#include <osg/State>#include <osg/StateAttribute>#include <osg/buffered_value>#include <osg/ref_ptr>#include <osg/Vec2>#include <osg/Vec3>#include <osg/Vec4>#include <osgGL2/Export>#include <osgGL2/Extensions>#include <osgGL2/UniformValue>#include <string>#include <vector>Namespaces | |
| namespace | osgGL2 |
Classes | |
| class | osgGL2::ProgramObject |
| class | osgGL2::ProgramObject::PerContextProgObj |
| class | osgGL2::ShaderObject |
| class | osgGL2::ShaderObject::PerContextShaderObj |
Defines | |
| #define | OSGGL2_PROGRAMOBJECT 1 |
Typedefs | |
| typedef osg::ref_ptr< ProgramObject > | osgGL2::ProgramObjectPtr |
| typedef osg::ref_ptr< ShaderObject > | osgGL2::ShaderObjectPtr |
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1.4.4