for measuring performance in regards to GL context switch
|
Copyright 2010 JogAmp Community.