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| struct | TolerancePrune< ValueType > |
| | Helper class for the tree nodes to replace constant tree branches (to within the provided tolerance) with a more memory efficient tile. More...
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| struct | InactivePrune< ValueType > |
| | Helper class for the tree nodes to replace inactive tree branches with a more memory efficient inactive tiles with the provided value. Specialized but faster then the tolerance based pruning defined above. More...
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| struct | LevelSetPrune< ValueType > |
| | Prune any descendants whose values are all inactive and replace them with inactive tiles having a values equal to the first value encountered in the (inactive) child. More...
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