| addPoint(const GridT &grid, const openvdb::Vec3R &pos, const openvdb::Vec3R &delta) | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | inlineprotected |
| addPoint(const GridT &grid, const openvdb::Vec3R &dmin) | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | inlineprotected |
| addPoint(const GridT &grid, const openvdb::Vec3R &dmin, const openvdb::Coord &size) | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | inlineprotected |
| getPointCount() const | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | inline |
| getPointsPerVolume() const | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | inline |
| getRand() | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | inlineprotected |
| getVoxelCount() const | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | inline |
| mInterrupter | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
| mPointCount | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
| mPoints | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
| mPointsPerVolume | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
| mRandom | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
| mRandomGen | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
| mVoxelCount | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
| operator()(const GridT &grid) | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | inline |
| print(const std::string &name, std::ostream &os=std::cout) const | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | inline |
| UniformPointScatter(PointAccessorType &points, int pointCount, RandomGenerator &randGen, InterruptType *interrupt=NULL) | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | inline |
| UniformPointScatter(PointAccessorType &points, float pointsPerVolume, RandomGenerator &randGen, InterruptType *interrupt=NULL) | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | inline |