/*
 * (C) Copyright 1996-2016 ECMWF.
 * 
 * This software is licensed under the terms of the Apache Licence Version 2.0
 * which can be obtained at http://www.apache.org/licenses/LICENSE-2.0. 
 * In applying this licence, ECMWF does not waive the privileges and immunities 
 * granted to it by virtue of its status as an intergovernmental organisation nor
 * does it submit to any jurisdiction.
 */

/*! \file HatchPolyShadingMethod.h
    \brief Definition of the Template class HatchPolyShadingMethod.
    
    Magics Team - ECMWF 2004
    
    Started: Wed 25-Aug-2004
    
    Changes:
    
*/

#ifndef HatchPolyShadingMethod_H
#define HatchPolyShadingMethod_H

#include "magics.h"

#include "PolyShadingMethod.h"
#include "HatchPolyShadingMethodAttributes.h"
#include "IntervalMap.h"

namespace magics {


class HatchPolyShadingMethod: public PolyShadingMethod, public HatchPolyShadingMethodAttributes {

public:
	HatchPolyShadingMethod() {}
	virtual ~HatchPolyShadingMethod() {}
	
	
    
    virtual void set(const map<string, string>& map) { HatchPolyShadingMethodAttributes::set(map); }
    virtual void set(const XmlNode& node) { HatchPolyShadingMethodAttributes::set(node); }
    virtual bool accept(const string& node) { return HatchPolyShadingMethodAttributes::accept(node); }
    virtual PolyShadingMethod* clone() const {
		HatchPolyShadingMethod* object = new HatchPolyShadingMethod();
		object->copy(*this);
		return object;
	}

    virtual void prepare(LevelSelection& levels, const ColourTechnique&);
    virtual void operator()(Polyline& poly) const;

protected:  
     //! Method to print string about this class on to a stream of type ostream (virtual).
	 virtual void print(ostream&) const {} 
	 vector<int> hatches_;
private:
    //! Copy constructor - No copy allowed
	HatchPolyShadingMethod(const HatchPolyShadingMethod&);
    //! Overloaded << operator to copy - No copy allowed
	HatchPolyShadingMethod& operator=(const HatchPolyShadingMethod&);
    
// -- Friends
    //! Overloaded << operator to call print().
	friend ostream& operator<<(ostream& s,const HatchPolyShadingMethod& p)
		{ p.print(s); return s; }

};

} // namespace magics

#endif
