/*
 * (C) Copyright 1996-2016 ECMWF.
 * 
 * This software is licensed under the terms of the Apache Licence Version 2.0
 * which can be obtained at http://www.apache.org/licenses/LICENSE-2.0. 
 * In applying this licence, ECMWF does not waive the privileges and immunities 
 * granted to it by virtue of its status as an intergovernmental organisation nor
 * does it submit to any jurisdiction.
 */

/*! \file CalculateColourTechnique.h
    \brief Definition of the Template class CalculateColourTechnique.
    
    Magics Team - ECMWF 2004
    
    Started: Wed 18-Aug-2004
    
    Changes:
    
*/

#ifndef CalculateColourTechnique_H
#define CalculateColourTechnique_H

#include "magics.h"

#include "ColourTechnique.h"
#include "CalculateColourTechniqueAttributes.h"

namespace magics {

class CalculateColourTechnique: public ColourTechnique, public CalculateColourTechniqueAttributes {

public:
	CalculateColourTechnique();
	virtual ~CalculateColourTechnique();
    void set(const map<string, string>& map) { 
        CalculateColourTechniqueAttributes::set(map);
        }
    void set(const XmlNode& node) { 
        CalculateColourTechniqueAttributes::set(node); 
    }
     bool accept(const string& node) { return CalculateColourTechniqueAttributes::accept(node); }
    
    void set(const ColourTechniqueInterface&);
    
    
    virtual ColourTechnique* clone() const {
    	CalculateColourTechnique* object = new CalculateColourTechnique();
    	object->copy(*this);
    	return object;
    }
    const Colour& getMax() const { return *max_; }
    const Colour& getMin() const { return *min_; }
    const string& getDirection() const { return direction_; }

protected:
     void set(LevelSelection&, LevelSelection&, ColourTable&, int) const;
     //! Method to print string about this class on to a stream of type ostream (virtual).
	 virtual void print(ostream&) const; 

private:
    //! Copy constructor - No copy allowed
	CalculateColourTechnique(const CalculateColourTechnique&);
    //! Overloaded << operator to copy - No copy allowed
	CalculateColourTechnique& operator=(const CalculateColourTechnique&);

// -- Friends
    //! Overloaded << operator to call print().
	friend ostream& operator<<(ostream& s,const CalculateColourTechnique& p)
		{ p.print(s); return s; }

};

} // namespace magics
#endif
