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PLAYERC_EXPORT playerc_simulation_t * | playerc_simulation_create (playerc_client_t *client, int index) |
| | Create a new simulation proxy.
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PLAYERC_EXPORT void | playerc_simulation_destroy (playerc_simulation_t *device) |
| | Destroy a simulation proxy.
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PLAYERC_EXPORT int | playerc_simulation_subscribe (playerc_simulation_t *device, int access) |
| | Subscribe to the simulation device.
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PLAYERC_EXPORT int | playerc_simulation_unsubscribe (playerc_simulation_t *device) |
| | Un-subscribe from the simulation device.
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PLAYERC_EXPORT int | playerc_simulation_set_pose2d (playerc_simulation_t *device, char *name, double gx, double gy, double ga) |
| | Set the 2D pose of a named simulation object.
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PLAYERC_EXPORT int | playerc_simulation_get_pose2d (playerc_simulation_t *device, char *identifier, double *x, double *y, double *a) |
| | Get the 2D pose of a named simulation object.
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PLAYERC_EXPORT int | playerc_simulation_set_pose3d (playerc_simulation_t *device, char *name, double gx, double gy, double gz, double groll, double gpitch, double gyaw) |
| | Set the 3D pose of a named simulation object.
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PLAYERC_EXPORT int | playerc_simulation_get_pose3d (playerc_simulation_t *device, char *identifier, double *x, double *y, double *z, double *roll, double *pitch, double *yaw, double *time) |
| | Get the 3D pose of a named simulation object.
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PLAYERC_EXPORT int | playerc_simulation_set_property (playerc_simulation_t *device, char *name, char *property, void *value, size_t value_len) |
| | Set a property value.
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PLAYERC_EXPORT int | playerc_simulation_get_property (playerc_simulation_t *device, char *name, char *property, void *value, size_t value_len) |
| | Get a property value.
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PLAYERC_EXPORT int | playerc_simulation_pause (playerc_simulation_t *device) |
| | pause / unpause the simulation
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PLAYERC_EXPORT int | playerc_simulation_reset (playerc_simulation_t *device) |
| | reset the simulation state
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PLAYERC_EXPORT int | playerc_simulation_save (playerc_simulation_t *device) |
| | make the simulation save the status/world
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The simulation proxy is used to interact with objects in a simulation.