/*
 * (C) Copyright 1996-2016 ECMWF.
 * 
 * This software is licensed under the terms of the Apache Licence Version 2.0
 * which can be obtained at http://www.apache.org/licenses/LICENSE-2.0. 
 * In applying this licence, ECMWF does not waive the privileges and immunities 
 * granted to it by virtue of its status as an intergovernmental organisation nor
 * does it submit to any jurisdiction.
 */

/*! \file PolyShadingMethod.h
    \brief Definition of the Template class PolyShadingMethod.
    
    Magics Team - ECMWF 2004
    
    Started: Wed 18-Aug-2004
    
    Changes:
    
*/


#include "PolyShadingTechnique.h"
#include "IsoPlot.h"

using namespace magics;
void ShadingTechnique::operator()(IsoPlot* iso, MatrixHandler& data, BasicGraphicsObjectContainer& parent)
{
	if ( !done_ ) 
		iso->isoline(data, parent);
}

CellArray* PolyShadingTechnique::array(MatrixHandler& matrix, IntervalMap<int>& range,
  	    		const Transformation& transformation, int width, int height,
  	    		float resolution, const string& technique)
{
	done_ = true;
	return new CellArray(matrix, range, transformation, width, height, resolution, technique);

}
void GridShading::visit(LegendVisitor& legend, const ColourTechnique& colour)
{
	MagLog::dev() << "Create legend information"  << "\n";
	LegendEntryBuilder helper(legend, colour);

	std::adjacent_find(colour.begin(), colour.end(), helper);

	if ( colour.size() == 1 ) {
		helper(*colour.begin(), *colour.begin());
	}
	legend.last(); // Flag the last entry as being the last! To get a nice labelling in cotinuous mode!!!


}
CellArray* GridShading::array(MatrixHandler& matrix, IntervalMap<int>& range,
		const Transformation& transformation, int width, int height,
		float resolution, const string& technique)
{
	done_ = true;
	return new GridArray(matrix, range, transformation, width, height, resolution, position_);

}
void GridShading::operator()(Polyline* poly) const
{
	int index = poly->index();

	        poly->setStroke(false);
	        poly->setFilled(true);
	        poly->setFillColour(method_->colours_[index]);
	        FillShadingProperties* shading = new FillShadingProperties();
	        poly->setShading(shading);
}
